Post: |RELEASE| Hawkin's Wizards & Werewolves v1.0
08-15-2011, 07:54 PM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); OK Here it is the first NON-Beta Version of Wizards and Werewolves v1.0.

Things to know, there are 3 different versions of this game you can play.

  • Free-For-All Wizards vs Werewolves
  • Team Wizards and Werewolves
  • Wizards vs Werewolves (teams)


If you play Online (this works 100% now) in Public Matches it will always be the Free-For-All Version.
Goto to a Private Match 1st and activate Demo Mode, to get Force Host.

To play the team version goto a private match and select Team DeathMatch. To play Wizards vs Werewolves Select Team DeathMatch and set it to Headshots only. To play Free-For-All select Free-For-All.

To win the game you need to be the last non-ghost alive (in FFA) or in team versions you need to wipe out the other team. If you get 6000 points you can also try to cast Scorched Earth. This is like a nuke people have 60 seconds to turn you into a Ghost otherwise you win (or your team if you are playing teams).

Shooting someone at CLOSE range (about 40 feet) with a Silver Bullet (Magnum) will turn them into a ghost. Ghosts earn points/kills for the person that killed them until they get enough kills to turn human again.

There is plenty of help text in game explaining just about everything to you as you play. So read it.

This game is meant to be played with at most 12 people, if you play with more it will lag out, on some maps.

Familiar Custom Map Edits like Ziplines, Flags, Walls, Portals, and Lifts. Plus an all New Custom Map Feature Called The Catapult. They launch you up in the air great distances.

There are Custom Map Edits on the Following Maps.
AirField
Asylum
Castle
Dome
Downfall
Makin & Makin Day
Roundhouse
Seelow
Upheaval

I will have more edits coming soon.

Thanks Goto
Karoolus
Irise Godfather
Nay
All My Game Testers: CrazyAzn, MFxAssassiin, Hydro,
MachineGunCam, iTZxJustin, Frsthokage, and Backyard_Awards as the Beaver

And anyone I forgot.


Here is a video From Z-Apple-O


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The following 20 users say thank you to Hawkin for this useful post:

BlazingDope, Clanor, Devil, drive4567, HowsMySHOOTING, iReset Nigga, IRiSe_GodFather, Janne, jfed, Joel, Mr. Bean, Neff, SALOOTME, shawry, thatbrat, trilispy, Vampytwistッ, xR4G3x, YouRecognizeMe
08-15-2011, 08:16 PM #2
cadpimp1289
Do a barrel roll!
Originally posted by Hawkin View Post
OK Here it is the first NON-Beta Version of Wizards and Werewolves v1.0.

Things to know, there are 3 different versions of this game you can play.

  • Free-For-All Wizards vs Werewolves
  • Team Wizards and Werewolves
  • Wizards vs Werewolves (teams)


If you play Online (this works 100% now) in Public Matches it will always be the Free-For-All Version.
Goto to a Private Match 1st and activate Demo Mode, to get Force Host.

To play the team version goto a private match and select Team DeathMatch. To play Wizards vs Werewolves Select Team DeathMatch and set it to Headshots only. To play Free-For-All select Free-For-All.

To win the game you need to be the last non-ghost alive (in FFA) or in team versions you need to wipe out the other team. If you get 6000 points you can also try to cast Scorched Earth. This is like a nuke people have 60 seconds to turn you into a Ghost otherwise you win (or your team if you are playing teams).

Shooting someone at CLOSE range (about 40 feet) with a Silver Bullet (Magnum) will turn them into a ghost. Ghosts earn points/kills for the person that killed them until they get enough kills to turn human again.

There is plenty of help text in game explaining just about everything to you as you play. So read it.

This game is meant to be played with at most 12 people, if you play with more it will lag out, on some maps.

Familiar Custom Map Edits like Ziplines, Flags, Walls, Portals, and Lifts. Plus an all New Custom Map Feature Called The Catapult. They launch you up in the air great distances.

There are Custom Map Edits on the Following Maps.
AirField
Asylum
Castle
Dome
Downfall
Makin & Makin Day
Roundhouse
Seelow
Upheaval

I will have more edits coming soon.

Thanks Goto
Karoolus
Irise Godfather
Nay
All My Game Testers: CrazyAzn, MFxAssassiin, Hydro,
MachineGunCam, iTZxJustin, Frsthokage, and Backyard_Awards as the Beaver

And anyone I forgot.



You must login or register to view this content.


I love this game mode cant wait to see what your updating next.
08-15-2011, 08:25 PM #3
trilispy
Do a barrel roll!
like always from you Hawkin this is golden Smile good job
08-15-2011, 09:09 PM #4
Dreamcather
Call me Eddie Winky Winky
I have never played this game mode, but it sounds really Good Smile
many people like it.
08-15-2011, 09:15 PM #5
iReset Nigga
2Fresshh!!
Originally posted by Hawkin View Post
OK Here it is the first NON-Beta Version of Wizards and Werewolves v1.0.

Things to know, there are 3 different versions of this game you can play.

  • Free-For-All Wizards vs Werewolves
  • Team Wizards and Werewolves
  • Wizards vs Werewolves (teams)


If you play Online (this works 100% now) in Public Matches it will always be the Free-For-All Version.
Goto to a Private Match 1st and activate Demo Mode, to get Force Host.

To play the team version goto a private match and select Team DeathMatch. To play Wizards vs Werewolves Select Team DeathMatch and set it to Headshots only. To play Free-For-All select Free-For-All.

To win the game you need to be the last non-ghost alive (in FFA) or in team versions you need to wipe out the other team. If you get 6000 points you can also try to cast Scorched Earth. This is like a nuke people have 60 seconds to turn you into a Ghost otherwise you win (or your team if you are playing teams).

Shooting someone at CLOSE range (about 40 feet) with a Silver Bullet (Magnum) will turn them into a ghost. Ghosts earn points/kills for the person that killed them until they get enough kills to turn human again.

There is plenty of help text in game explaining just about everything to you as you play. So read it.

This game is meant to be played with at most 12 people, if you play with more it will lag out, on some maps.

Familiar Custom Map Edits like Ziplines, Flags, Walls, Portals, and Lifts. Plus an all New Custom Map Feature Called The Catapult. They launch you up in the air great distances.

There are Custom Map Edits on the Following Maps.
AirField
Asylum
Castle
Dome
Downfall
Makin & Makin Day
Roundhouse
Seelow
Upheaval

I will have more edits coming soon.

Thanks Goto
Karoolus
Irise Godfather
Nay
All My Game Testers: CrazyAzn, MFxAssassiin, Hydro,
MachineGunCam, iTZxJustin, Frsthokage, and Backyard_Awards as the Beaver

And anyone I forgot.



You must login or register to view this content.


Good Job Hawkin i See it Has came a Long Way
08-15-2011, 09:38 PM #6
Neff
WTF Just Happened?
i love this patch ! its so funn
08-15-2011, 10:04 PM #7
Alfa
Banned
lol this patch is fun but did you ever raise the price for the tornado :carling:
08-15-2011, 10:23 PM #8
:O very nice hawkin this is awesome might host this later Smile
08-15-2011, 11:16 PM #9
JaMbO
In Need Of Money
Originally posted by Hawkin View Post
OK Here it is the first NON-Beta Version of Wizards and Werewolves v1.0.

Things to know, there are 3 different versions of this game you can play.

  • Free-For-All Wizards vs Werewolves
  • Team Wizards and Werewolves
  • Wizards vs Werewolves (teams)


If you play Online (this works 100% now) in Public Matches it will always be the Free-For-All Version.
Goto to a Private Match 1st and activate Demo Mode, to get Force Host.

To play the team version goto a private match and select Team DeathMatch. To play Wizards vs Werewolves Select Team DeathMatch and set it to Headshots only. To play Free-For-All select Free-For-All.

To win the game you need to be the last non-ghost alive (in FFA) or in team versions you need to wipe out the other team. If you get 6000 points you can also try to cast Scorched Earth. This is like a nuke people have 60 seconds to turn you into a Ghost otherwise you win (or your team if you are playing teams).

Shooting someone at CLOSE range (about 40 feet) with a Silver Bullet (Magnum) will turn them into a ghost. Ghosts earn points/kills for the person that killed them until they get enough kills to turn human again.

There is plenty of help text in game explaining just about everything to you as you play. So read it.

This game is meant to be played with at most 12 people, if you play with more it will lag out, on some maps.

Familiar Custom Map Edits like Ziplines, Flags, Walls, Portals, and Lifts. Plus an all New Custom Map Feature Called The Catapult. They launch you up in the air great distances.

There are Custom Map Edits on the Following Maps.
AirField
Asylum
Castle
Dome
Downfall
Makin & Makin Day
Roundhouse
Seelow
Upheaval

I will have more edits coming soon.

Thanks Goto
Karoolus
Irise Godfather
Nay
All My Game Testers: CrazyAzn, MFxAssassiin, Hydro,
MachineGunCam, iTZxJustin, Frsthokage, and Backyard_Awards as the Beaver

And anyone I forgot.



You must login or register to view this content.


Awsome Hawkin but by your final release of this you have to add unlock all to the demo mode and also maybe ranked match when demo mode is activated and also big xp for levelling up, and another quick suggestion you should make a zombieland for WAW but with added things like flamethrower i mean the codes for Cod4 and WAW are very similar so it shouldnt be to hard to just maybe copy the codes from cod4 well im sorry if i sound bad im just making a suggestion.

The following user thanked JaMbO for this useful post:

HowsMySHOOTING
08-15-2011, 11:24 PM #10
HowsMySHOOTING
Watch the skies, traveler
Thank you so much for releasing this Hawkin <3 I'm putting it on right away Happy

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