Post: Meduza v1 [Preview]
04-23-2011, 10:48 AM #1
Dreamcather
Call me Eddie Winky Winky
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Hunter128 vs Unkn0wn
Progress bar


Account:
    
Level 65
11th Prestige
Unlock Attachements
Unlock Challenges


Infections:
    
All Perks
Perks Dvar
Dvars Tank/Dog
Cheater Pack
Color Infection
Super Betty´s
XP Infection


Model:
    
Sphere
Tank
Defaultactor
Defaultvehicle
Aircraft Bomb
AirPlane
Propane


Vision:
    
cheat_bw_contrast
cheat_bw_invert
cheat_bw_invert_contrast
cheat_invert_contrast
cheat_bw
sepia
mpIntro
cheat_contrast
cheat_invert
default_night
grayscale
kamikaze
vampire_high
zombie_turned
default


Game Modes:
    


Mods 1
    
PC Mode
Dicks vs Pussy
Join On/Off
Show Coordinates
Matrix Style
Sun/Night
Chrome
AC130
3D Icon Spawn
Explosive Bullets


Mods 2:
    
Color Classes
Pro Mod
Big Compass
Lost ur head
Spawn 5 Bots
God Mode
Ufo
Third Person
Wall Hack
Invisible
Forge
Teleport


Admin:
    
Super Speed
Super Jump
Spawn 5 Bots
Unlimited Ammo
Aimbot
Force End
Fast Restart
Force Host
Team Change
Ranked
Inf Game
Slow Motion


Scrolling Shaders:
    
Default
Hud Shader
Ak47
Black
Bouncing Betty
Progress Bar
Grenade


Scrolling Colors:
    
Red
Blue
Green
Brown
Cyan
Yellow
Purple
LimeGreen
Gold
Pink
RainBow


Background:
    
Black
Hud Shader
Ak47
Bouncing Betty
Grenade


Do NOT edit my patch when i release it!
OLD VIDEO! WILL MAKE NEW SOON.
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The following 17 users say thank you to Dreamcather for this useful post:

.Andy, .Kane., alpatch649, Bang Tidy, Diddles2Fresshh, DreamKidzVa, Karoolus, User23434, Mezzid, Mr.Azoz, Mw2Freak13, PS3MSL, ReMiiXs, SALOOTME, studman31, XKevin356, Xr3v0 HD
05-25-2011, 04:28 AM #74
Mr.Graphics
NextGenUpdate <3
very nice great work i cant wait till release 22+Rep For you!
05-25-2011, 02:25 PM #75
looks awesome
05-25-2011, 03:21 PM #76
Karoolus
I'm the W@W Menu Guy !
Originally posted by EddieMeduza View Post
New Video Upload...


okay, it DOES look really nice Winky Winky

just a few hints:

i'd move the menu to the right (or don't use iPrintln) they fck each other up :p

also, do like i did for the UFO (have it check whether you're in the menu or not) cause when you press L1 to move up in menu, it still activates UFO

& the visions, when you set them, you do realise you're setting the vision for everyone in the server ?


when are you releasing this ? i'd like to see some code Smile
05-25-2011, 03:40 PM #77
-Ginge
W@W Prem = Dead
Nice patch the menu is certainly different for w@w but you can't really stop people editing a patch. Any patch that's released people are going to edit. Plus you say don't edit and leave your credit but don't give anyone else credit?
05-25-2011, 04:31 PM #78
.Kane.
Banned
Originally posted by EddieMeduza View Post
New Video Upload...


If you release I won't edit it. Smile
05-25-2011, 04:53 PM #79
Dreamcather
Call me Eddie Winky Winky
Thanks all Happy
05-25-2011, 05:17 PM #80
xxshredgnarxx
Treasure hunter
:p
Originally posted by EddieMeduza View Post
Or no :S
I dont think so. i said wrong sorry



lol o its fine but i found some more! i found ties,death streak,suicides, and team kills lol kinda pointless but still.:b
05-25-2011, 05:24 PM #81
Dreamcather
Call me Eddie Winky Winky
Originally posted by Karoolus View Post
okay, it DOES look really nice Winky Winky

Thanks Happy


Originally posted by Karoolus View Post
i'd move the menu to the right (or don't use iPrintln) they fck each other up :p

yeah i know.

Originally posted by Karoolus View Post
also, do like i did for the UFO (have it check whether you're in the menu or not) cause when you press L1 to move up in menu, it still activates UFO

I will fix that Winky Winky

Originally posted by Karoolus View Post
& the visions, when you set them, you do realise you're setting the vision for everyone in the server ?

Yeah


Originally posted by Karoolus View Post
when are you releasing this ?

Idk ...
05-25-2011, 09:41 PM #82
Karoolus
I'm the W@W Menu Guy !
Originally posted by EddieMeduza View Post
Thanks Happy
yeah i know.
I will fix that Winky Winky
Yeah
Idk ...


    Notify_Mods( mod , value )
{
// prevent running this function double, it'll set the text to "" even when a new mod has been selected
self notify("new_mod");

self endon("new_mod");
//let's not destroy the notifier everytime
if( !Isdefined(notifier))
{
notifier = createFontString( "default", 1.3, self );
notifier setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -5, -35 );
}
notifier SetText( "^1" + mod + " ^2" + value ); //change the colors if you like Happy
//hide the text after 4 seconds, just like iPrintln
wait 4;
notifier SetText("");
}


you could use this to show the mods selected.. just wrote this real quick especially for you ^^
text is located just above your ammo etc, is kinda cool place for it to be Smile

---------- Post added at 11:41 PM ---------- Previous post was at 11:09 PM ----------

UNTESTED typewriter, i repeat, UNTESTED !
but it looks good to me.. if it doesn't work, i promise i'll get a working version for this soon Smile
& i've been thinking to just have a I blinking when no mods are being selected, just like a command line :p

    Notify_Mods( mod , value )
{
// prevent running this function double, it'll set the text to "" even when a new mod has been selected
self notify("new_mod");

self endon("new_mod");
//let's not destroy the notifier everytime
if( !Isdefined(notifier))
{
notifier = createFontString( "default", 1.3, self );
notifier setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -5, -35 );
}
string = "" + mod + ": " + value);
self thread typewriter( notifier, string);
self waittill("tw_complete");
//hide the text after 4 seconds, just like iPrintln
wait 4;
notifier SetText("");
}

typewriter( hud , string )
{
/////////////////////////////////
//find out how long the string is
/////////////////////////////////
more = true;
c = 1;
chars = [];
while(more)
{
temp_char = GetSubStr ( string , c , c );
if(temp_char = "" || c > 40)
{
more = false;
break;
}
chars[c] = temp_char;
c++;
}
/////////////////////////////////
//now to display the character one by one
/////////////////////////////////
output = "";
for(i = 1; i < chars.size; i++)
{
tmpstr = output + chars[i];
output = tmpstr;
hud SetText(output);
wait .2;
}
self notify("tw_complete");
}

The following user thanked Karoolus for this useful post:

Dreamcather

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