Post: Der Riese Strategy +40
10-11-2009, 06:48 PM #1
pedse
Keeper
(adsbygoogle = window.adsbygoogle || []).push({}); Hello everyone,

I’ve just finished testing my new strategy on Call of Duty World at War Nazi Zombies Der Riese and I decided to share it with you. There are probably strategies similar to my one, but I don’t think there is one that is exactly the same.
I’ve made to round 39 solo in my first attempt to use this strategy but I’m sure I can pass round 40 easily. This isn’t a very easy strategy to follow, so it won’t get noobs over round 40 but if you have some experience you might be able to pass round 30 every time, and even 40 sometimes.
This strategy can be done with any number of players but I recommend you to play solo, or split screen, as you can pause it to take a breath or think about what you are going to do next.

Well, let’s start the strategy:

Round 1: Let the zombies in, then shoot it zombie around five times in the legs with the colt, and kill them with the knife. Fix all the windows except one, I’ll explain later.

Round 2: Start by fixing the window that you left open on the first round. Than you should the same as on round 1, except you will probably need to stab each zombie twice to kill it. When you get out of ammo DON’T by the gewehr, keep killing the zombies with your knife and when you can’t stand anymore, open both doors to the Thompson. It will give you space to kill more zombies with your knife, when you get 1200 points, by the Thompson. Kill the zombies with the Thompson, always aiming for the head.

Round 3-5: Just keep killing the zombies with the Thompson. When you have more than 3500 points you COULD open the stairs, but I recommend you to do that only when you can’t stand anymore or when it is dogs round. As soon as you open the stairs, buy Juggernog. You don’t need to try the random box yet, so save your points.

Round 5-8: Keep killing the zombies with your Thompson. Buy Speed Cola as soon as you have 3000 points, then save some more. By the end of round 7 or 8 leave a crawler and try the random box as many times as you can, you should have many points, so you are probably getting some good weapons.

The weapons you are going for are in order:

Light Machine Gun (As it will give you many points)
Sub Machine Gun (As it will give you many points and you can run well with it)
Ray Gun (Does not give as many points as LMG or SMG, so I won’t recommend it for the first round. But of course it is a good weapon to kill zombies.)
Shotguns or Magnum (1 shot kill weapons aren’t good at the beginning because you will need to get as many points as you can and this kind of weapon does not give many point.)
WunderWaffe (I will talk about it later)
Bolt Action Rifles (I would prefer the Colt)

Round 8-10: The objective now is to get as many points as you can. DO NOT waste points, DO NOT buy double tap, and as long as you have the Thompson and another good LMG, SMG or the Ray Gun you should be fine so, DON’T keep trying the random box. I wouldn’t recommend the Bowing Knife as it won’t kill a thing after round 20, and the points are much more useful to use on teleporters.

Round 10-12: Around round 10 you should leave a crawler and open all teleporters. Then, try the box until you get a MG or a PPSH, then kill the crawler and use ALL the ammo of the gun on this round. I am not telling you to waste shots on the air, I’m just telling to get as many points as you can with the ammo, DON’T save ammo at this time, just SHOOT. At the end of the round leave a crawler and Pack a Punch the MG or PPSH.

Round 12-20: You should have the Barracuda and The Reaper by now, so keep killing the zombies, always aiming for the head. The usual strategies would tell you to start teleporting early but I tell you NOT to do so. Save your points and kill the zombies with your weapons, NEVER use an electric barrier before round 20 because it costs points AND it won’t give you points for the dead zombies. Use the teleporters ONLY if you really need to. Remember, the more points you save at this time, the longer you will survive.

Round 20-29: Keep running, killing zombies with your weapons BUT now you should start using electric barriers WHEN NEEDED, DON’T use it just because you think you have many points.

Round 30: By this time you should have more than 45000 points, Monkey Bomb, Bouncing Betties, Juggernog, Speed Cola, Barracuda and The Reaper. Now you will try to get the WunderWaffe, I used to hate it but now I realize it saves points. Do not Pack a Punch it yet, so you will be able to do so when you are out of ammo. So, by the end of the round you should have around 40000, Monkey Bomb, Bouncing Betties, Juggernog, Speed Cola, The Reaper and the WunderWaffe.
Round 30-45: The WunderWaffe will work like an electric barrier, but it doesn’t cost 1000 points to use, and even better, it gives points for killing zombies. You will only shoot it on the places where the electric barriers are placed, just turn back and shoot it one or two times. Be careful NOT to shoot it when the zombies are too close or when there are dogs, as you might get shocked and if so, you won’t survive much longer. Just keep running and teleporting, use the WunderWaffe wisely and turn the electric barriers on when needed, just try not to waste too many points.
Round +45: I’ll tell you when I get there.

So, doing this right you should always get +30 and sometimes +40. As I have said, it won’t help noobs to pass round 20, this is for experienced players to pass round 30 or 40, you will probably die only when will run out of points or when you do a stupid mistake. I hope you enjoy the strategy, if so tell what you think and suggestions are also welcome.

I’ll give some important advices now:

Monkey Bomb: Many people don’t know for sure when to use the monkey bomb, I’ll list some situations when you should and shouldn’t use the monkey bomb.

USE the monkey bomb to get a max ammo, just be careful.
USE the monkey bomb if the zombies are closing the paths from the main frame when you teleport. Don’t wait until they have completely surrounded you, you have to think fast, otherwise you won’t have time to throw it and you will be in trouble.
DON’T waste the Monkey Bomb. You should NEVER run out of them, always leave at least one in case of emergency.

When you throw a monkey bomb, don’t keep shooting at them, you could throw some grenades or shot the WunderWaffe but don’t waste time. Get out of there and go to a teleporter before the bomb explodes or you might need to use other one, and that isn’t any good.

Bouncing Betties: You should place one right at the begging of the round. Wait until the zombies get close and when it explodes get out of there. You could save the other Betty but I usually place it in the Teleporter C.

Windows: Always fix the windows that are close to the bridge, it will delay the zombies and get a bigger crowd, so the WunderWaffe or the electric barrier will be more useful.

Teleporters: Be careful about teleporters, sometimes they doesn’t work right if you wait too long, so teleport as soon as the first zombie or dog get there. You don’t want to die just because you waited too much to press one button.


That’s what I remember by now. Thanks for reading and hope you enjoy.
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The following 9 users say thank you to pedse for this useful post:

blaize 9, CyBeR_TrOn, dfrost182, djamphetaminz, Hazel, Null ReacT, Sauceappeal, xI Jakk Ix, xScreamo!
10-14-2009, 10:02 PM #20
GetDeleted -_-
- Former TACOTIME77 -
me and my friends did this and got to 40 w/ 4ppl 100% legit then we timed out... we were PISSED.

we camped in the teleporter room left of the PAP (dog lab). we had 2ppl on the hall & 2 on windows. we switched every round to save ammo. by round 25-30 we had 50000-90000 points each because the zombies come in the hall in a line. then we started to teleport at about 27. we would run to the far back teleporter and turn the bridge electricity on everytime. Then whoever has the flamethrower would spray it threw the fencr and actually gets more then 1000 points.

And when the zombies are like in the teleporter hitting u, whoever has the DG-2/3 would shoot it and it hurt him, and as soon as he downed we teleported. And i found out that if ur downed u 95% of the time get an instakill or double points. Sometimes u get a bomb. Then sum1 revives the person w/ the dg2 and the person w/ the flamethrower rapes 4 30sec lol then we just repeat that. But u g2 go to the bride FAST or u will get cut off by zombies and get trapped.

We were at 40 and easily. Its impossible to lose unless u stay back and get trapped or just fail at life lol. we played from 3pm-8pm... it was crazy rounds 35+ take about 45minutes.
10-14-2009, 11:42 PM #21
pedse
Keeper
Originally posted by whiteboy22 View Post
Ill stick to the way i do it is so much better i have the telaporters connected and juggernaut at round five


If you think your way is better, that's ok but it doesn't really matter that you connect the teleporters on round 5 if you die before 40, does it?

Originally posted by Tacotime77 View Post
me and my friends did this and got to 40 w/ 4ppl 100% legit then we timed out... we were PISSED.

we camped in the teleporter room left of the PAP (dog lab). we had 2ppl on the hall & 2 on windows. we switched every round to save ammo. by round 25-30 we had 50000-90000 points each because the zombies come in the hall in a line. then we started to teleport at about 27. we would run to the far back teleporter and turn the bridge electricity on everytime. Then whoever has the flamethrower would spray it threw the fencr and actually gets more then 1000 points.

And when the zombies are like in the teleporter hitting u, whoever has the DG-2/3 would shoot it and it hurt him, and as soon as he downed we teleported. And i found out that if ur downed u 95% of the time get an instakill or double points. Sometimes u get a bomb. Then sum1 revives the person w/ the dg2 and the person w/ the flamethrower rapes 4 30sec lol then we just repeat that. But u g2 go to the bride FAST or u will get cut off by zombies and get trapped.

We were at 40 and easily. Its impossible to lose unless u stay back and get trapped or just fail at life lol. we played from 3pm-8pm... it was crazy rounds 35+ take about 45minutes.


I used to play this way with my friends, the problems about it are that you depend too much on ammo and that the game never ends, we always got tired and left. When you are playing solo the rounds are much faster and you can pause the game to take a breath.
10-16-2009, 01:40 PM #22
pedse
Keeper
I've already ordered one Easycap, so in a few weeks I'll be able to record the strategy. I've also tested my new strategy, and it proved to be much better than this one, I had more than 100000 points on round 37 and it was very easy until my friend tried to change his PS3's HDMI cable and accidentaly turned my PS3 OFF. Now I'm so mad that I won't play Nazi Zombies until my Easycap arrives, but at least, now I know for sure than I can get to round 50+ with my new strategy. For the ones that don't believe, just wait for my Easycap to arrive and I'll record it, so I will be able to prove it.
03-27-2010, 06:01 AM #23
KiD MaFiA x
Bounty hunter
i cbf reading but i got to 151 by my self with my own method
03-27-2010, 03:51 PM #24
I've tested this method out, and am very glad to report that I made it to round 67. I followed the strategy up until round 46, and then I just started running around and shooting things :P I got careless and died from a group of like 4-5 zombies. Worked well though. Thanks for the strategy!

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