Post: Patch with (non-host) binds (ZOMBIE)
11-22-2010, 06:16 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); this is the same patch as the patch.ff that i released for both NDU & ZV

in this one i played with some binds though

bind DPAD_UP "noclip"
bind DPAD_DOWN "god"
bind DPAD_LEFT "collectible_add collectible_paintball"
bind DPAD_RIGHT "give all"

should need no further explanation, only this: WORKS WHEN NOT HOST !
this is on default button layout, so to those of you who prefer another button layout, srr :p

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The following 36 users say thank you to Karoolus for this useful post:

Al-Mannai, angel_of_deth, Bigbadpaul2, Chronos, cod4 sniperman, crazy_blake7, dela_tiges12, delagious, goldensun77, iiGaryXD, IRiSe_GodFather, jakeowns, Kameo, lilnik_fc, Merkii, Mr.Amitoz, Mr.Pure420, MW2CptPrize, NbK-C0mm4nd3r_, NeverMoreModz, Raider_Z77, riotmost, SALOOTME, Skyl1n3, Solid Snake, Tom1210, TONEY777, Top_Dog_Uk, ToXiiC, w8t4it, xGozzy, xiNaRuTo_x, xKiLLeR-69, xRaW, Xzz-MoDz-zzX, ZzXr3V0LuTi0NzZ
12-13-2010, 02:26 PM #56
ctarpon23
I am error
Yes can you please make dpd left drop guns. that would be amazing. thanksGobble
12-13-2010, 08:09 PM #57
firefox7
XBOX 360 SUCKS
Originally posted by Karoolus View Post
yeah, i know Happy
awesome isn't it ? :p
i love fcking around with ppl in their OWN game Happy

so what should the binds be ?

these are zombie binds:

devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Give Money:1" "zombie_devgui money"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Turn On Power:2" "zombie_devgui power"
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Jump to Round:3/Set Round #:1" scr_zombie_round
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Jump to Round:3/Go To Round #:2" "zombie_devgui round"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Jump to Round:3/Next Round:3" "zombie_devgui round_next"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Jump to Round:3/Previous Round:4" "zombie_devgui round_prev"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Power Ups:4/Drop Nuke:1" "zombie_devgui nuke"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Power Ups:4/Drop Insta-Kill:2" "zombie_devgui insta_kill"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Power Ups:4/Drop Max Ammo:3" "zombie_devgui full_ammo"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Power Ups:4/Drop Double Points:4" "zombie_devgui double_points"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Power Ups:4/Drop Carpenter:5" "zombie_devgui carpenter"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Perks:5/Drink Juggernaut:1" "zombie_devgui specialty_armorvest"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Perks:5/Drink Quick Revive:2" "zombie_devgui specialty_quickrevive"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Perks:5/Drink Double Tap:3" "zombie_devgui specialty_rof"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Perks:5/Drink Speed:4" "zombie_devgui specialty_fastreload"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Magic Box:6/Teddy Bear on Open:1" "zombie_devgui chest_move"
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Dogs:7/Set # Dogs:1" scr_zombie_dogs
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Dogs:7/Spawn Dogs Next Round:2" "zombie_devgui dog_round"
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Dogs:7/Dog Run Distance:3" "scr_dog_run_distance"
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Dogs:7/Dog Walk Health Multiplier:4" "scr_dog_health_walk_multiplier"
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Tesla Gun:8/Max Arcs:1" scr_tesla_max_arcs
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Tesla Gun:8/Max Enemies Killed:2" scr_tesla_max_enemies
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Tesla Gun:8/Radius Start:3" scr_tesla_radius_start
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Tesla Gun:8/Radius Decay:4" scr_tesla_radius_decay
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Tesla Gun:8/% Chance of Head Gib:5" scr_tesla_head_gib_chance
devgui_dvar "Main:1/Development:2/Nazi Zombies:11/Tesla Gun:8/Arc Travel Time (seconds):6" scr_tesla_arc_travel_time
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Tesla Gun:8/Show Radius Overlay:6" "zombie_debug 3"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Tesla Gun:8/Hide Radius Overlay:7" "zombie_debug 0"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Player VO:9/Dempsey:1" "set zombie_player_vo_overwrite 0"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Player VO:9/Nikolai:2" "set zombie_player_vo_overwrite 1"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Player VO:9/Takeo:3" "set zombie_player_vo_overwrite 2"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Player VO:9/Herr Doctor:4" "set zombie_player_vo_overwrite 3"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Toggle Debug Overlay:10" "toggle zombie_debug 1 0"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Print Zombie Variables:11" "zombie_devgui print_variables"
devgui_cmd "Main:1/Development:2/Nazi Zombies:11/Cymbal Monkey:12/Give Cymbal Monkey:1" "zombie_devgui give_monkey"

and these are common binds (also unlock MP shizzle)
devgui_cmd "Main:1/Development:2/Map Restart:1" map_restart
devgui_cmd "Main:1/Development:2/Load Last Checkpoint:2" checkpoint_restart
devgui_cmd "Main:1/Development:2/Toggle God Mode:3" god
devgui_cmd "Main:1/Development:2/Toggle Demi-God Mode:4" demigod
devgui_cmd "Main:1/Development:2/Toggle UFO Mode:5" ufo
devgui_cmd "Main:1/Development:2/Toggle Photo UFO Mode:5" cg_photoufo
devgui_cmd "Main:1/Development:2/Toggle CG UFO Mode:6" cg_ufo
devgui_cmd "Main:1/Development:2/Toggle No Clip Mode:7" noclip
devgui_cmd "Main:1/Development:2/Toggle Ignored By AI:8" notarget
devgui_dvar "Main:1/Development:2/Enable Scripts" scrVmEnableScripts
devgui_dvar "Main:1/Development:2/Disable Weapon Drift" anim_disableWeaponSway

devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All:1" "exec mp/unlock_init.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Lock All:2" "exec mp/lock_menu.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Reset All Player Stats:3" "exec mp/stats_init.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock Menu:4" "exec mp/unlock_menu.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Weapons:5" "exec mp/unlock_allweapon.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Perks:6" "exec mp/unlock_allperks.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Challenges:7" "exec mp/unlock_challenges.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Save To Xbox Live:8" "updategamerprofile"

so choose which you want (i can bind ALL buttons)


i think it would be funny to have dogs spawn everyround... like a bind that would turn doogs on and then you can turn it off to go to zombies and drop weapon and can unlimited ammo be combinied with the give all bind?
12-18-2010, 12:44 AM #58
Can You Change The Paint To Drop Guns?

The Paint Sucks Even when your host and you cant use it when not...

Can You Please Change it and Put a Link?
Thanks Smile
12-18-2010, 03:59 AM #59
Okami
Known As Yukuku
so do i rename it?
12-18-2010, 09:20 PM #60
sweet never new this stuff
12-19-2010, 01:28 AM #61
if u change the name of this can it be used on the mappacks or no?
12-19-2010, 01:39 AM #62
Karoolus
I'm the W@W Menu Guy !
Originally posted by rabrabrab View Post
if u change the name of this can it be used on the mappacks or no?


congratulations, you just asked the dumbest question i heard in weeks..
of course NOT !

why would i bother posting patches for different maps if you could just change the name ?

& if you're referring to the binds, if you have this patch on, you have those binds in ALL zombie maps Smile
12-19-2010, 01:47 AM #63
Originally posted by Karoolus View Post
congratulations, you just asked the dumbest question i heard in weeks..
of course NOT !

why would i bother posting patches for different maps if you could just change the name ?

& if you're referring to the binds, if you have this patch on, you have those binds in ALL zombie maps Smile

sorry bout the dumb question, sometimes i just gotta ask them to make sure ya know. Im just a noob tryin to learn all this coding stuff, so thx for the info and ill make sure not to get on ur bad side lol.
12-19-2010, 02:06 AM #64
Originally posted by Karoolus View Post
congratulations, you just asked the dumbest question i heard in weeks..
of course NOT !

why would i bother posting patches for different maps if you could just change the name ?

& if you're referring to the binds, if you have this patch on, you have those binds in ALL zombie maps Smile


Can You Change a Bind?

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