Post: gsc's
04-25-2011, 10:31 AM #1
abmbc
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({});
Originally posted by Karoolus View Post
Okay, i never knew about this, but i found out it's EASY Dancing

If you look You must login or register to view this content. you'll see that an .ff file (be it patch_mp or just patch) contains several .gsc (which in their turn contain the codes)

(FROM NOW ON I'M TALKING MP, if you want to do this for patch.ff, feel free to do so but you'll have to figure it out by yourself Smile)

Now what I first did was decompress the patch & extract the _rank.gsc so i could mod that..
Problem now is, i have waaaay to many mods to fit in _rank.gsc

so i was looking for other gsc where i could paste my codes BUT i read something somewhere: if you RENAME one of the GSC in HxD (or ANY Hex editor) the game doesn't find the gsc in the patch, so it will load the ORIGINAL gsc from the (game)DISC

leaving me with an ENTIRE gsc ready to be filled with codes Smile

HERE'S HOW IT'S DONE:

original gsc name (_missions.gsc)
You must login or register to view this content.

renamed the gsc (_karoolus.gsc)
You must login or register to view this content.

This is how the gsc in MY patch look like now.. i'm gonna try & take it as far as i can, rename as many gsc as possible without the game failing :p


so if i renamed the _rank.gsc to _0000.gsc in hxd and deleted the data in it ( exept its name:
ÿÿÿÿ ‰Kÿÿÿÿmaps/mp/gametypes/_0000.gsc #include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_missions.gsc;

Would that let me increase the _missions.gsc above it by 8KB ( because the _rank.gsc is 8KB long. ) and still have the 00061530.dat 64KB? Smile
(adsbygoogle = window.adsbygoogle || []).push({});
04-25-2011, 10:27 PM #2
.Kane.
Banned
Originally posted by abmbc View Post
so if i renamed the _rank.gsc to _0000.gsc in hxd and deleted the data in it ( exept its name:
ÿÿÿÿ ‰Kÿÿÿÿmaps/mp/gametypes/_0000.gsc #include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_missions.gsc;

Would that let me increase the _missions.gsc above it by 8KB ( because the _rank.gsc is 8KB long. ) and still have the 00061530.dat 64KB? Smile


i dont think so....can you even rename rank.gsc and not have it give an error.
04-26-2011, 04:24 PM #3
abmbc
Do a barrel roll!
Originally posted by Kane212
i dont think so....can you even rename rank.gsc and not have it give an error.


yh according to karoolus ( from my last post in this thread ): "if u rename a gsc file in any hxd, so long as its new name is the same size as its original 1 then the game wont find the gsc in the patch and it will load the original gsc file from the disk."

So that means that everything in that gsc is wasted space cos' the game wont find/use it.

So in that case it should work if u delete the info in the renamed gsc file JUST THE INFO NOT: ÿÿÿ... _oooo.gsc ect ( which will make the dat file smaller... which is gd!!) because then u cn make ANOTHER GSC file BIGGER, SO LONG AS U INCREASE THAT GSC's SIZE BY THE SAME AMOUNT AS THE 1 U RENAMED.

eg rank.gsc renamed 2 = oooo.gsc (or whatever) size is 8kb once data in the gsc is deleted u must add 8kb to the missions.gsc in the same dat file, and it should be ok.Happy

Right?... if not then i no how just renaming a gsc file creates space in the patch, but not how u cn use that space without making the dat file its in more than 64kb...
04-26-2011, 10:36 PM #4
.Kane.
Banned
Originally posted by abmbc View Post
yh according to karoolus ( from my last post in this thread ): "if u rename a gsc file in any hxd, so long as its new name is the same size as its original 1 then the game wont find the gsc in the patch and it will load the original gsc file from the disk."

So that means that everything in that gsc is wasted space cos' the game wont find/use it.

So in that case it should work if u delete the info in the renamed gsc file JUST THE INFO NOT: ÿÿÿ... _oooo.gsc ect ( which will make the dat file smaller... which is gd!!) because then u cn make ANOTHER GSC file BIGGER, SO LONG AS U INCREASE THAT GSC's SIZE BY THE SAME AMOUNT AS THE 1 U RENAMED.

eg rank.gsc renamed 2 = oooo.gsc (or whatever) size is 8kb once data in the gsc is deleted u must add 8kb to the missions.gsc in the same dat file, and it should be ok.Happy

Right?... if not then i no how just renaming a gsc file creates space in the patch, but not how u cn use that space without making the dat file its in more than 64kb...


actually not true. if you rename twar.gsc it gives off a error. so not ll gscs work.
04-26-2011, 11:18 PM #5
pcfreak30
>> PCFreak30.com Happy<<
You sure. From what I have learned, at least in COD4/MW2 is that it falls back to disc if it can not find a GSC in the patch_mp.ff. After it will only error if the disc does not have a FastFiile containing that GSC.
04-27-2011, 12:42 AM #6
.Kane.
Banned
Originally posted by pcfreak30 View Post
You sure. From what I have learned, at least in COD4/MW2 is that it falls back to disc if it can not find a GSC in the patch_mp.ff. After it will only error if the disc does not have a FastFiile containing that GSC.


well all i know is twar doesn't work.
04-27-2011, 12:49 AM #7
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by Kane212
well all i know is twar doesn't work.


Possibly that is a new GSC in the patch only. I know they added a full gsc for one function to patch the fuel rock in MW2, so if it was renamed, high possibility for a crash. Have you checked the disc FF's to see if it exists. If not then there is your answer.

If its not logical, its bullshit..
04-27-2011, 06:08 AM #8
.Kane.
Banned
Originally posted by pcfreak30 View Post
Possibly that is a new GSC in the patch only. I know they added a full gsc for one function to patch the fuel rock in MW2, so if it was renamed, high possibility for a crash. Have you checked the disc FF's to see if it exists. If not then there is your answer.

If its not logical, its bullshit..


well oh well.
04-27-2011, 04:05 PM #9
abmbc
Do a barrel roll!
Originally posted by Kane212
actually not true. if you rename twar.gsc it gives off a error. so not ll gscs work.


i wasent planning to empty that one but thanks for info. i'm gonna empty the hardpoints.gsc in 5caf3.dat, should work... if so the munu i'll make will be huge!

---------- Post added at 11:05 AM ---------- Previous post was at 10:57 AM ----------

Originally posted by pcfreak30 View Post
You sure. From what I have learned, at least in COD4/MW2 is that it falls back to disc if it can not find a GSC in the patch_mp.ff. After it will only error if the disc does not have a FastFiile containing that GSC.


yh if it cnt find a gsc in the patch it will load the original gsc file from the disk so no problemsHappy

that would mean u could to an extent "un-patch" patched glitches if u emptyed the right gsc's...:O

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo