Post: Der Riese Strategy +40
10-11-2009, 06:48 PM #1
pedse
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); Hello everyone,

I’ve just finished testing my new strategy on Call of Duty World at War Nazi Zombies Der Riese and I decided to share it with you. There are probably strategies similar to my one, but I don’t think there is one that is exactly the same.
I’ve made to round 39 solo in my first attempt to use this strategy but I’m sure I can pass round 40 easily. This isn’t a very easy strategy to follow, so it won’t get noobs over round 40 but if you have some experience you might be able to pass round 30 every time, and even 40 sometimes.
This strategy can be done with any number of players but I recommend you to play solo, or split screen, as you can pause it to take a breath or think about what you are going to do next.

Well, let’s start the strategy:

Round 1: Let the zombies in, then shoot it zombie around five times in the legs with the colt, and kill them with the knife. Fix all the windows except one, I’ll explain later.

Round 2: Start by fixing the window that you left open on the first round. Than you should the same as on round 1, except you will probably need to stab each zombie twice to kill it. When you get out of ammo DON’T by the gewehr, keep killing the zombies with your knife and when you can’t stand anymore, open both doors to the Thompson. It will give you space to kill more zombies with your knife, when you get 1200 points, by the Thompson. Kill the zombies with the Thompson, always aiming for the head.

Round 3-5: Just keep killing the zombies with the Thompson. When you have more than 3500 points you COULD open the stairs, but I recommend you to do that only when you can’t stand anymore or when it is dogs round. As soon as you open the stairs, buy Juggernog. You don’t need to try the random box yet, so save your points.

Round 5-8: Keep killing the zombies with your Thompson. Buy Speed Cola as soon as you have 3000 points, then save some more. By the end of round 7 or 8 leave a crawler and try the random box as many times as you can, you should have many points, so you are probably getting some good weapons.

The weapons you are going for are in order:

Light Machine Gun (As it will give you many points)
Sub Machine Gun (As it will give you many points and you can run well with it)
Ray Gun (Does not give as many points as LMG or SMG, so I won’t recommend it for the first round. But of course it is a good weapon to kill zombies.)
Shotguns or Magnum (1 shot kill weapons aren’t good at the beginning because you will need to get as many points as you can and this kind of weapon does not give many point.)
WunderWaffe (I will talk about it later)
Bolt Action Rifles (I would prefer the Colt)

Round 8-10: The objective now is to get as many points as you can. DO NOT waste points, DO NOT buy double tap, and as long as you have the Thompson and another good LMG, SMG or the Ray Gun you should be fine so, DON’T keep trying the random box. I wouldn’t recommend the Bowing Knife as it won’t kill a thing after round 20, and the points are much more useful to use on teleporters.

Round 10-12: Around round 10 you should leave a crawler and open all teleporters. Then, try the box until you get a MG or a PPSH, then kill the crawler and use ALL the ammo of the gun on this round. I am not telling you to waste shots on the air, I’m just telling to get as many points as you can with the ammo, DON’T save ammo at this time, just SHOOT. At the end of the round leave a crawler and Pack a Punch the MG or PPSH.

Round 12-20: You should have the Barracuda and The Reaper by now, so keep killing the zombies, always aiming for the head. The usual strategies would tell you to start teleporting early but I tell you NOT to do so. Save your points and kill the zombies with your weapons, NEVER use an electric barrier before round 20 because it costs points AND it won’t give you points for the dead zombies. Use the teleporters ONLY if you really need to. Remember, the more points you save at this time, the longer you will survive.

Round 20-29: Keep running, killing zombies with your weapons BUT now you should start using electric barriers WHEN NEEDED, DON’T use it just because you think you have many points.

Round 30: By this time you should have more than 45000 points, Monkey Bomb, Bouncing Betties, Juggernog, Speed Cola, Barracuda and The Reaper. Now you will try to get the WunderWaffe, I used to hate it but now I realize it saves points. Do not Pack a Punch it yet, so you will be able to do so when you are out of ammo. So, by the end of the round you should have around 40000, Monkey Bomb, Bouncing Betties, Juggernog, Speed Cola, The Reaper and the WunderWaffe.
Round 30-45: The WunderWaffe will work like an electric barrier, but it doesn’t cost 1000 points to use, and even better, it gives points for killing zombies. You will only shoot it on the places where the electric barriers are placed, just turn back and shoot it one or two times. Be careful NOT to shoot it when the zombies are too close or when there are dogs, as you might get shocked and if so, you won’t survive much longer. Just keep running and teleporting, use the WunderWaffe wisely and turn the electric barriers on when needed, just try not to waste too many points.
Round +45: I’ll tell you when I get there.

So, doing this right you should always get +30 and sometimes +40. As I have said, it won’t help noobs to pass round 20, this is for experienced players to pass round 30 or 40, you will probably die only when will run out of points or when you do a stupid mistake. I hope you enjoy the strategy, if so tell what you think and suggestions are also welcome.

I’ll give some important advices now:

Monkey Bomb: Many people don’t know for sure when to use the monkey bomb, I’ll list some situations when you should and shouldn’t use the monkey bomb.

USE the monkey bomb to get a max ammo, just be careful.
USE the monkey bomb if the zombies are closing the paths from the main frame when you teleport. Don’t wait until they have completely surrounded you, you have to think fast, otherwise you won’t have time to throw it and you will be in trouble.
DON’T waste the Monkey Bomb. You should NEVER run out of them, always leave at least one in case of emergency.

When you throw a monkey bomb, don’t keep shooting at them, you could throw some grenades or shot the WunderWaffe but don’t waste time. Get out of there and go to a teleporter before the bomb explodes or you might need to use other one, and that isn’t any good.

Bouncing Betties: You should place one right at the begging of the round. Wait until the zombies get close and when it explodes get out of there. You could save the other Betty but I usually place it in the Teleporter C.

Windows: Always fix the windows that are close to the bridge, it will delay the zombies and get a bigger crowd, so the WunderWaffe or the electric barrier will be more useful.

Teleporters: Be careful about teleporters, sometimes they doesn’t work right if you wait too long, so teleport as soon as the first zombie or dog get there. You don’t want to die just because you waited too much to press one button.


That’s what I remember by now. Thanks for reading and hope you enjoy.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 9 users say thank you to pedse for this useful post:

blaize 9, CyBeR_TrOn, dfrost182, djamphetaminz, Hazel, Null ReacT, Sauceappeal, xI Jakk Ix, xScreamo!
10-12-2009, 09:26 PM #11
pedse
Keeper
Originally posted by Desimo View Post
I will try using it. One strategy I saw online (youtube I think) involved keeping the Thompson as your primary gun and as you're running around you can keep buying ammo for it from the wall. What do you think about using that later (say rounds 30+, upgraded)? I know it's not quite as good as The Reaper, but you won't run out of ammo as easily.


This strategy isn't bad but you will spend too many points buying ammo and that isn't good. I used to prefer to have The Reaper and the PaP RayGun because this way you can get a lot of points. You should get out of The Reaper's ammo in just one round, but you will get a lot of points doing that. In my strategy you won't use ammo to kill zombies after level level 30 (except WunderWaffe), you will use mainly barriers, and that means points. If you are still afraid to get out of ammo, you will problably like my new strategy, I am still testing it but if done write you could get +50.

Originally posted by Desimo View Post
I think this strategy, like pretty much all of them, requires a lot of luck with the box in the first 15-20 rounds.


Of course luck helps a lot but last time I played I tryed the box more than 15 times and the best weapons I got were the MG and MP40, evenwith bad luck I made it to round 37. But if you are still worried about bad luck, you will also like my new strategy, as it is much more related to the player's abbilities than to luck, I'm testing it and will post as soon as I get +50 or at least +45.
10-12-2009, 09:54 PM #12
Similar to what I do. I prefer to hold the mainframe till the end of 5 using nades, colt, and knife. I then hold the thompson room to level 11/12. I pretty much camp after that. I have several places I like to hold. 1 that I've been particularly proud of is holding by Jugg. If you keep the stairs closed and have 1 or 2 ppl in the back and the others guarding the bridge, you can place betties all over in the hall and stairs. I usually dont start teleporting till level 29/30. I have been to 35 using this teleporter method. I guess I wouldn't consider myself a noob cuz i make it to at least 25 every game I play. I really would like to get in some rounds with some of you NGU guys so if you want add me on PSN. Im always open to a new strategy. Just say NGU in the friend request. Ill be on tonight around 11:30pm CST. PSN- REDSTROKE86
10-12-2009, 09:54 PM #13
xScreamo!
Trading Kids For Angel Dust
u should try making a vid of it plz
10-12-2009, 10:17 PM #14
Default Avatar
gabebom
Guest
very nice.... I will try the Strategy in my next free time.
10-13-2009, 12:49 AM #15
pedse
Keeper
Thanks to all of you for the comments.

Originally posted by No
u should try making a vid of it plz


I don´t have a recorder for the ps3 yet but as soon as I buy one I´ll record the whole strategy.
10-13-2009, 09:29 AM #16
this is the same strategy i use, just interested in the route you take when you run around and use the teleporters?

I start on the bridge near the power switch run back to back room up stairs to balcony then jump down run past power switch through the door on left then into the Thompson room, up the stairs then drop down to power switch and repeat this route until end of round. I stop at various points, turn and shoot, throw nades.

Dog rounds I use the tunnel glitch near Quick Revive.

I only use the teleporter near the power switch and only then when I fall off the balcony or am in serious trouble. It works for me but would like to know what other ppl do.
10-13-2009, 04:25 PM #17
pedse
Keeper
Originally posted by djamphetaminz View Post
this is the same strategy i use, just interested in the route you take when you run around and use the teleporters?


I don´t follow the always the same route, I do it different each round depending on how many points I have, on how many monkeys I have, on how many ammo I have and on many different things. But I do understand that most people aren´t used to analyze this information so I´ll write down the route I would recommend to them to use with my strategy on levels 30-45: Start on the bridge, place a betty on the place you are standing and as soon as it explodes, jump. Get some distance and shoot your WunderWaffe twice, you shouldn´t turn on the electric barrier at this time. Run to teleporter C and teleport as soon as the first zombie or dog get there. When you teleport to the main frame, don´t even wait to see which bonus you got, just run to the bridge again. Look down the bridge, there will be a huge crowd of zombies shoot them with you WunderWaffe. When the zombies are too close and you can´t hold them anymore, jump, but this time turn the electric barrier on. Again, run to teleporter C, and teleport as soon as the first zombie get there. When you get to the main frame, run to the teleporter A, turning on the electric barrier on the way. Again, teleport when the first zombie get there. When you teleport to the main frame, run to the bridge, turning on the teleporter on the way. Wait at the bridge and jump when you can´t hold them any longer. Just repeat this until all the zombies are that.

I´ll tell you again that this isn´t the best route, the best route is not having a route, so that you can do what is best on each round. But the route I´ve writen is also very good so if you have no ideia what to do, you could follow it.

Originally posted by djamphetaminz View Post
I start on the bridge near the power switch run back to back room up stairs to balcony then jump down run past power switch through the door on left then into the Thompson room, up the stairs then drop down to power switch and repeat this route until end of round. I stop at various points, turn and shoot, throw nades.

Dog rounds I use the tunnel glitch near Quick Revive.

I only use the teleporter near the power switch and only then when I fall off the balcony or am in serious trouble. It works for me but would like to know what other ppl do.


Also nice but I still prefer my one. I prefer to keep walking and fixing windows on Dog round than to glitch near Quick Revive, as I hate glitches...
10-13-2009, 04:27 PM #18
Hazel
Problem rule #16?
nice post mate ill try this later on today
10-14-2009, 07:40 PM #19
whiteboy22
I am error
Ill stick to the way i do it is so much better i have the telaporters connected and juggernaut at round five

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo