Post: Tried, Tested, Failed
10-10-2009, 07:19 PM #1
Dub Zee
SE Londons Finest
(adsbygoogle = window.adsbygoogle || []).push({}); Just putting down everything ive tried so far with people online, this probably isnt useful information, but id thought id write it down anyways, just incase it might help someone


this is to put Everything thats been done so we can get to the truth

If we eliminate all other possibility's than all thats left is the possible, the truth

P.s this is the video that shows sync-porting
[nomedia="https://www.youtube.com/watch?v=AYrgSJazVtM"]YouTube - Der Riese - Activating all 3 Teleporters at once (sync-porting)[/nomedia]



Will be set up in 4 category's, Teleports, Weapons, a mix of the 2, and miscellaneous


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Teleports
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linked on rounds 3,5,9 (group 935)

Linked on 1st dog round

Linked a,b,c on round 3 (yes its possible)

Linked by sync-porting on round 3

linked by sync-porting on round 5

linked by sync-porting on round 9

linked by sync-porting on 1st dog round

linked by sync-porting after round 20



Teleported on rounds 3,5,9 (group 935)

Teleported on rounds 5,6,7,8 (must survive rounds 5-Cool Man (aka Tustin)

Teleported by sync-porting on round 9

teleported by sync-porting before activating fly trap

teleported by sync-porting after activating fly trap

teleported while each character has a single (different) perk each (tried every combination)

sync-porting while music easter egg is playing

teleported from a then b then c while music Easter egg is still playing

obliviux wrote:linked all three portals when the count down man said a certain number.

for example for teleporter a you would link it when he said "9"
tele b when he said "3"
tele c when he said "5"

also i tried it with the numbers 115

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Weapons
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shot fly trap with wunderwaffe (pre-pap'd)

shot both power units before activating power with wunderwaffe pre-pap'd (it is possible)

Shot hanging man with Every weapon multiple times, including pap'd versions and monkeys, molotovs etc

Shot every electrical box in der riese With every normal weapons and pap'd versions

Shot red jars with every pap'd weapon

Shot all green jars (including "dull" 1's) with every pap'd weapon

Shot the moon with every upgraded gun

Shot Every teleporter portal with every pap'd weapon

Shot the top (blue electrical field thing) with every pap'd weapon

Shot the teleporter Vortexs with every pap'd gun

Shot other player just before they disappeared when teleporting

Shot other player just after they disappeared when teleporting

Shot every part of the teleporters with wunderwaffe before activating power

shot the clock with the wunderwaffe and pap'd verions (shoot 1:15 with 115)

shot clock with both versions of raygun

Shot (every part) Pack a punch With wunderwaffe before activating power

Shot (every part) Pack a punch With wunderwaffe after activating power

Shot all the Solar panels above quick revive with every weapon and Pap'd versions

Shot every Flying Teddy (When boxs moves location) with every PaP'd Gun

Shot every teddy (when the box isnt there) With Every PaP'd Gun

Shot the 4 lightning rods (next to teleporter C) with wunderwaffe before activating the power

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Teleport/weapon mix
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teleported while all 4 characters have the combined 8 items

sync-ported while all characters had the combined 8 fly trap items

Sync-ported while pap'in a weapon

Sync-ported while pap'in a weapon and shootin fly trap

3 players activate each of the 3 fences and sync-porting at the same, while sync-porting 4th player pap'in a weapon





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miscellaneous
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activated the radio's in Every order possible (note this took alot of time to do)

held X / [] on each red Jar

Held X / [] on all 3 calendar's using each player multiple times

Held X / [] on each paw print

Held X / [] on mainframe console pad before power activated

Held X / [] on mainframe console pad after power activated

Held X / [] on mainframe console pad after all teleporters linked

Held X / [] on mainframe console pad with player 4 while other 3 sync-ported

Recreated doing all the der riese achievements in 1 single game

doing hide and seek with the combined 8 fly trap items only

Activated the teleporters in order of the der riese trailer

shot each perk machine with a wunderwaffe before activating power

shot each barrier and switch with wunderwaffe before activating power


Thrown monkey bombs on each (as close as i can get) of the 5 question marks on loading map area's Simultaneously (4 at same time and 5th before the 4 monkeys explode)

Followed every (and i mean every lol) bit of cable there is in der reise, ingame and using noclip (to find hidden things i.e fly trap switchs etc)


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This sub section is in regards to the 8 hide and seek items
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This is an ongoing test with combination's on activating the hide and seek teddy's and monkey's
This will be done using legit means and NoClip respectively just for arguments sake

Note: here is the terms u'l see in the following

Cage = cage with teddy in animal testing lab

ledge = the ledge with the second teddy in the mainframe area

Furnace = the furnace which has the monkey in it (thompson room)




Cage - Shot with pap'd Colt
Ledge - Shot with Pap'd Colt
Furnace - Shot with Pap'd Colt

Cage - Hit with Monkey Bombs
Ledge - Hit with Monkey Bombs
Furnace - Hit with Monkey Bombs

Cage - Hit with Colt While having jugga
Ledge - Hit With Bowie Knife
Furnace - Hit with Grenade

Cage - Hit With Colt While havin Jugga
Ledge - Hit with Bowie Knife
Furnace - Hit with Molotov


Cage - Hit With Pap'd Colt While Havin jugga
Ledge - Hit with the Bowie Knife
Furnace - Threw in Monkey Bomb and just Before It Blew Up, Hit Monkey With Molotov



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This section is for using multiple combination's of the above this doesnt take into consideration buying guns off the walls etc, this is not a strategy, just information of tests failed
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This gonna take some time to write up, as i wrote everything we was trying at the time on paper, so gotta do abit at a time, so my apologizes, keep checking back.....Its gonna take me ages :(

it will be split up into parts yet again (sorry if this annoying, i just want to make it easier to read)


Teleport = If and what i did with the teleporters

Weapons = If and what guns i used (i.e for the fly trap & hide and seek items)

Perks = what perks i used

Power = At what point i activated power

Easter Eggs = what Easter eggs i used and in what order


please note they wont necessarily be in this order

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Test 1 Basic 935 Principle


Power - Round 3

Teleport - Linked Teleports in order of A,B,C At round 3

Perks - not needed for this test

Weapons - Shot Fly Trap With PaP'Awesome face Wunderwaffe At round 9

Easter Egg - Not Needed for this test

(Note: All doors opened by other players By Round 5, hence Basic 935 Principle)

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Test 1.2 Advanced 935 principle


Power - Round 3

Teleport - Linked Teleports By Sync-porting At round 3

Perks - not needed for this test

Weapons - Shot Fly Trap With PaP'Awesome face Wunderwaffe At round 9

Easter Egg - Not Needed for this test

(Note: All doors opened by other players By Round 5, and sync-ported hence advanced 935 Principle)

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Test 1.3 Basic Teleport 935 principle


Power - Round 3

Teleport - Linked Teleports A at Round 3, B at round 5, C at round 9

Perks - not needed for this test

Weapons - not needed for this test

Easter Egg - Not Needed for this test

(Note: See above for teleport 935 principle )

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Test 1.4 Advanced Teleport 935 principle

Power - Round 3

Teleport - Linked Teleports A at Round 9, B at round 3, C at round 5

Perks - not needed for this test

Weapons - not needed for this test

Easter Egg - Not Needed for this test

(Note: See above for teleport 935 principle )

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Test 1.5 Teleport/dogs (Must survive round 5-8 theory) Basic 1.1


Power - Activated at round 3

Teleport - linked At 1st hellhound round in order of A,B,C

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 1.6 Teleport/dogs (Must survive round 5-8 theory) Basic 1.2


Power - Activated at round 3

Teleport - teleported At 1st hellhound round in order of A,B,C

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 1.7 Teleport/dogs (Must survive round 5-8 theory) Advanced 1.1


Power - Activated at round 3

Teleport - linked by sync-porting At 1st hellhound round

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 1.8 Teleport/dogs (Must survive round 5-8 theory) advanced 1.2


Power - Activated at round 3

Teleport - sync-ported At 1st hellhound round

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 2.0 Basic Over loading power Theory

Power - activated on round 9

(Other) - Synchronized Activation of all 3 Barriers at round 9

Teleport - Sync-ported At round 9 while barriers are still on

Weapons - not needed for this test

Perks - Not needed for this test

Easter Eggs - Not Needed for this test

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Test 2.1 Advanced Over loading power Theory

Power - activated on round 9

(Other) - Synchronized Activation of all 3 Barriers at round 9

Teleport - Sync-ported At round 9 while barriers are still on

Weapons - 4th player Upgraded a weapon (Wunderwaffe) as 3 players Sync-port

Perks - Not needed for this test

Easter Eggs - Not Needed for this test

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The following 13 users say thank you to Dub Zee for this useful post:

ColorfulUnicorn, dfrost182, dominicanpimp10, Greek Ops, Grimlock_79, Hazel, JTRaines92, MOOBS, mullac96, SavagedPixel, ShAdoW_RiDa, strwrsbob, Zak_Attak
10-10-2009, 07:33 PM #2
ShAdoW_RiDa
Former Blue Mod
Great job man!! This really helps us alot. Telling us what don't work so we know now that none of them will work so no point in trying. If you try some more strategies then we're bound to find one that does work (that's if there actually is a secret) If you continue to update this with new methods and stuff,then I think this should be stickied IMO.

Also,what does sync-ported mean? Teleported from all teleporters at the same time?
10-10-2009, 07:40 PM #3
Dub Zee
SE Londons Finest
Originally posted by RiDa View Post
Great job man!! This really helps us alot. Telling us what don't work so we know now that none of them will work so no point in trying. If you try some more strategies then we're bound to find one that does work (that's if there actually is a secret) If you continue to update this with new methods and stuff,then I think this should be stickied IMO.

Also,what does sync-ported mean? Teleported from all teleporters at the same time?


yeah, im constantly trying out new things and combination's every day, btw forgot to mention, tried each thing a minimum of 3 times each

Yeah, sync-porting / sync-ported is the term i coined when i discovered synchronized teleporting from a,b,c at the same time, mainly due to being quicker to say lol
10-10-2009, 07:41 PM #4
Originally posted by RiDa View Post
Also,what does sync-ported mean? Teleported from all teleporters at the same time?

I need to know this also. Great post by the way!
10-10-2009, 07:43 PM #5
mramato12
Go Steelers!
Hey im not flaming at all but i see no point what u said, no, i dont understand what this is for. Can someone tell me what this was used for? Was it like telln us things tht like wont open a secret room or somethig? Whats the meaning of all this? Thanks and good job on all the info and time and work, i just dont know what this was supposed to do.
10-10-2009, 07:45 PM #6
ShAdoW_RiDa
Former Blue Mod
Originally posted by Zee View Post
yeah, im constantly trying out new things and combination's every day, btw forgot to mention, tried each thing a minimum of 3 times each

Yeah, sync-porting / sync-ported is the term i coined when i discovered synchronized teleporting from a,b,c at the same time, mainly due to being quicker to say lol


Aiight,just keep trying whatever you can and hopefully we'll find the secret to unlocking the secret,LOL.

So that's what it is,ok thanks.

Btw I just super repped you Happy

Originally posted by JTRaines92 View Post
I need to know this also. Great post by the way!


Originally posted by Zee View Post
Yeah, sync-porting / sync-ported is the term i coined when i discovered synchronized teleporting from a,b,c at the same time, mainly due to being quicker to say lol


That's what it means Smile
10-10-2009, 07:59 PM #7
Adkins
Banned
Very Helpful Post
10-10-2009, 08:31 PM #8
Bad-Reputation
Climbing up the ladder
Its all trial and error work, sooner or later we will find it and say "jeez i cant believe I didnt think of that"!
10-10-2009, 09:23 PM #9
MOOBS
Gym leader
very good job

The following user thanked MOOBS for this useful post:

Cpt.Red-Rocket
10-10-2009, 09:25 PM #10
Originally posted by SnipingMichael View Post
very good job

Please +rep him, very good job is almost the same thing as saying thanks. Give real thanks instead of saying it!

The following user thanked JTRaines92 for this useful post:

Cpt.Red-Rocket

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