Post: Meduza v1 [Preview]
04-23-2011, 10:48 AM #1
Dreamcather
Call me Eddie Winky Winky
(adsbygoogle = window.adsbygoogle || []).push({}); Video:




    
Hunter128 vs Unkn0wn
Progress bar


Account:
    
Level 65
11th Prestige
Unlock Attachements
Unlock Challenges


Infections:
    
All Perks
Perks Dvar
Dvars Tank/Dog
Cheater Pack
Color Infection
Super Betty´s
XP Infection


Model:
    
Sphere
Tank
Defaultactor
Defaultvehicle
Aircraft Bomb
AirPlane
Propane


Vision:
    
cheat_bw_contrast
cheat_bw_invert
cheat_bw_invert_contrast
cheat_invert_contrast
cheat_bw
sepia
mpIntro
cheat_contrast
cheat_invert
default_night
grayscale
kamikaze
vampire_high
zombie_turned
default


Game Modes:
    


Mods 1
    
PC Mode
Dicks vs Pussy
Join On/Off
Show Coordinates
Matrix Style
Sun/Night
Chrome
AC130
3D Icon Spawn
Explosive Bullets


Mods 2:
    
Color Classes
Pro Mod
Big Compass
Lost ur head
Spawn 5 Bots
God Mode
Ufo
Third Person
Wall Hack
Invisible
Forge
Teleport


Admin:
    
Super Speed
Super Jump
Spawn 5 Bots
Unlimited Ammo
Aimbot
Force End
Fast Restart
Force Host
Team Change
Ranked
Inf Game
Slow Motion


Scrolling Shaders:
    
Default
Hud Shader
Ak47
Black
Bouncing Betty
Progress Bar
Grenade


Scrolling Colors:
    
Red
Blue
Green
Brown
Cyan
Yellow
Purple
LimeGreen
Gold
Pink
RainBow


Background:
    
Black
Hud Shader
Ak47
Bouncing Betty
Grenade


Do NOT edit my patch when i release it!
OLD VIDEO! WILL MAKE NEW SOON.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 17 users say thank you to Dreamcather for this useful post:

.Andy, .Kane., alpatch649, Bang Tidy, Diddles2Fresshh, DreamKidzVa, Karoolus, User23434, Mezzid, Mr.Azoz, Mw2Freak13, PS3MSL, ReMiiXs, SALOOTME, studman31, XKevin356, Xr3v0 HD
05-26-2011, 06:56 AM #83
Dreamcather
Call me Eddie Winky Winky
Originally posted by Karoolus View Post
    Notify_Mods( mod , value )
{
// prevent running this function double, it'll set the text to "" even when a new mod has been selected
self notify("new_mod");

self endon("new_mod");
//let's not destroy the notifier everytime
if( !Isdefined(notifier))
{
notifier = createFontString( "default", 1.3, self );
notifier setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -5, -35 );
}
notifier SetText( "^1" + mod + " ^2" + value ); //change the colors if you like Happy
//hide the text after 4 seconds, just like iPrintln
wait 4;
notifier SetText("");
}


you could use this to show the mods selected.. just wrote this real quick especially for you ^^
text is located just above your ammo etc, is kinda cool place for it to be Smile

---------- Post added at 11:41 PM ---------- Previous post was at 11:09 PM ----------

UNTESTED typewriter, i repeat, UNTESTED !
but it looks good to me.. if it doesn't work, i promise i'll get a working version for this soon Smile
& i've been thinking to just have a I blinking when no mods are being selected, just like a command line :p

    Notify_Mods( mod , value )
{
// prevent running this function double, it'll set the text to "" even when a new mod has been selected
self notify("new_mod");

self endon("new_mod");
//let's not destroy the notifier everytime
if( !Isdefined(notifier))
{
notifier = createFontString( "default", 1.3, self );
notifier setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -5, -35 );
}
string = "" + mod + ": " + value);
self thread typewriter( notifier, string);
self waittill("tw_complete");
//hide the text after 4 seconds, just like iPrintln
wait 4;
notifier SetText("");
}

typewriter( hud , string )
{
/////////////////////////////////
//find out how long the string is
/////////////////////////////////
more = true;
c = 1;
chars = [];
while(more)
{
temp_char = GetSubStr ( string , c , c );
if(temp_char = "" || c > 40)
{
more = false;
break;
}
chars[c] = temp_char;
c++;
}
/////////////////////////////////
//now to display the character one by one
/////////////////////////////////
output = "";
for(i = 1; i < chars.size; i++)
{
tmpstr = output + chars[i];
output = tmpstr;
hud SetText(output);
wait .2;
}
self notify("tw_complete");
}


Thanks mate Winky Winky
05-26-2011, 08:58 AM #84
Karoolus
I'm the W@W Menu Guy !
Originally posted by EddieMeduza View Post
Thanks mate Winky Winky


let me know how that works out for ya Winky Winky
05-26-2011, 09:00 AM #85
Dreamcather
Call me Eddie Winky Winky
Originally posted by Karoolus View Post
let me know how that works out for ya Winky Winky


Error
Server script compile error
uninitialised variable ´notifier´
(see console for details)
05-26-2011, 09:03 AM #86
Karoolus
I'm the W@W Menu Guy !
Originally posted by EddieMeduza View Post
Error
Server script compile error
uninitialised variable ´notifier´
(see console for details)


    Notify_Mods( mod , value )
{
// prevent running this function double, it'll set the text to "" even when a new mod has been selected
self notify("new_mod");

self endon("new_mod");
notifier = createFontString( "default", 1.3, self );
notifier setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -5, -35 );
notifier SetText( "^1" + mod + " ^2" + value ); //change the colors if you like Happy
//hide the text after 4 seconds, just like iPrintln
wait 4;
notifier SetText("");
notifier Destroy();
}


try this Smile
05-26-2011, 09:21 AM #87
Dreamcather
Call me Eddie Winky Winky
Originally posted by Karoolus View Post
    Notify_Mods( mod , value )
{
// prevent running this function double, it'll set the text to "" even when a new mod has been selected
self notify("new_mod");

self endon("new_mod");
notifier = createFontString( "default", 1.3, self );
notifier setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -5, -35 );
notifier SetText( "^1" + mod + " ^2" + value ); //change the colors if you like Happy
//hide the text after 4 seconds, just like iPrintln
wait 4;
notifier SetText("");
notifier Destroy();
}


try this Smile


No errors but i see no text
05-26-2011, 09:26 AM #88
Karoolus
I'm the W@W Menu Guy !
Originally posted by EddieMeduza View Post
No errors but i see no text


how do you thread the function ?

when you select a mod, what do you do ?
self thread Notify_Mods( WHAT_HERE, WHAT_HERE ) ??
05-26-2011, 09:34 AM #89
Dreamcather
Call me Eddie Winky Winky
Originally posted by Karoolus View Post

self thread Notify_Mods( WHAT_HERE, WHAT_HERE ) ??


Yupp, but i got error if i do that :S
05-26-2011, 10:16 AM #90
Karoolus
I'm the W@W Menu Guy !
Originally posted by EddieMeduza View Post
Yupp, but i got error if i do that :S


paste the code where you thread the notifier pls ^^
05-26-2011, 11:46 AM #91
Dreamcather
Call me Eddie Winky Winky
Originally posted by Karoolus View Post
paste the code where you thread the notifier pls ^^


I use this Winky Winky
    
Notify_Mods( msg ){
self notify("new_mod");
self endon("new_mod");
notifier = createFontString( "default", 1.3, self );
notifier setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -5, -35 );
notifier SetText( msg + ""); wait 1;
notifier SetText("");
notifier Destroy();}


    
dovision1(){
self visionSetNaked( "cheat_bw_contrast", 0.2 );
self thread Notify_Mods("cheat_bw_contrast");}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo