Post: My W@W Patch
11-16-2010, 04:51 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi guys This is my first patch

In my patch


  • All challanges
  • god mod
  • High GameStats
  • Ufo mod
  • Prestige 10
  • Level 65
  • Dvars


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The following 3 users say thank you to Lop_4-5 for this useful post:

baluba777, IRoyxX, Skyl1n3
11-20-2010, 06:42 PM #20
Originally posted by Karoolus View Post
how you building the menu?
I'm working with hud for every playername, hud.settext is filled by a string, so i don't have to change hud, just the string to get a 'submenu'

Smile


i dunno but im trying
it is like

menu(){
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self.HasMenuAccess = true;

self iPrintln( "^3Menu activated by Pressing up ." );
self iPrintln( "^5" );
notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_up" );
}


and my friend gave me this code

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];

if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 1.2 );
leftTitle setPoint( "CENTER", "TOP", -100, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );

self thread destroyOnAny( leftTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );

rightTitle = self createFontString( "objective", 1.2 );
rightTitle setPoint( "CENTER", "TOP", 100, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );

self thread destroyOnAny( rightTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}

for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display = self createFontString( "objective", 1.2 );
else
display = self createFontString( "objective", 1.2 );

display setPoint( "CENTER", "TOP", 0, i*14 );

if(i == scroll) {
self.SelectedMenuItem = menu[cycle].name;
display ChangeFontScaleOverTime( 0.3 );
display.fontScale = 1.3;
display setText( "^2" + menu[cycle].name );
}
else
display setText( menu[cycle].name );

self thread destroyOnAny( display, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}
}
11-20-2010, 06:56 PM #21
Karoolus
I'm the W@W Menu Guy !
Originally posted by 5 View Post
i dunno but im trying
it is like

menu(){
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self.HasMenuAccess = true;

self iPrintln( "^3Menu activated by Pressing up ." );
self iPrintln( "^5" );
notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_up" );
}


and my friend gave me this code

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];

if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 1.2 );
leftTitle setPoint( "CENTER", "TOP", -100, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );

self thread destroyOnAny( leftTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );

rightTitle = self createFontString( "objective", 1.2 );
rightTitle setPoint( "CENTER", "TOP", 100, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );

self thread destroyOnAny( rightTitle, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}

for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display = self createFontString( "objective", 1.2 );
else
display = self createFontString( "objective", 1.2 );

display setPoint( "CENTER", "TOP", 0, i*14 );

if(i == scroll) {
self.SelectedMenuItem = menu[cycle].name;
display ChangeFontScaleOverTime( 0.3 );
display.fontScale = 1.3;
display setText( "^2" + menu[cycle].name );
}
else
display setText( menu[cycle].name );

self thread destroyOnAny( display, "dpad_right", "dpad_left",
"dpad_up", "dpad_down", "button_square", "death" );
}
}


this is a mw2 menu i think..
does this actually work ?
11-21-2010, 02:00 AM #22
nay1995
The Master
this is mine stop taking credit
11-21-2010, 03:42 AM #23
Karoolus
I'm the W@W Menu Guy !
Originally posted by nay View Post
this is mine stop taking credit


what is yours ?
11-21-2010, 05:49 AM #24
kzkz
Gobble
hi
how can i use this patch ?
im new Happy
11-21-2010, 11:05 AM #25
Originally posted by Karoolus View Post
this is a mw2 menu i think..
does this actually work ?


ya it works if evrything the correct it is how u draw menu Smile

---------- Post added at 06:05 AM ---------- Previous post was at 06:05 AM ----------

Originally posted by nay View Post
this is mine stop taking credit


lol whts is urs
11-21-2010, 11:17 AM #26
Karoolus
I'm the W@W Menu Guy !
Originally posted by 5 View Post
ya it works if evrything the correct it is how u draw menu Smile


i see some functions in there that are not supported by WAW, so i'll have to see you do it before i believe it :p
11-21-2010, 11:21 AM #27
Originally posted by Karoolus View Post
i see some functions in there that are not supported by WAW, so i'll have to see you do it before i believe it :p


i will see it once again

---------- Post added at 06:21 AM ---------- Previous post was at 06:21 AM ----------

Originally posted by kzkz View Post
hi
how can i use this patch ?
im new Happy


do u hv a JB nd ps3 runinng on 3.41 ?
11-25-2010, 06:09 PM #28
Originally posted by kzkz View Post
hi
how can i use this patch ?
im new Happy


huh do u hv jb ? or any ather thing 2 jb ur ps3

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