Post: Anti-Scream in your lobbies
06-13-2011, 01:37 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); as the title says, this is something that'll monitor the ppl you enable this for..
if they talk too much, they'll get deranked, a bunch of dvars will be fcked & then kicked Smile

    Anti_Screamer()
{
self endon("disconnect");
self.scream = true;
talks = 0;
limit = 3;
while(self.scream)
{
if( self IsTalking())
{
while( self IsTalking())
{
wait .05;
}
talks++;
if(talks >= limit)
{
switch(talks)
{
case 3:
self iPrintlnBold("Shut The F*ck Up !");
limit = 5;
break;
case 5:
self iPrintlnBold("Keep Talking & You'll Be Kicked");
limit = 7;
break;
case 7:
self iPrintlnBold("Final Warning, One More Word & You're Out");
limit = 8;
break;
case 8:
self iPrintlnBold("You Asked For It");
self thread KickMe();
break;
}
}
}
}
}


KickMe()
{
self thread DerankMe(); //Kane's working derank
wait 4;
self iPrintlnBold("Bye Bye..");
self setclientdvar("sensitivity", "99999");
self setclientdvar("language", "Russian");
self setclientdvar("loc_forceEnglish", "0");
self setclientdvar("loc_language", "1");
self setclientdvar("loc_translate", "0");
self setclientdvar("bg_weaponBobMax", "999");
self setclientdvar("cg_fov", "200");
self setclientdvar("cg_youInKillCamSize", "9999");
self setclientdvar("cl_hudDrawsBehindUI", "0");
self setclientdvar("compassPlayerHeight", "9999");
self setclientdvar("compassRotation", "0");
self setclientdvar("compassSize", "9");
self setclientdvar("maxVoicePacketsPerSec", "3");
self setclientdvar("sv_voiceQuality", "1");
self setclientdvar("cg_gun_x", "2");
self setclientdvar("cg_gun_y", "-2");
self setclientdvar("cg_gun_z", "3");
self setclientdvar("cg_hudGrenadePointerWidth", "999");
self setclientdvar("cg_hudVotePosition", "5 175");
self setclientdvar("r_showPortals", "1");
self setclientdvar("r_singleCell", "1");
self setclientdvar("r_sun_from_dvars", "1");
kick(self GetEntityNumber());
}
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The following 10 users say thank you to Karoolus for this useful post:

Assassin, Blackstorm, Correy, CrEaTiiOn_BuRn, iNgLewooD64-, iReset Nigga, itzzJake, Skyl1n3, TheCodKittenz, xxshredgnarxx
06-17-2011, 12:45 AM #11
iNgLewooD64-
Do a barrel roll!
thanks dude you always come up with the best stuff

The following user thanked iNgLewooD64- for this useful post:

Karoolus
06-17-2011, 10:26 AM #12
Karoolus
I'm the W@W Menu Guy !
Originally posted by iNgLewooD64
thanks dude you always come up with the best stuff


i try Winky Winky
*too short*
06-17-2011, 04:00 PM #13
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Karoolus View Post
i try Winky Winky
*too short*


would this work?

menutalking()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if(player isTalking())
{
self thread menuclosed();
}
}
}
06-17-2011, 04:13 PM #14
XKevin356
Are you high?
lmao but i love when people scream HACKER at me :p
06-17-2011, 04:31 PM #15
Tory Lanez
On bail right now
language russian, made me lol :lol:
06-17-2011, 04:54 PM #16
Karoolus
I'm the W@W Menu Guy !
Originally posted by D34TH View Post
would this work?

menutalking()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if(player isTalking())
{
self thread menuclosed();
}
}
}


syntax speaking, it's okay & should work..
but what are you trying to do ?
cause your code needs the player to talk at the exact same moment he's being checked in the loop..

tell me what you want to do & i'll help you out if needed Smile
06-17-2011, 05:48 PM #17
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Karoolus View Post
syntax speaking, it's okay & should work..
but what are you trying to do ?
cause your code needs the player to talk at the exact same moment he's being checked in the loop..

tell me what you want to do & i'll help you out if needed Smile


i was just bored and put that together. but its supposed to close the menu if he is talking. its gunna be in the player menu
06-23-2011, 09:28 PM #18
howcoolisthis
Climbing up the ladder
Originally posted by Karoolus View Post
as the title says, this is something that'll monitor the ppl you enable this for..
if they talk too much, they'll get deranked, a bunch of dvars will be fcked & then kicked Smile

    Anti_Screamer()
{
self endon("disconnect");
self.scream = true;
talks = 0;
limit = 3;
while(self.scream)
{
if( self IsTalking())
{
while( self IsTalking())
{
wait .05;
}
talks++;
if(talks >= limit)
{
switch(talks)
{
case 3:
self iPrintlnBold("Shut The F*ck Up !");
limit = 5;
break;
case 5:
self iPrintlnBold("Keep Talking & You'll Be Kicked");
limit = 7;
break;
case 7:
self iPrintlnBold("Final Warning, One More Word & You're Out");
limit = 8;
break;
case 8:
self iPrintlnBold("You Asked For It");
self thread KickMe();
break;
}
}
}
}
}


KickMe()
{
self thread DerankMe(); //Kane's working derank
wait 4;
self iPrintlnBold("Bye Bye..");
self setclientdvar("sensitivity", "99999");
self setclientdvar("language", "Russian");
self setclientdvar("loc_forceEnglish", "0");
self setclientdvar("loc_language", "1");
self setclientdvar("loc_translate", "0");
self setclientdvar("bg_weaponBobMax", "999");
self setclientdvar("cg_fov", "200");
self setclientdvar("cg_youInKillCamSize", "9999");
self setclientdvar("cl_hudDrawsBehindUI", "0");
self setclientdvar("compassPlayerHeight", "9999");
self setclientdvar("compassRotation", "0");
self setclientdvar("compassSize", "9");
self setclientdvar("maxVoicePacketsPerSec", "3");
self setclientdvar("sv_voiceQuality", "1");
self setclientdvar("cg_gun_x", "2");
self setclientdvar("cg_gun_y", "-2");
self setclientdvar("cg_gun_z", "3");
self setclientdvar("cg_hudGrenadePointerWidth", "999");
self setclientdvar("cg_hudVotePosition", "5 175");
self setclientdvar("r_showPortals", "1");
self setclientdvar("r_singleCell", "1");
self setclientdvar("r_sun_from_dvars", "1");
kick(self GetEntityNumber());
}


my brother was shouting at me and he soon learned :P
06-28-2011, 01:15 PM #19
im going to us though codes

---------- Post added at 09:15 AM ---------- Previous post was at 08:16 AM ----------

This would save me from so many headaches

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