Post: [TuT] Running out of space ? Rename a gsc !
12-21-2010, 09:13 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Okay, i never knew about this, but i found out it's EASY Dancing

If you look You must login or register to view this content. you'll see that an .ff file (be it patch_mp or just patch) contains several .gsc (which in their turn contain the codes)

(FROM NOW ON I'M TALKING MP, if you want to do this for patch.ff, feel free to do so but you'll have to figure it out by yourself Smile)

Now what I first did was decompress the patch & extract the _rank.gsc so i could mod that..
Problem now is, i have waaaay to many mods to fit in _rank.gsc

so i was looking for other gsc where i could paste my codes BUT i read something somewhere: if you RENAME one of the GSC in HxD (or ANY Hex editor) the game doesn't find the gsc in the patch, so it will load the ORIGINAL gsc from the (game)DISC

leaving me with an ENTIRE gsc ready to be filled with codes Smile

HERE'S HOW IT'S DONE:

original gsc name (_missions.gsc)
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renamed the gsc (_karoolus.gsc)
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This is how the gsc in MY patch look like now.. i'm gonna try & take it as far as i can, rename as many gsc as possible without the game failing :p

    0003a051.dat
_dogs.gsc
8F2C - FFFF

00042dd7.dat
_dogs.gsc
0 - 904
_laststand.gsc
929 - 54A6
_vehicles.gsc
54C9 - FFFF

0004778f.dat
_vehicles.gsc
0 - 2AA6
_class.gsc
2AD0 - FFFF

0004bba5.dat
_class.gsc
0 - 12ED
_gameobjects.gsc
131D - D813
_doextramods.gsc <=========
D843 - FFFF

000500d2.dat
_doextramods.gsc <=========
0 - FFFF

0005419a.dat
_doextramods.gsc <=========
0 - FFFF

00058925.dat
_doextramods.gsc <=========
0 - FFFF

0005caf3.dat
_doextramods.gsc <=========
0 - 14CD
_hardpoints.gsc
14FC - E2D0
_karoolus.gsc <=========
E2FD - FFFF

00061530.dat
_karoolus.gsc <=========
0 - A686
_rank.gsc
A6AF - FFFF

000654ed.dat
_rank.gsc
0 - 2FFA
_scoreboard.gsc
3029 - 3656
_spawning.gsc
3683 - F6A0
_squad.gsc
F6CA - FFFF

000693ad.dat
_squad.gsc
0 - 18C6
_teams.gsc
18F0 - 6572
_tweakables.gsc
65A1 - 92A7
_weapons.gsc
92D3 - FFFF

0006d253.dat
_weapons.gsc
0 - 5286
ctf.gsc
52AD - E6C8
sd.gsc
E6EE - FFFF

00071828.dat
sd.gsc
0 - 6202
twar.gsc
622A - FFFF


00075b0a.dat
twar.gsc
0 - FFFF

00079fb6.gsc
twar.gsc
0 - 493
jump_down_96.gsc
4CE - 541
jumpdown_96.gsc
57B - 8A3
shared.gsc
8D8 - 1AEA
_load.gsc
1B09 - 7987
_createfx.gsc
79AA - FFFF

0007e676.dat
_createfx.gsc
0 - 4D12
mp_airfield.gsc
4D37 - 5BB7
mp_asylum.gsc
5BDA - 74C1
mp_castle.gsc
74E4 - 83F4
mp_courtyard.gsc
841A - 9122
mp_downfall.gsc
9147 - 9C9B
mp_hangar.gsc
9CBE - B266
mp_kneedeep.gsc
B28B - BD75
mp_making.gsc
BD97 - D698
mp_nachtfeuer.gsc
D6BF - E4DF
mp_outskirts.gsc
E505 - F081
mp_roundhouse.gsc
F0A8 - FFFF

0008240f.dat
mp_roundhouse.gsc
0 - 4F
mp_shrine.gsc
72 - 1A63
mp_suburban.gsc
1A88 - 253A
mp_subway.gsc
255D - 2DF2
mp_seelow.gsc
2E15 - 35C0


I renamed the gsc with an arrow.. in MY patch, there's already mods in _karoolus.gsc BUT _doextramods.gsc is empty, which the game doesn't seem to mind Happy

ONE MORE THING:
if you rename a gsc, make sure your NEW name has the same amount of characters as your OLD one ! Smile
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The following 7 users say thank you to Karoolus for this useful post:

8======D----, angel_of_deth, iNgLewooD64-, Mr.Pure420, RoyalShady, TONEY777, xTrYiPiCz
12-21-2010, 09:21 AM #2
riches
Banned
Sick, thankz for this
12-21-2010, 10:49 AM #3
XeNoNx
You talkin to me?
hey wanted to ask you did u get the mod menu working yet and is this gonna be a mod menu?? and did u fix the split screen error??
12-21-2010, 11:03 AM #4
_xl2eVo_
Wish I'd been active b4..
lolz, in that patch you sent me last night did i spy the beginnings of a mod menu?
12-21-2010, 03:02 PM #5
Merkii
Former Staff
would this work for mw2 aswell because i saw a thread where they do it in ff viewer but if you could do this on a ps3 patch oh yeahhh
12-21-2010, 04:31 PM #6
Karoolus
I'm the W@W Menu Guy !
Originally posted by ginjlovestohack View Post
would this work for mw2 aswell because i saw a thread where they do it in ff viewer but if you could do this on a ps3 patch oh yeahhh


yeah it works for mw2 patches as well Smile
the thing is: it checks the patch first when the game starts.. it loads ALL gsc from the patch & once they're loaded, it starts loading the missing gsc (so the ones it still needs for the game to work) from the gamedisc

in other words: rename a gsc from the patch & it won't find the original name there, so the game will load the original one from disc..

does that make any sense ? idk how to explain properly, it's really easy actually Happy

---------- Post added at 11:31 AM ---------- Previous post was at 11:29 AM ----------

Originally posted by xl2eVoLuTioNz
lolz, in that patch you sent me last night did i spy the beginnings of a mod menu?


oh i'm full of ideas & inspiration Happy

the very first ps3 WAW mod menu is coming, it's just a matter of time Happy
12-21-2010, 05:42 PM #7
little_legz
SleepinIsCheatin
Mod menu is on the way. This will be easy to get a mod menu working in zombies, I was looking through a guys code_post_gfx.ff and took his menu out which I shall try get into a GSC I doubt it'll work though but I'll try.
12-21-2010, 06:27 PM #8
Merkii
Former Staff
Originally posted by Karoolus View Post
yeah it works for mw2 patches as well Smile
the thing is: it checks the patch first when the game starts.. it loads ALL gsc from the patch & once they're loaded, it starts loading the missing gsc (so the ones it still needs for the game to work) from the gamedisc

in other words: rename a gsc from the patch & it won't find the original name there, so the game will load the original one from disc..

does that make any sense ? idk how to explain properly, it's really easy actually Happy

---------- Post added at 11:31 AM ---------- Previous post was at 11:29 AM ----------



oh i'm full of ideas & inspiration Happy

the very first ps3 WAW mod menu is coming, it's just a matter of time Happy


makes perfect sense lol so if i was to rename all the gsc's to anything random and removed all the shit from them the game would load every gsc off the ps3 so elevators and glitches will all be unpatched??? ah well skrew it i will jsut use it for a cl :HappyDD
12-21-2010, 06:53 PM #9
Karoolus
I'm the W@W Menu Guy !
Originally posted by ginjlovestohack View Post
makes perfect sense lol so if i was to rename all the gsc's to anything random and removed all the shit from them the game would load every gsc off the ps3 so elevators and glitches will all be unpatched??? ah well skrew it i will jsut use it for a cl :HappyDD


Idk about that Happy

could be, but there's more in the patch_mp.ff than just gsc, there's a bunch of files it can't decrypt & idk what's in those Smile

---------- Post added at 01:53 PM ---------- Previous post was at 01:52 PM ----------

Originally posted by Kane View Post
Mod menu is on the way. This will be easy to get a mod menu working in zombies, I was looking through a guys code_post_gfx.ff and took his menu out which I shall try get into a GSC I doubt it'll work though but I'll try.


yeah, it SHOULD be easy but for some reason i just can't get it to work :p
12-21-2010, 07:02 PM #10
_xl2eVo_
Wish I'd been active b4..
Originally posted by Karoolus View Post
yeah it works for mw2 patches as well Smile
the thing is: it checks the patch first when the game starts.. it loads ALL gsc from the patch & once they're loaded, it starts loading the missing gsc (so the ones it still needs for the game to work) from the gamedisc

in other words: rename a gsc from the patch & it won't find the original name there, so the game will load the original one from disc..

does that make any sense ? idk how to explain properly, it's really easy actually Happy

---------- Post added at 11:31 AM ---------- Previous post was at 11:29 AM ----------



oh i'm full of ideas & inspiration Happy

the very first ps3 WAW mod menu is coming, it's just a matter of time Happy


lol I've got Andrew74's for xbox so I'll be looking into that very soon

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