Post: Which gscs you can rename.
05-22-2011, 04:48 AM #1
.Kane.
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); You can rename the following gscs.

_dogs.gsc
_laststand.gsc
_vehicles.gsc
_class.gsc
_gameobjects.gsc
_hardpoints.gsc
_missions.gsc
_rank.gsc <---I dont know if you can rename _rank but I keep it for OnPlayerSpawned
_spawning.gsc
_squad.gsc
_tweakables.gsc
_weapons.gsc
ctf.gsc
sd.gsc <---This one is used for non host patches
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The following 3 users say thank you to .Kane. for this useful post:

INSAN3LY_D34TH, Karoolus, xxshredgnarxx
05-22-2011, 08:02 AM #2
Karoolus
I'm the W@W Menu Guy !
Originally posted by Kane212
You can rename the following gscs.

_dogs.gsc
_laststand.gsc
_vehicles.gsc
_class.gsc
_gameobjects.gsc
_hardpoints.gsc
_missions.gsc
_rank.gsc <---I dont know if you can rename _rank but I keep it for OnPlayerSpawned
_spawning.gsc
_squad.gsc
_tweakables.gsc
_weapons.gsc
ctf.gsc
sd.gsc <---This one is used for non host patches


nice Smile

you Can rename _rank.gsc but i never did for the exact same reason..
i renamed it once to test, threaded a function from missions & that worked just fine Smile

---------- Post added at 10:02 AM ---------- Previous post was at 09:33 AM ----------

you should try to rename gsc in patch.ff Smile

The following user thanked Karoolus for this useful post:

.Kane.
05-22-2011, 09:52 AM #3
abmbc
Do a barrel roll!
Originally posted by Kane212
You can rename the following gscs.

_dogs.gsc
_laststand.gsc
_vehicles.gsc
_class.gsc
_gameobjects.gsc
_hardpoints.gsc
_missions.gsc
_rank.gsc <---I dont know if you can rename _rank but I keep it for OnPlayerSpawned
_spawning.gsc
_squad.gsc
_tweakables.gsc
_weapons.gsc
ctf.gsc
sd.gsc <---This one is used for non host patches


thanks for this. just got one problem... once you rename a gsc should you delete the data in it?

e.g. _hardpoints.gsc renamed to: _doextramod.gsc and all the data in it deleted exept:
ÿÿÿÿ ÍÔÿÿÿÿmaps/mp/gametypes/_doextramod.gsc #include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;

The following user thanked abmbc for this useful post:

.Kane.
05-22-2011, 10:09 AM #4
Karoolus
I'm the W@W Menu Guy !
Originally posted by abmbc View Post
thanks for this. just got one problem... once you rename a gsc should you delete the data in it?

e.g. _hardpoints.gsc renamed to: _doextramod.gsc and all the data in it deleted exept:
ÿÿÿÿ ÍÔÿÿÿÿmaps/mp/gametypes/_doextramod.gsc #include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;



yeah that's it..
once it's emty, start adding mods & in _rank.gsc (or w/e you thread your mods) add #include maps/mp/gametypes/doextramods; at the top

The following user thanked Karoolus for this useful post:

abmbc
05-22-2011, 01:54 PM #5
abmbc
Do a barrel roll!
Originally posted by Karoolus View Post
yeah that's it..
once it's emty, start adding mods & in _rank.gsc (or w/e you thread your mods) add #include maps/mp/gametypes/doextramods; at the top


so ive deleted the data in the hardpoints and renamed it. ive also added codes to the _missions.gsc in the same dat file its still 64kb.

So all ive gotta do now is put: #include maps/mp/gametypes/doextramods; in the missions.gsc?

if need be i'll send you the 0005caf3/00061530.dats to you in a pm ( they are the only thing in the patch that are modded ). Then you can tell me if there are any errors... (it'll help me alot.)

---------- Post added at 08:54 AM ---------- Previous post was at 05:51 AM ----------

Originally posted by Karoolus View Post
yeah that's it..
once it's emty, start adding mods & in _rank.gsc (or w/e you thread your mods) add #include maps/mp/gametypes/doextramods; at the top


so are you going to help me? ( im planning on making a big menu for waw and i just want to ensure that it'll work... )
05-22-2011, 01:54 PM #6
abmbc
Do a barrel roll!
Originally posted by Karoolus View Post
yeah that's it..
once it's emty, start adding mods & in _rank.gsc (or w/e you thread your mods) add #include maps/mp/gametypes/doextramods; at the top


so are you going to help me? ( im planning on making a big menu for waw and i just want to ensure that it'll work... )
05-23-2011, 05:50 PM #7
xxshredgnarxx
Treasure hunter
thanks for this man
05-23-2011, 06:21 PM #8
Karoolus
I'm the W@W Menu Guy !
Originally posted by abmbc View Post
so are you going to help me? ( im planning on making a big menu for waw and i just want to ensure that it'll work... )


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07-05-2011, 07:19 PM #9
Kearney158
Bounty hunter
Originally posted by .Kane. View Post
You can rename the following gscs.

_dogs.gsc
_laststand.gsc
_vehicles.gsc
_class.gsc
_gameobjects.gsc
_hardpoints.gsc
_missions.gsc
_rank.gsc <---I dont know if you can rename _rank but I keep it for OnPlayerSpawned
_spawning.gsc
_squad.gsc
_tweakables.gsc
_weapons.gsc
ctf.gsc
sd.gsc <---This one is used for non host patches


Do you have to use "sd.gsc" for non-host patches??
07-05-2011, 08:24 PM #10
Skyl1n3
DO SOMETHING THEN!
Originally posted by .Kane. View Post
You can rename the following gscs.

_dogs.gsc
_laststand.gsc
_vehicles.gsc
_class.gsc
_gameobjects.gsc
_hardpoints.gsc
_missions.gsc
_rank.gsc <---I dont know if you can rename _rank but I keep it for OnPlayerSpawned
_spawning.gsc
_squad.gsc
_tweakables.gsc
_weapons.gsc
ctf.gsc
sd.gsc <---This one is used for non host patches


I can confirm _rank CAN be renamed due to it's been renamed in my non host patch Smile BTW did you have a nice sleep? haha

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