Post: Der Riese Menu Edit (some little things)
05-01-2011, 08:24 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}
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The following 14 users say thank you to Karoolus for this useful post:

Baby-panama, Correy, Devil, Dreamcather, FM|T xR3PMz, lovebros, PS3MSL, Skyl1n3, Threatz2Fresshh, xCristian, xiNaRuTo_x, XKevin356, xXXxlol, z7EVoLuTioN7z
05-01-2011, 12:53 PM #11
Karoolus
I'm the W@W Menu Guy !
Originally posted by XKevin356 View Post
very nice kar love too see you comming back and thanks for that PC version =D


did you get it working ? with mods etc ?
if you have, download the hamachi link i provided, it'll automatically implement you in the network ! Happy
05-01-2011, 04:29 PM #12
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by Karoolus View Post
I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}


I was hacking mw2 and creating my new menu:::
::: and well i was intending to put this on w@w too but i dunno if i should :s
05-01-2011, 05:12 PM #13
Dreamcather
Call me Eddie Winky Winky
Originally posted by z7EVoLuTioN7z View Post
I was hacking mw2 and creating my new menu:::
::: and well i was intending to put this on w@w too but i dunno if i should :s


Edit of this patch right?


And Godlymodz created the menu.
05-01-2011, 05:15 PM #14
XKevin356
Are you high?
Originally posted by Karoolus View Post
did you get it working ? with mods etc ?
if you have, download the hamachi link i provided, it'll automatically implement you in the network ! Happy

i got it working but i never updated it to 1.7 also for mods you put the modded maps in there then do you also put a patch?
05-01-2011, 05:16 PM #15
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by EddieMeduza View Post
Edit of this patch right?


And Godlymodz created the menu.


No no no no, i took the instructions out of ittzhazeys and the doheart but the rest was COMPLETeLY by Me ...
05-04-2011, 12:07 AM #16
PLEASE tell me how to test and edit patches on pc, ive been looking eberywhere for a tutorial and cant find CRAP
05-04-2011, 01:50 AM #17
PotZombie
Do a barrel roll!
Sick patch Smile
05-04-2011, 04:07 PM #18
Karoolus
I'm the W@W Menu Guy !
Originally posted by PotZombie View Post
Sick patch Smile


not my patch, i just put in some extra things.. i think the base is coolbunny's, ported to ps3 by alpatch649 (or w/e order the numbers are in Happy)
not sure it's bunny's though, so noone start yelling if it turns out i'm wrong Happy
05-05-2011, 12:31 AM #19
Originally posted by Karoolus View Post
I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}


Nice. Will you release this? Smile

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