Post: Tried, Tested, Failed
10-10-2009, 07:19 PM #1
Dub Zee
SE Londons Finest
(adsbygoogle = window.adsbygoogle || []).push({}); Just putting down everything ive tried so far with people online, this probably isnt useful information, but id thought id write it down anyways, just incase it might help someone


this is to put Everything thats been done so we can get to the truth

If we eliminate all other possibility's than all thats left is the possible, the truth

P.s this is the video that shows sync-porting
[nomedia="https://www.youtube.com/watch?v=AYrgSJazVtM"]YouTube - Der Riese - Activating all 3 Teleporters at once (sync-porting)[/nomedia]



Will be set up in 4 category's, Teleports, Weapons, a mix of the 2, and miscellaneous


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Teleports
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linked on rounds 3,5,9 (group 935)

Linked on 1st dog round

Linked a,b,c on round 3 (yes its possible)

Linked by sync-porting on round 3

linked by sync-porting on round 5

linked by sync-porting on round 9

linked by sync-porting on 1st dog round

linked by sync-porting after round 20



Teleported on rounds 3,5,9 (group 935)

Teleported on rounds 5,6,7,8 (must survive rounds 5-Cool Man (aka Tustin)

Teleported by sync-porting on round 9

teleported by sync-porting before activating fly trap

teleported by sync-porting after activating fly trap

teleported while each character has a single (different) perk each (tried every combination)

sync-porting while music easter egg is playing

teleported from a then b then c while music Easter egg is still playing

obliviux wrote:linked all three portals when the count down man said a certain number.

for example for teleporter a you would link it when he said "9"
tele b when he said "3"
tele c when he said "5"

also i tried it with the numbers 115

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Weapons
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shot fly trap with wunderwaffe (pre-pap'd)

shot both power units before activating power with wunderwaffe pre-pap'd (it is possible)

Shot hanging man with Every weapon multiple times, including pap'd versions and monkeys, molotovs etc

Shot every electrical box in der riese With every normal weapons and pap'd versions

Shot red jars with every pap'd weapon

Shot all green jars (including "dull" 1's) with every pap'd weapon

Shot the moon with every upgraded gun

Shot Every teleporter portal with every pap'd weapon

Shot the top (blue electrical field thing) with every pap'd weapon

Shot the teleporter Vortexs with every pap'd gun

Shot other player just before they disappeared when teleporting

Shot other player just after they disappeared when teleporting

Shot every part of the teleporters with wunderwaffe before activating power

shot the clock with the wunderwaffe and pap'd verions (shoot 1:15 with 115)

shot clock with both versions of raygun

Shot (every part) Pack a punch With wunderwaffe before activating power

Shot (every part) Pack a punch With wunderwaffe after activating power

Shot all the Solar panels above quick revive with every weapon and Pap'd versions

Shot every Flying Teddy (When boxs moves location) with every PaP'd Gun

Shot every teddy (when the box isnt there) With Every PaP'd Gun

Shot the 4 lightning rods (next to teleporter C) with wunderwaffe before activating the power

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Teleport/weapon mix
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teleported while all 4 characters have the combined 8 items

sync-ported while all characters had the combined 8 fly trap items

Sync-ported while pap'in a weapon

Sync-ported while pap'in a weapon and shootin fly trap

3 players activate each of the 3 fences and sync-porting at the same, while sync-porting 4th player pap'in a weapon





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miscellaneous
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activated the radio's in Every order possible (note this took alot of time to do)

held X / [] on each red Jar

Held X / [] on all 3 calendar's using each player multiple times

Held X / [] on each paw print

Held X / [] on mainframe console pad before power activated

Held X / [] on mainframe console pad after power activated

Held X / [] on mainframe console pad after all teleporters linked

Held X / [] on mainframe console pad with player 4 while other 3 sync-ported

Recreated doing all the der riese achievements in 1 single game

doing hide and seek with the combined 8 fly trap items only

Activated the teleporters in order of the der riese trailer

shot each perk machine with a wunderwaffe before activating power

shot each barrier and switch with wunderwaffe before activating power


Thrown monkey bombs on each (as close as i can get) of the 5 question marks on loading map area's Simultaneously (4 at same time and 5th before the 4 monkeys explode)

Followed every (and i mean every lol) bit of cable there is in der reise, ingame and using noclip (to find hidden things i.e fly trap switchs etc)


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This sub section is in regards to the 8 hide and seek items
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This is an ongoing test with combination's on activating the hide and seek teddy's and monkey's
This will be done using legit means and NoClip respectively just for arguments sake

Note: here is the terms u'l see in the following

Cage = cage with teddy in animal testing lab

ledge = the ledge with the second teddy in the mainframe area

Furnace = the furnace which has the monkey in it (thompson room)




Cage - Shot with pap'd Colt
Ledge - Shot with Pap'd Colt
Furnace - Shot with Pap'd Colt

Cage - Hit with Monkey Bombs
Ledge - Hit with Monkey Bombs
Furnace - Hit with Monkey Bombs

Cage - Hit with Colt While having jugga
Ledge - Hit With Bowie Knife
Furnace - Hit with Grenade

Cage - Hit With Colt While havin Jugga
Ledge - Hit with Bowie Knife
Furnace - Hit with Molotov


Cage - Hit With Pap'd Colt While Havin jugga
Ledge - Hit with the Bowie Knife
Furnace - Threw in Monkey Bomb and just Before It Blew Up, Hit Monkey With Molotov



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This section is for using multiple combination's of the above this doesnt take into consideration buying guns off the walls etc, this is not a strategy, just information of tests failed
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This gonna take some time to write up, as i wrote everything we was trying at the time on paper, so gotta do abit at a time, so my apologizes, keep checking back.....Its gonna take me ages :(

it will be split up into parts yet again (sorry if this annoying, i just want to make it easier to read)


Teleport = If and what i did with the teleporters

Weapons = If and what guns i used (i.e for the fly trap & hide and seek items)

Perks = what perks i used

Power = At what point i activated power

Easter Eggs = what Easter eggs i used and in what order


please note they wont necessarily be in this order

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Test 1 Basic 935 Principle


Power - Round 3

Teleport - Linked Teleports in order of A,B,C At round 3

Perks - not needed for this test

Weapons - Shot Fly Trap With PaP'Awesome face Wunderwaffe At round 9

Easter Egg - Not Needed for this test

(Note: All doors opened by other players By Round 5, hence Basic 935 Principle)

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Test 1.2 Advanced 935 principle


Power - Round 3

Teleport - Linked Teleports By Sync-porting At round 3

Perks - not needed for this test

Weapons - Shot Fly Trap With PaP'Awesome face Wunderwaffe At round 9

Easter Egg - Not Needed for this test

(Note: All doors opened by other players By Round 5, and sync-ported hence advanced 935 Principle)

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Test 1.3 Basic Teleport 935 principle


Power - Round 3

Teleport - Linked Teleports A at Round 3, B at round 5, C at round 9

Perks - not needed for this test

Weapons - not needed for this test

Easter Egg - Not Needed for this test

(Note: See above for teleport 935 principle )

----------------------------------------------------------------------------------------------
Test 1.4 Advanced Teleport 935 principle

Power - Round 3

Teleport - Linked Teleports A at Round 9, B at round 3, C at round 5

Perks - not needed for this test

Weapons - not needed for this test

Easter Egg - Not Needed for this test

(Note: See above for teleport 935 principle )

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Test 1.5 Teleport/dogs (Must survive round 5-8 theory) Basic 1.1


Power - Activated at round 3

Teleport - linked At 1st hellhound round in order of A,B,C

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 1.6 Teleport/dogs (Must survive round 5-8 theory) Basic 1.2


Power - Activated at round 3

Teleport - teleported At 1st hellhound round in order of A,B,C

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 1.7 Teleport/dogs (Must survive round 5-8 theory) Advanced 1.1


Power - Activated at round 3

Teleport - linked by sync-porting At 1st hellhound round

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

---------------------------------------------------------------------------------------------
Test 1.8 Teleport/dogs (Must survive round 5-8 theory) advanced 1.2


Power - Activated at round 3

Teleport - sync-ported At 1st hellhound round

Perks - not needed for this test

Weapons - not needed for this test

Easter Eggs - not needed for this test

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Test 2.0 Basic Over loading power Theory

Power - activated on round 9

(Other) - Synchronized Activation of all 3 Barriers at round 9

Teleport - Sync-ported At round 9 while barriers are still on

Weapons - not needed for this test

Perks - Not needed for this test

Easter Eggs - Not Needed for this test

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Test 2.1 Advanced Over loading power Theory

Power - activated on round 9

(Other) - Synchronized Activation of all 3 Barriers at round 9

Teleport - Sync-ported At round 9 while barriers are still on

Weapons - 4th player Upgraded a weapon (Wunderwaffe) as 3 players Sync-port

Perks - Not needed for this test

Easter Eggs - Not Needed for this test

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The following 13 users say thank you to Dub Zee for this useful post:

ColorfulUnicorn, dfrost182, dominicanpimp10, Greek Ops, Grimlock_79, Hazel, JTRaines92, MOOBS, mullac96, SavagedPixel, ShAdoW_RiDa, strwrsbob, Zak_Attak
10-10-2009, 09:29 PM #11
MOOBS
Gym leader
Originally posted by JTRaines92 View Post
Please +rep him, very good job is almost the same thing as saying thanks. Give real thanks instead of saying it!


i will but its not really up to you and its a waste of a post
10-10-2009, 11:28 PM #12
Dub Zee
SE Londons Finest
Originally posted by jamato24 View Post
Hey im not flaming at all but i see no point what u said, no, i dont understand what this is for. Can someone tell me what this was used for? Was it like telln us things tht like wont open a secret room or somethig? Whats the meaning of all this? Thanks and good job on all the info and time and work, i just dont know what this was supposed to do.


on the forum i had to leave for certain reasons, there was alot of people asking about the secret room/area ect, and asking if certain things could open it? me and the team i played with done extensive testing to get the info so people knew what did work and didnt work

more than that tho, its kinda of like trying to get to the truth, as once we tried everything possible, then there is the proof that there is no secret area/room

its not just for people tho, its kinda doing it for myself too, to know what i was saying on the other forums were right all along, kinda looking for closure for all the arguments and hard work i put in (i know that sounds really sad but u know)
10-11-2009, 07:02 PM #13
Dub Zee
SE Londons Finest
just wanted to do a quick update for every body, as of this Tuesday, im going to start thinking of more things to try and gonna be trying out alot more idea's right up until MW2 Release

after MW2 release i will stop coming up with idea's to try, however if people have anything they want me to try with my team then i will still carry on updating after the 10th of november untill we come up with clear answers for everybody
10-12-2009, 05:19 AM #14
nice post...sad to see your gone from callofduty.com though...

---------- Post added at 12:19 AM ---------- Previous post was at 12:17 AM ----------

They are releasing zombie news soon on callofduty.com...we found a placeholder for it but no news yet...callofduty.com/intel/327...but it should be released by thursday...hopefully it is a secret room or a mp4 announcement but then again it could just be a total joke like the other stuff they have posted.
10-12-2009, 05:49 AM #15
Dub Zee
SE Londons Finest
Originally posted by dballa0880 View Post
nice post...sad to see your gone from callofduty.com though...

---------- Post added at 12:19 AM ---------- Previous post was at 12:17 AM ----------

They are releasing zombie news soon on callofduty.com...we found a placeholder for it but no news yet...callofduty.com/intel/327...but it should be released by thursday...hopefully it is a secret room or a mp4 announcement but then again it could just be a total joke like the other stuff they have posted.


i know mate, just got too much tho, i did what i wanted to do in the end tho, i made treyarch get the admins working and scared them with my thread, putting treyarch in their place was worth all the grief i got on cod forums

NGU seems 10x better already tho and i havnt even been here a week

definitely glad u signed up mate Smile
10-13-2009, 07:34 AM #16
Dub Zee
SE Londons Finest
ive updated again but my brains starting to slow down with things to try now, need peoples help in thinking of somethings to try, no matter how silly or ridiculous they might seem, i dont care, any help will be appreciated

im starting to wonder if ive tried everything there is to try, which (if that is the case) also gives absolute truth there is no secret area's / radio / ghosts etc etc (like i was saying all along on the other forum)

This is a blessing and also a disappointment as ive put alot of time and energy into this map, trying to figure out everything, but C'est la vie, it was good map while it lasted
10-13-2009, 08:31 AM #17
Bad-Reputation
Climbing up the ladder
I agree, tryarch wouldnt make it this hard and they would have made it far more obvious. i wouldnt mind someone noclipping and taking a look around the back to the map behind double tap teleporter, around the hanging man.

i am dissappointed they didnt release the parts of the map that they didnt, they would have been really cool and made it 10x better. but this map is good but a bit less mystery and a bit more truth.
10-13-2009, 08:45 AM #18
Dub Zee
SE Londons Finest
Originally posted by Zombie
I agree, tryarch wouldnt make it this hard and they would have made it far more obvious. i wouldnt mind someone noclipping and taking a look around the back to the map behind double tap teleporter, around the hanging man.

i am dissappointed they didnt release the parts of the map that they didnt, they would have been really cool and made it 10x better. but this map is good but a bit less mystery and a bit more truth.


i agree mate, i think everything that might do something, has been tried, if im right then i am disappointed, as i wouldnt have minded waiting another month or so while they sorted out the problems and kept the extra area's in der riese

i think it comes down to them being greedy, and the fact yet agian they have screwed up and not admitted their mistakes, ive already said on the other forum i wont be buying CoD 7, or any other treyarch game for that matter, its a shame as the game itself isnt that bad, its their lack of respect for the community thats driving fans away, i hope for their sake that they have learned from this tho and dont repeat the same mistakes in the future
10-13-2009, 09:45 AM #19
ilikeitindabutt
Who fukmi who the fukru
I went thru alot of pc files and i did not come across no pictures of a secret room or anything so i am kinda thinking there is none and there is not other audio to the fly trap game just the 3 audio so i also believe there is nothing just elevate your senses and thats it.

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