Post: Few Game Modes [SCRIPT]
12-16-2011, 12:02 PM #1
BlazingDope
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); Nice and easy gamemodes to put straight into your patch. No Syntax errors Smile This Thread will be updated, with lots of different gamemodes
note: this is for multiplayer, not zombies.

One In The Chamber:
    
ONEINTHECHAMBER()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread maps\mp\gametypes\_hud_message::hintMessage("^1One In the Chamber.");
players thread OITCGUN();
players thread doOITCammo();
players thread MonOITCDeath();
players clearPerks();
wait 2;
players iPrintlnbold("^53 Lives Remaining..");
setDvar("player_sustainAmmo", 0);
setDvar("scr_player_maxhealth", 10);
setDvar( "scr_game_perks", "0" );
setDvar("lobby_status", 1);
}
}

OITCGUN()
{
self takeAllWeapons();
self giveweapon("colt_mp");
self switchtoweapon("colt_mp");
self setWeaponAmmoClip( "colt_mp", 1 );
self setWeaponAmmoStock( "colt_mp", 0 );
}

doOITCammo()
{
self endon ( "disconnect" );
self.prevkills=self.pers["kills"];
for(;Winky Winky
{
if(self.prevkills<self.pers["kills"])
{
self iPrintln( "^21 Bullet Added To Your Clip" );
self setWeaponAmmoClip( "colt_mp", 1 );
self setWeaponAmmoStock( "colt_mp", 0 );
}
}
}

MonOITCDeath()
{
self waittill("death");
wait 2;
self thread DoTwoLivez();
}

DoTwoLivez()
{
self iPrintlnBOld("^32 Lives Remaining..");
self OITCGUN();
self waittill("death");
wait 2;
self thread DoLastLivez();
}

DoLastLivez()
{
self iPRintln("^11 Life Left");
self OITCGUN();
self waittill("death");
wait 2;
self thread DoNoLivez();
}

DoNoLivez()
{
wait 2.2;
self freezecontrols(true);
self iPrintlnbold("^1You Lost!");
}


Quickscope Lobby:
    
QuickscopeLobby()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread maps\mp\gametypes\_hud_message::hintMessage("^1Q^2u^1i^2c^1k^2s^1c^2o^1p^2e ^1L^2o^1b^2b^1y^2!");
players thread maps\mp\gametypes\_hud_message::hintMessage("^2B^1y ^2x^12^2E^1z^2Y^1x^2-^1-");
setDvar("jump_height", 69);
setDvar("g_gravity", 400);
setDvar("g_speed", 220);
setDvar("scr_player_maxhealth", 30);
setDvar( "scr_game_perks", "0" );
players thread QSWeapons();
players thread ModQSDeath();
}
}

QSWeapons()
{
self takeallweapons();
self giveweapon("ptrs41_mp");
self switchtoweapon("ptrs41_mp");
}

ModQSDeath()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("death");
wait 2.2;
self thread QSWeapons();
}
}



Hide And Seek:
    
hidenseek()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players notify ("hidenseek_start");
wait 2;
players thread maps\mp\gametypes\_hud_message::hintMessage("^3Hide and Seek is Starting...");
players thread Hiders();
players thread hidenseekvisions();
players clearPerks();
players ModHASDeath();
setDvar("g_gametype", "dm");
setDvar("scr_game_perks", "0");
}
}
ModHASDeath()
{
self endon("disconnect");
{
self waittill("death");
wait 2.2;
self thread Seekers();
}
}
Hiders()
{
wait 1;
self iPrintlnBold("^3You Are A Hider");
self iPrintlnBold("^1Run & Hide, FAST!");
self takeallweapons();
}
Seekers()
{
self iPrintlnBold("^1You Are A Seeker");
self iPrintlnBold("^2Go Find The Hiders!");
wait 1;
self takeallweapons();
self giveweapon("mp40_mp");
self switchtoweapon("mp40_mp");
}

hidenseekvisions()
{
for(;Winky Winky
{
self setClientDvar("r_colorMap", "0");
wait 5;
self setClientDvar("r_colorMap", "1");
wait 0.1;
self setClientDvar("r_colorMap", "0");
wait 0.2;
self setClientDvar("r_colorMap", "1");
wait 0.1;
self setClientDvar("r_colorMap", "0");
}
}


Coming soon..
Sharp shooter
Stickes and stones
Roll the dice
Zombieland
Infection
Juggernaut
cow boys vs indians
Flag runner


Enjoy!
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12-16-2011, 02:03 PM #2
z AppLe o
Do a barrel roll!
will be trying this soon
12-16-2011, 04:34 PM #3
Jacob-And-Britt
I’m too L33T
Originally posted by KillaMaJic View Post
Nice and easy gamemodes to put straight into your patch. No Syntax errors Smile This Thread will be updated, with lots of different gamemodes
note: this is for multiplayer, not zombies.

One In The Chamber:
    
ONEINTHECHAMBER()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread maps\mp\gametypes\_hud_message::hintMessage("^1One In the Chamber.");
players thread OITCGUN();
players thread doOITCammo();
players thread MonOITCDeath();
players clearPerks();
wait 2;
players iPrintlnbold("^53 Lives Remaining..");
setDvar("player_sustainAmmo", 0);
setDvar("scr_player_maxhealth", 10);
setDvar( "scr_game_perks", "0" );
setDvar("lobby_status", 1);
}
}

OITCGUN()
{
self takeAllWeapons();
self giveweapon("colt_mp");
self switchtoweapon("colt_mp");
self setWeaponAmmoClip( "colt_mp", 1 );
self setWeaponAmmoStock( "colt_mp", 0 );
}

doOITCammo()
{
self endon ( "disconnect" );
self.prevkills=self.pers["kills"];
for(;Winky Winky
{
if(self.prevkills<self.pers["kills"])
{
self iPrintln( "^21 Bullet Added To Your Clip" );
self setWeaponAmmoClip( "colt_mp", 1 );
self setWeaponAmmoStock( "colt_mp", 0 );
}
}
}

MonOITCDeath()
{
self waittill("death");
wait 2;
self thread DoTwoLivez();
}

DoTwoLivez()
{
self iPrintlnBOld("^32 Lives Remaining..");
self OITCGUN();
self waittill("death");
wait 2;
self thread DoLastLivez();
}

DoLastLivez()
{
self iPRintln("^11 Life Left");
self OITCGUN();
self waittill("death");
wait 2;
self thread DoNoLivez();
}

DoNoLivez()
{
wait 2.2;
self freezecontrols(true);
self iPrintlnbold("^1You Lost!");
}


Quickscope Lobby:
    
QuickscopeLobby()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread maps\mp\gametypes\_hud_message::hintMessage("^1Q^2u^1i^2c^1k^2s^1c^2o^1p^2e ^1L^2o^1b^2b^1y^2!");
players thread maps\mp\gametypes\_hud_message::hintMessage("^2B^1y ^2x^12^2E^1z^2Y^1x^2-^1-");
setDvar("jump_height", 69);
setDvar("g_gravity", 400);
setDvar("g_speed", 220);
setDvar("scr_player_maxhealth", 30);
setDvar( "scr_game_perks", "0" );
players thread QSWeapons();
players thread ModQSDeath();
}
}

QSWeapons()
{
self takeallweapons();
self giveweapon("ptrs41_mp");
self switchtoweapon("ptrs41_mp");
}

ModQSDeath()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("death");
wait 2.2;
self thread QSWeapons();
}
}



Hide And Seek:
    
hidenseek()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players notify ("hidenseek_start");
wait 2;
players thread maps\mp\gametypes\_hud_message::hintMessage("^3Hide and Seek is Starting...");
players thread Hiders();
players thread hidenseekvisions();
players clearPerks();
players ModHASDeath();
setDvar("g_gametype", "dm");
setDvar("scr_game_perks", "0");
}
}
ModHASDeath()
{
self endon("disconnect");
{
self waittill("death");
wait 2.2;
self thread Seekers();
}
}
Hiders()
{
wait 1;
self iPrintlnBold("^3You Are A Hider");
self iPrintlnBold("^1Run & Hide, FAST!");
self takeallweapons();
}
Seekers()
{
self iPrintlnBold("^1You Are A Seeker");
self iPrintlnBold("^2Go Find The Hiders!");
wait 1;
self takeallweapons();
self giveweapon("mp40_mp");
self switchtoweapon("mp40_mp");
}

hidenseekvisions()
{
for(;Winky Winky
{
self setClientDvar("r_colorMap", "0");
wait 5;
self setClientDvar("r_colorMap", "1");
wait 0.1;
self setClientDvar("r_colorMap", "0");
wait 0.2;
self setClientDvar("r_colorMap", "1");
wait 0.1;
self setClientDvar("r_colorMap", "0");
}
}



Enjoy!
Useless post this has all aready ben posted im going to ask a super mod to close! Smile

The following user thanked Jacob-And-Britt for this useful post:

247Yamato
12-16-2011, 05:49 PM #4
IVI40A3Fusionz
Former Gaming Squad Member
Credits to all the creators of the patches?
Credits to all the creators of the original ideas from MW2?

Winky Winky.
12-16-2011, 06:01 PM #5
BlazingDope
Can’t trickshot me!
Originally posted by jbglitching View Post
Useless post this has all aready ben posted im going to ask a super mod to close! Smile


This is updatable you bellend! you're not closing it, because i'll be posting lots of game modes! I'm making loads Happy

---------- Post added at 06:01 PM ---------- Previous post was at 06:00 PM ----------

Originally posted by IVI40A3Fusionz View Post
Credits to all the creators of the patches?
Credits to all the creators of the original ideas from MW2?

Winky Winky.


Don't no the creators and that One in the chamber I made myself and hide and seek
12-16-2011, 06:03 PM #6
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by KillaMaJic View Post
This is updatable you bellend! you're not closing it, because i'll be posting lots of game modes! I'm making loads Happy

---------- Post added at 06:01 PM ---------- Previous post was at 06:00 PM ----------



Don't no the creators and that One in the chamber I made myself and hide and seek


Don't worry I don't know any of the original creators from MW2 either LMAO.
12-17-2011, 01:37 AM #7
xRaW
xI2aW-
One In The Chamber and Hide N Seek needs a lot more tweaking on. One in the chamber try n make it when u get knife kill = stock weapon by 1. Make it so people have miniscule health. Make incoming people spectate. HideNSeek change the colormap that sucks. Change some other shit also like models or something.

The following user thanked xRaW for this useful post:

Cam Newton.
12-17-2011, 01:42 AM #8
bloodthugga
Bounty hunter
bad syntax wtf
12-17-2011, 09:24 AM #9
BlazingDope
Can’t trickshot me!
Originally posted by bloodthugga View Post
bad syntax wtf


Youre obviously doing something wrong then because they work perfectly for me!

---------- Post added at 09:24 AM ---------- Previous post was at 09:22 AM ----------

Originally posted by xRaW View Post
One In The Chamber and Hide N Seek needs a lot more tweaking on. One in the chamber try n make it when u get knife kill = stock weapon by 1. Make it so people have miniscule health. Make incoming people spectate. HideNSeek change the colormap that sucks. Change some other shit also like models or something.


Making people spectate doesn't work on waw :( it's works on cod4 , but for some reason now waw, I'm still working on them I just wanted to release them asap! I'll fix them soon and the flashing black and white was ment to be a lightning effect, but it probs looks $hte lmao!
12-17-2011, 12:53 PM #10
xRaW
xI2aW-
Originally posted by KillaMaJic View Post
Youre obviously doing something wrong then because they work perfectly for me!

---------- Post added at 09:24 AM ---------- Previous post was at 09:22 AM ----------



Making people spectate doesn't work on waw :( it's works on cod4 , but for some reason now waw, I'm still working on them I just wanted to release them asap! I'll fix them soon and the flashing black and white was ment to be a lightning effect, but it probs looks $hte lmao!
yes it looks shit. well atleast try and find a way when new people join the game mode takes affect on them so they cant go around with their own weapons

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