

TraceModel()
{
for(;
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
modeltoshow = trace["entity"].model;
self iPrintln("looking at: ^3" + modeltoshow);
wait 1;
}
}
wait 0.05;
}
}


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