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Ok, I don't know how many times people have written about this but I'd like to clarify this up.
I've been coding for a while now. A while back, I had the chance to get to know a great language, it's called UnrealScript. It's a Javascript variant (
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Ok, that was my life, that was just a note to kinda show off that I'm not a retard into how a game works.
So, now onto the secret room part. Most of you probably read that interview where someone was talking about dancing
NAZIS and
NOT zombies. We all no-clipped the shit out of Der Riese, we found NOTHING (as of now if not mistaking). BUT, that doesn't mean there is NOTHING. The Devs of Der Riese added a trigger somewhere in the map. The trigger is quite similar to the "magical brick" found near the furnace. Activate the trigger and you'll find your room.
You can have something that you
VISUALLY see on the map as the end-user (rather player) but may not be on the map in the editor. You can make a make an entire map from lines of codes using vectors, etc. But of course, it involves a whole lot more of blabla and weeks of work.
Hope this paragraph was useful and please, people, never ever say something is impossible. Especially on something that runs under a processing unit