ExplosiveBullet()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;

{
self waittill( "begin_firing" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect["mini_nuke"] = loadfx ("misc/fx_zombie_mini_nuke");
playfx(level._effect["mini_nuke"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 150, 300, 150, self );
}
}
if have it some where esle in patch dont put it in
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
if you can, add it or if u can tell me how to recompress decompress the nazi zombies ill try to do it by my self