Post: Release: Zombie patch (Toggle everything)
11-02-2010, 01:43 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); As some of you have seen, I've been editing patches all day & been posting my progress & some patches..
Now this is the one I've been waiting for..
It's still a pretty basic patch, but everything can be toggled..
Perfect base for people who want to make their own patch but don't know how..
Just look at the function & the way they're built..
I've constructed this in bits & pieces and had to figure out a lot on my own, but if I can do that, there must be others..
if help needed, PM Smile

EDIT: the patch works, but there seems to be a problem.. :p toggle everything works when HOST toggles, players can turn everything ON but not off unless host toggles.. I'm hoping someone might be able to tell me how to solve this ?

toggle GODMODE
toggle UFO MODE
toggle ZOMBIE SPAWN (Host only)
& the usuals: inf ammo, superjump etc etc etc...

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so, have fun with it & let me know what you think
& also what could be improved Smile
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The following 6 users say thank you to Karoolus for this useful post:

8======D----, 890popbox, Carbon0x, freddys, jkry_2_1_, NiCiUFF
11-02-2010, 10:30 PM #20
jkry_2_1_
Call Me The CodFather
can u make a video of successfully decompressing and recompressing it? also with the der rise plz.
11-02-2010, 10:47 PM #21
8======D----
< ^ > < ^ >
Originally posted by Karoolus View Post
for once & for all:

patch.ff = Nacht Der Untoten
nazi_zombie_asylum_patch.ff = Zombie Verruckt
nazi_zombie_sumpf_patch.ff = Shi No Numa
nazi_zombie_factory_patch.ff = Der Riese


so for US i just rename this patch? and then ftp it in without replacing the patch.ff??
11-02-2010, 11:11 PM #22
NOTANOOB
Gym leader
ill try fixing it today
11-02-2010, 11:42 PM #23
Karoolus
I'm the W@W Menu Guy !
Originally posted by NOTANOOB View Post
ill try fixing it today


already fixed.. Smile
new thread with new patches for both Nacht Der Untoten & Der Riese Smile
11-03-2010, 08:58 AM #24
wils619
Pokemon Trainer
no nuke bullets you have guns that explode why you you want all of them made. Karoolus i found a way of dying on your old patch Smile
11-03-2010, 10:12 AM #25
Karoolus
I'm the W@W Menu Guy !
Originally posted by wils619 View Post
no nuke bullets you have guns that explode why you you want all of them made. Karoolus i found a way of dying on your old patch Smile


in new patch i had to add auto-godmode when you disable UFO, cause when outside the map, you die instantly (at least on the free map)

& maybe i'll toggle nuke bullets :p
11-03-2010, 11:24 AM #26
GQGK
Skillz
Originally posted by K View Post
so for US i just rename this patch? and then ftp it in without replacing the patch.ff??


ugh fail /facepalm it is a modded patch.ff so it overwrites it. you've been asking questions so long around here you have to at least know where to put a patch... exactly where its named...
11-03-2010, 06:30 PM #27
8======D----
< ^ > < ^ >
Originally posted by GQGK View Post
ugh fail /facepalm it is a modded patch.ff so it overwrites it. you've been asking questions so long around here you have to at least know where to put a patch... exactly where its named...


actually im probaly smarter then you. it wont overwrite it unless its named patch.ff when u put it in /facepalm u sir are the one who failed
11-03-2010, 10:25 PM #28
GQGK
Skillz
Originally posted by K View Post
actually im probaly smarter then you. it wont overwrite it unless its named patch.ff when u put it in /facepalm u sir are the one who failed


ugh that's exactly what i just said. if its called patch.ff you put it in the same folder in patch.ff so it overwrites it. you apparently cant read.

notice in your post you said "do i rename it so it DOESNT overwrite it..." if it doesnt overwrite it how the hell would the mod work... stop trying to act smart...

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