Post: [SCRIPT] get the model name of what you're looking at..
06-11-2011, 01:08 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); This might not be useful for everyone, but it IS to ppl that write patches.. i only tested this briefly on Nacht Der Untoten, but it works on MP just the same.. so you can get player models, car models, anything Smile
it's se easy i'm angry with myself that i never came up with it before Happy





    TraceModel()
{
for(;Winky Winky
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
modeltoshow = trace["entity"].model;
self iPrintln("looking at: ^3" + modeltoshow);
wait 1;
}
}
wait 0.05;
}
}
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The following 5 users say thank you to Karoolus for this useful post:

Blackstorm, Choco, CrEaTiiOn_BuRn, INSAN3LY_D34TH, iReset Nigga
06-11-2011, 01:29 PM #2
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Karoolus View Post
This might not be useful for everyone, but it IS to ppl that write patches.. i only tested this briefly on Nacht Der Untoten, but it works on MP just the same.. so you can get player models, car models, anything Smile
it's se easy i'm angry with myself that i never came up with it before Happy





    TraceModel()
{
for(;Winky Winky
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
modeltoshow = trace["entity"].model;
self iPrintln("looking at: ^3" + modeltoshow);
wait 1;
}
}
wait 0.05;
}
}


perfect timing, this is just what i needed for Hide and Seek! =)
06-11-2011, 03:12 PM #3
Karoolus
I'm the W@W Menu Guy !
Originally posted by D34TH View Post
perfect timing, this is just what i needed for Hide and Seek! =)


wait 10 more minutes Winky Winky

---------- Post added at 05:12 PM ---------- Previous post was at 03:43 PM ----------

Originally posted by D34TH View Post
perfect timing, this is just what i needed for Hide and Seek! =)


was working on copycat script, but it only lets me change model twice, then it fails :p
06-11-2011, 03:52 PM #4
Dreamcather
Call me Eddie Winky Winky
Nice i use this for mp now and hope i find sme cool models then i maybe make an bunker or zombieland Winky Winky

I can just see "looking at:" no models names on MP :S
06-11-2011, 04:01 PM #5
bzh35
Gobble
Originally posted by EddieMeduza View Post
Nice i use this for mp now and hope i find sme cool models then i maybe make an bunker or zombieland Winky Winky


Xmodels Library for Call Of Duty World At War.
source: You must login or register to view this content.

The following user thanked bzh35 for this useful post:

TheFallen
06-11-2011, 04:02 PM #6
Dreamcather
Call me Eddie Winky Winky
Originally posted by bzh35 View Post
Xmodels Library for Call Of Duty World At War.
source: You must login or register to view this content.


yeah i know, but i dont know wat model work or not, Karoolus said this write down all working models
06-11-2011, 04:09 PM #7
bzh35
Gobble
Originally posted by EddieMeduza View Post
yeah i know, but i dont know wat model work or not, Karoolus said this write down all working models


Not all working.
06-11-2011, 08:37 PM #8
Blackstorm
Veni. Vidi. Vici.
Somebody had already released something similar to this in MW2 modding a while back for forge mode, but good! Smile
06-11-2011, 11:10 PM #9
Karoolus
I'm the W@W Menu Guy !
Originally posted by Blackstorm View Post
Somebody had already released something similar to this in MW2 modding a while back for forge mode, but good! Smile


it's been since november or something like that since i've been in mw2 hacks section Happy
06-11-2011, 11:22 PM #10
nay1995
The Master
This should work for multiplayer aswell and i know where you got this from....

The new HD Kenny menu on se7ensins

Good Post though.

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