Post: Der Riese Menu Edit (some little things)
05-01-2011, 08:24 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 14 users say thank you to Karoolus for this useful post:

Baby-panama, Correy, Devil, Dreamcather, FM|T xR3PMz, lovebros, PS3MSL, Skyl1n3, Threatz2Fresshh, xCristian, xiNaRuTo_x, XKevin356, xXXxlol, z7EVoLuTioN7z
05-05-2011, 12:41 AM #20
xxshredgnarxx
Treasure hunter
Originally posted by z7EVoLuTioN7z View Post
Nice to see you're modding again :p

---------- Post added at 09:46 AM ---------- Previous post was at 09:42 AM ----------



Urm can you help me make a code of a black shader in the center of the screen with this base:
    fade_to_black()
{
fadetoblack = NewHudElem();
fadetoblack.alignX = "Please set";
fadetoblack.alignY = "Please set";
fadetoblack.alpha = 0;
fadetoblack.horzAlign = "Please set";
fadetoblack.vertAlign = "Please set";
fadetoblack.sort = 20;
fadetoblack SetShader( "black", please, set);
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0.85;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;
}




nice karoolus you should add a toggle co op campaign scoring like in the coolbunny xbox patch.Upside Down Happy
05-06-2011, 01:27 AM #21
PotZombie
Do a barrel roll!
Lolz well nice edit Smile
05-06-2011, 10:22 PM #22
BlazingDope
Can’t trickshot me!
Nice Karoolus your a beast! , you made anymore new scripts lately?
05-06-2011, 10:35 PM #23
Karoolus
I'm the W@W Menu Guy !
Originally posted by KillaMaJic View Post
Nice Karoolus your a beast! , you made anymore new scripts lately?


unlock single player Smile

looking for something new, something that hasn't been done before.. Winky Winky
05-06-2011, 10:38 PM #24
Threatz2Fresshh
I was 2fresshh before
Originally posted by Karoolus View Post
unlock single player Smile

looking for something new, something that hasn't been done before.. Winky Winky


you going to release it? if theres a download i guess im blind lol

---------- Post added at 06:38 PM ---------- Previous post was at 06:37 PM ----------

Originally posted by z7EVoLuTioN7z View Post
Nice to see you're modding again :p

---------- Post added at 09:46 AM ---------- Previous post was at 09:42 AM ----------



Urm can you help me make a code of a black shader in the center of the screen with this base:
    fade_to_black()
{
fadetoblack = NewHudElem();
fadetoblack.alignX = "Please set";
fadetoblack.alignY = "Please set";
fadetoblack.alpha = 0;
fadetoblack.horzAlign = "Please set";
fadetoblack.vertAlign = "Please set";
fadetoblack.sort = 20;
fadetoblack SetShader( "black", please, set);
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0.85;
self waittill( "FadeDone" );
fadetoblack FadeOverTime( 1.0 );
fadetoblack.alpha = 0;
}


just im looking for a patch like this thats not tactical and your other ones are not so im guessing this one is not either
05-07-2011, 07:06 AM #25
z7EVoLuTioN7z
I UsEd to be EGGG
Originally posted by goatybeard View Post
you going to release it? if theres a download i guess im blind lol

---------- Post added at 06:38 PM ---------- Previous post was at 06:37 PM ----------



just im looking for a patch like this thats not tactical and your other ones are not so im guessing this one is not either


Oh ok my next release i will release for tactical + default Winky Winky

The following user thanked z7EVoLuTioN7z for this useful post:

Threatz2Fresshh
05-08-2011, 07:15 PM #26
nice job bro is this release m8 or where is the download link bro looks a beast m8
05-09-2011, 03:54 AM #27
coolbunny1234
the bunny who started it all
Originally posted by Karoolus View Post
I edited alpatch's v4 a little & added some new things Smile



DiscoScroller
    DiscoScroller()
{
self endon("enddiscoscroll");
random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
random[c] = tempnr/100;
}
self thread ColorScroll(random[0],random[1],random[2]);
wait .3;
}
}


Set Player Models
    ModelTank()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_usa_marine_polonsky_zomb");
}

Nikolai()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_rus_guard_chernova_zomb");
}

Takeo()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_jap_impinf_officer_body_zomb");
self.headModel = "char_jap_impinf_officer_head";
self attach(self.headModel, "", true);
self.hatModel = "char_jap_impinf_officer_hat_zomb";
self attach(self.hatModel);
}

Richtofen()
{
self setClientDvar( "cg_thirdPerson", "1" );self.third = true;
self DetachAll();
self setModel("char_ger_ansel_body_zomb");
self.headModel = "char_ger_ansel_head_zomb";
self attach(self.headModel, "", true);
self.hatModel = "char_ger_waffen_officercap1_zomb";
self attach(self.hatModel);
}


Give Perk
    DrinkPerk( perk )
{
if ( self HasPerk( perk ) )
{
self playsound("deny");
self thread maps\_zombiemode_perks::play_no_money_perk_dialog( );
}
else
{

playsoundatposition("bottle_dispense3d", self.origin);
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
weapon = "zombie_perk_bottle_doubletap";
break;

default:
sound = "mx_jugger_sting";
weapon = "zombie_perk_bottle_jugg";
break;
}
self thread maps\_zombiemode_perks::play_vendor_stings(sound);
self SetPerk( perk );
self thread maps\_zombiemode_perks::perk_vo(perk);
self setblur( 4, 0.1 );
wait(0.1);
self setblur(0, 0.1);
self maps\_zombiemode_perks::perk_hud_create( perk );
}
}


Yeah that menu base is mine like you said, I love the edits and functions you added though <3

The following user thanked coolbunny1234 for this useful post:

Karoolus
05-14-2011, 09:21 AM #28
xxshredgnarxx
Treasure hunter
Originally posted by coolbunny1234 View Post
Yeah that menu base is mine like you said, I love the edits and functions you added though <3



what codes did you use for toggle co op campaign scoring on xbox?

---------- Post added at 05:21 AM ---------- Previous post was at 05:19 AM ----------

Originally posted by Karoolus View Post
unlock single player Smile

looking for something new, something that hasn't been done before.. Winky Winky


the make some co op campaign mods!!haha

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo