Post: Release: Zombie patch (Toggle everything)
11-02-2010, 01:43 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); As some of you have seen, I've been editing patches all day & been posting my progress & some patches..
Now this is the one I've been waiting for..
It's still a pretty basic patch, but everything can be toggled..
Perfect base for people who want to make their own patch but don't know how..
Just look at the function & the way they're built..
I've constructed this in bits & pieces and had to figure out a lot on my own, but if I can do that, there must be others..
if help needed, PM Smile

EDIT: the patch works, but there seems to be a problem.. :p toggle everything works when HOST toggles, players can turn everything ON but not off unless host toggles.. I'm hoping someone might be able to tell me how to solve this ?

toggle GODMODE
toggle UFO MODE
toggle ZOMBIE SPAWN (Host only)
& the usuals: inf ammo, superjump etc etc etc...

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so, have fun with it & let me know what you think
& also what could be improved Smile
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The following 6 users say thank you to Karoolus for this useful post:

8======D----, 890popbox, Carbon0x, freddys, jkry_2_1_, NiCiUFF
11-02-2010, 01:57 PM #11
Skyl1n3
DO SOMETHING THEN!
Originally posted by Karoolus View Post
for once & for all:

patch.ff = Nacht Der Untoten
nazi_zombie_asylum_patch.ff = Zombie Verruckt
nazi_zombie_sumpf_patch.ff = Shi No Numa
nazi_zombie_factory_patch.ff = Der Riese


OH sorry, I wont trouble you again xD +rep too.
11-02-2010, 02:01 PM #12
Vain Designs
Dubstep <3er
Originally posted by Karoolus View Post
for once & for all:

patch.ff = Nacht Der Untoten
nazi_zombie_asylum_patch.ff = Zombie Verruckt
nazi_zombie_sumpf_patch.ff = Shi No Numa
nazi_zombie_factory_patch.ff = Der Riese


Sorry if I sound like a leecher, are you doing any modded zombies? Would love to try it out.
11-02-2010, 02:05 PM #13
Karoolus
I'm the W@W Menu Guy !
I'm working on patch, so i'm not hosting atm..
the patch has been downloaded over a 100 times, so there should be some ppl out there hosting Happy

---------- Post added at 09:05 AM ---------- Previous post was at 09:04 AM ----------

Originally posted by Skyl1n3 View Post
OH sorry, I wont trouble you again xD +rep too.


srr nothing personal, but i get this (& other) question a million times a day :confused:
11-02-2010, 07:14 PM #14
Originally posted by Karoolus View Post
As some of you have seen, I've been editing patches all day & been posting my progress & some patches..
Now this is the one I've been waiting for..
It's still a pretty basic patch, but everything can be toggled..
Perfect base for people who want to make their own patch but don't know how..
Just look at the function & the way they're built..
I've constructed this in bits & pieces and had to figure out a lot on my own, but if I can do that, there must be others..
if help needed, PM Smile

EDIT: the patch works, but there seems to be a problem.. :p toggle everything works when HOST toggles, players can turn everything ON but not off unless host toggles.. I'm hoping someone might be able to tell me how to solve this ?

toggle GODMODE
toggle UFO MODE
toggle ZOMBIE SPAWN (Host only)
& the usuals: inf ammo, superjump etc etc etc...

You must login or register to view this content.


so, have fun with it & let me know what you think
& also what could be improved Smile


Do you host? =D

I just got COD5. xD
11-02-2010, 07:18 PM #15
Dreamcather
Call me Eddie Winky Winky
Nice patch Cool Man (aka Tustin)
11-02-2010, 09:03 PM #16
Originally posted by Karoolus View Post
As some of you have seen, I've been editing patches all day & been posting my progress & some patches..
Now this is the one I've been waiting for..
It's still a pretty basic patch, but everything can be toggled..
Perfect base for people who want to make their own patch but don't know how..
Just look at the function & the way they're built..
I've constructed this in bits & pieces and had to figure out a lot on my own, but if I can do that, there must be others..
if help needed, PM Smile

EDIT: the patch works, but there seems to be a problem.. :p toggle everything works when HOST toggles, players can turn everything ON but not off unless host toggles.. I'm hoping someone might be able to tell me how to solve this ?

toggle GODMODE
toggle UFO MODE
toggle ZOMBIE SPAWN (Host only)
& the usuals: inf ammo, superjump etc etc etc...

You must login or register to view this content.


so, have fun with it & let me know what you think
& also what could be improved Smile


sorry ill ive modded is MW2 which is easy as hell, but where do i put this ff file?
11-02-2010, 09:24 PM #17
Originally posted by Karoolus View Post
As some of you have seen, I've been editing patches all day & been posting my progress & some patches..
Now this is the one I've been waiting for..
It's still a pretty basic patch, but everything can be toggled..
Perfect base for people who want to make their own patch but don't know how..
Just look at the function & the way they're built..
I've constructed this in bits & pieces and had to figure out a lot on my own, but if I can do that, there must be others..
if help needed, PM Smile

EDIT: the patch works, but there seems to be a problem.. :p toggle everything works when HOST toggles, players can turn everything ON but not off unless host toggles.. I'm hoping someone might be able to tell me how to solve this ?

toggle GODMODE
toggle UFO MODE
toggle ZOMBIE SPAWN (Host only)
& the usuals: inf ammo, superjump etc etc etc...

You must login or register to view this content.


so, have fun with it & let me know what you think
& also what could be improved Smile


when its fixed let us no please and is it for the firrst map?
11-02-2010, 09:37 PM #18
isevthrty
Vault dweller
Originally posted by ADAYtwoREMEMBER View Post
sorry ill ive modded is MW2 which is easy as hell, but where do i put this ff file?
----look up ---earlier post ---the patch goes into patch.ff not patch_mp.ff
11-02-2010, 09:48 PM #19
ExplosiveBullet()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
self waittill( "begin_firing" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect["mini_nuke"] = loadfx ("misc/fx_zombie_mini_nuke");
playfx(level._effect["mini_nuke"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 150, 300, 150, self );
}
}




if have it some where esle in patch dont put it in
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

if you can, add it or if u can tell me how to recompress decompress the nazi zombies ill try to do it by my self Happy

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