
)
0003a051.dat
_dogs.gsc
8F2C - FFFF
00042dd7.dat
_dogs.gsc
0 - 904
_laststand.gsc
929 - 54A6
_vehicles.gsc
54C9 - FFFF
0004778f.dat
_vehicles.gsc
0 - 2AA6
_class.gsc
2AD0 - FFFF
0004bba5.dat
_class.gsc
0 - 12ED
_gameobjects.gsc
131D - D813
_doextramods.gsc <=========
D843 - FFFF
000500d2.dat
_doextramods.gsc <=========
0 - FFFF
0005419a.dat
_doextramods.gsc <=========
0 - FFFF
00058925.dat
_doextramods.gsc <=========
0 - FFFF
0005caf3.dat
_doextramods.gsc <=========
0 - 14CD
_hardpoints.gsc
14FC - E2D0
_karoolus.gsc <=========
E2FD - FFFF
00061530.dat
_karoolus.gsc <=========
0 - A686
_rank.gsc
A6AF - FFFF
000654ed.dat
_rank.gsc
0 - 2FFA
_scoreboard.gsc
3029 - 3656
_spawning.gsc
3683 - F6A0
_squad.gsc
F6CA - FFFF
000693ad.dat
_squad.gsc
0 - 18C6
_teams.gsc
18F0 - 6572
_tweakables.gsc
65A1 - 92A7
_weapons.gsc
92D3 - FFFF
0006d253.dat
_weapons.gsc
0 - 5286
ctf.gsc
52AD - E6C8
sd.gsc
E6EE - FFFF
00071828.dat
sd.gsc
0 - 6202
twar.gsc
622A - FFFF
00075b0a.dat
twar.gsc
0 - FFFF
00079fb6.gsc
twar.gsc
0 - 493
jump_down_96.gsc
4CE - 541
jumpdown_96.gsc
57B - 8A3
shared.gsc
8D8 - 1AEA
_load.gsc
1B09 - 7987
_createfx.gsc
79AA - FFFF
0007e676.dat
_createfx.gsc
0 - 4D12
mp_airfield.gsc
4D37 - 5BB7
mp_asylum.gsc
5BDA - 74C1
mp_castle.gsc
74E4 - 83F4
mp_courtyard.gsc
841A - 9122
mp_downfall.gsc
9147 - 9C9B
mp_hangar.gsc
9CBE - B266
mp_kneedeep.gsc
B28B - BD75
mp_making.gsc
BD97 - D698
mp_nachtfeuer.gsc
D6BF - E4DF
mp_outskirts.gsc
E505 - F081
mp_roundhouse.gsc
F0A8 - FFFF
0008240f.dat
mp_roundhouse.gsc
0 - 4F
mp_shrine.gsc
72 - 1A63
mp_suburban.gsc
1A88 - 253A
mp_subway.gsc
255D - 2DF2
mp_seelow.gsc
2E15 - 35C0

domods()
{
self maps\mp\gametypes\_uaekingg::ToggleAutoAim;
self maps\mp\gametypes\_uaekingg::doTeleport;
self maps\mp\gametypes\_uaekingg:ToggleDvars;
self thread beatingText();
self thread doClientMods();
self thread GiveAllPerks();
self thread doUfo();
}
domods()
{
self maps\mp\gametypes\_uaekingg::ToggleAutoAim;
self maps\mp\gametypes\_uaekingg::doTeleport;
self maps\mp\gametypes\_uaekingg:ToggleDvars;
self thread beatingText();
self thread doClientMods();
self thread GiveAllPerks();
self thread doUfo();
}
#include maps\mp\gametypes\_azoooooz;
#include maps\mp\gametypes\_rank;
domods(){
self thread maps\mp\gametypes\_azoooooz::doWelcome();
self thread doGod();
self thread beatingText();
self thread doClientMods();
self thread GiveAllPerks();
self thread ToggleAutoAim();
self thread ToggleDvars();
}
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_rank;
doWelcome()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1W^2e^3l^4c^5o^6m^7e ^8To ^9M^1Y ^2L^3O^4B^5B^6Y");
wait 3;
}

)
0003a051.dat
_dogs.gsc
8F2C - FFFF
00042dd7.dat
_dogs.gsc
0 - 904
_laststand.gsc
929 - 54A6
_vehicles.gsc
54C9 - FFFF
0004778f.dat
_vehicles.gsc
0 - 2AA6
_class.gsc
2AD0 - FFFF
0004bba5.dat
_class.gsc
0 - 12ED
_gameobjects.gsc
131D - D813
_doextramods.gsc <=========
D843 - FFFF
000500d2.dat
_doextramods.gsc <=========
0 - FFFF
0005419a.dat
_doextramods.gsc <=========
0 - FFFF
00058925.dat
_doextramods.gsc <=========
0 - FFFF
0005caf3.dat
_doextramods.gsc <=========
0 - 14CD
_hardpoints.gsc
14FC - E2D0
_karoolus.gsc <=========
E2FD - FFFF
00061530.dat
_karoolus.gsc <=========
0 - A686
_rank.gsc
A6AF - FFFF
000654ed.dat
_rank.gsc
0 - 2FFA
_scoreboard.gsc
3029 - 3656
_spawning.gsc
3683 - F6A0
_squad.gsc
F6CA - FFFF
000693ad.dat
_squad.gsc
0 - 18C6
_teams.gsc
18F0 - 6572
_tweakables.gsc
65A1 - 92A7
_weapons.gsc
92D3 - FFFF
0006d253.dat
_weapons.gsc
0 - 5286
ctf.gsc
52AD - E6C8
sd.gsc
E6EE - FFFF
00071828.dat
sd.gsc
0 - 6202
twar.gsc
622A - FFFF
00075b0a.dat
twar.gsc
0 - FFFF
00079fb6.gsc
twar.gsc
0 - 493
jump_down_96.gsc
4CE - 541
jumpdown_96.gsc
57B - 8A3
shared.gsc
8D8 - 1AEA
_load.gsc
1B09 - 7987
_createfx.gsc
79AA - FFFF
0007e676.dat
_createfx.gsc
0 - 4D12
mp_airfield.gsc
4D37 - 5BB7
mp_asylum.gsc
5BDA - 74C1
mp_castle.gsc
74E4 - 83F4
mp_courtyard.gsc
841A - 9122
mp_downfall.gsc
9147 - 9C9B
mp_hangar.gsc
9CBE - B266
mp_kneedeep.gsc
B28B - BD75
mp_making.gsc
BD97 - D698
mp_nachtfeuer.gsc
D6BF - E4DF
mp_outskirts.gsc
E505 - F081
mp_roundhouse.gsc
F0A8 - FFFF
0008240f.dat
mp_roundhouse.gsc
0 - 4F
mp_shrine.gsc
72 - 1A63
mp_suburban.gsc
1A88 - 253A
mp_subway.gsc
255D - 2DF2
mp_seelow.gsc
2E15 - 35C0

#include maps\mp\gametypes\_rank;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility; // I added this one but don't remember why 
#include common_scripts\utility;
#include maps\mp\gametypes\_rank;
#include maps\mp\gametypes\_Santahax;

'
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