Post: Help Needed/Explaining
11-12-2015, 03:04 AM #1
Devious
Treasure hunter
(adsbygoogle = window.adsbygoogle || []).push({}); So I am having trouble finding an addresses bytes. I jumped to an address in IDA Looked in Hex view then i opened up Ccapi Debugger I put the address in "Debugging" And i found the address from that specific Hex thing is. I do not know what to do to test this in Ccapi debugger.. What do i press/Click to test the address given by the hex i found with it?
Also I need to know which bytes would be OFF and ON for example 0x00 0x00 (ON) 0x00 0x00 (OFF). I attemped to press 41 and put SET and GET in the "Offset" part of This debugger
but it freezes me after 5 minutes of GamePlay. If anyone can explain how can i tell which bytes are off and on also if someone can tell me how can i test an address in ccapi Debugger after i found the Hex in the ccapi Debugger. Heres a picture

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11-12-2015, 03:22 AM #2
Hash847
Purple God
Originally posted by Devious View Post
So I am having trouble finding an addresses bytes. I jumped to an address in IDA Looked in Hex view then i opened up Ccapi Debugger I put the address in "Debugging" And i found the address from that specific Hex thing is. I do not know what to do to test this in Ccapi debugger.. What do i press/Click to test the address given by the hex i found with it?
Also I need to know which bytes would be OFF and ON for example 0x00 0x00 (ON) 0x00 0x00 (OFF). I attemped to press 41 and put SET and GET in the "Offset" part of This debugger
but it freezes me after 5 minutes of GamePlay. If anyone can explain how can i tell which bytes are off and on also if someone can tell me how can i test an address in ccapi Debugger after i found the Hex in the ccapi Debugger. Heres a picture

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#1 don't use that shitty "debugger" as people call it.
#2 it's been explained to you
#3 what is this for? We might be able to shed some light apon it.
11-12-2015, 03:29 AM #3
Devious
Treasure hunter
Originally posted by Winter View Post
#1 don't use that shitty "debugger" as people call it.
#2 it's been explained to you
#3 what is this for? We might be able to shed some light apon it.

1# Beach was able to use this Debugger to find an address and its bytes
2# It hasn't been explained to me specifically on which would be ON And which are OFF
3# This is for Battlefield 4 , not going to say what its for because these addresses were given to me Sal but I can tell you when I place the 1.17 bytes for this address in an rtm it would turn on another thing when I didn't even Enable it in my rtm
11-12-2015, 03:30 AM #4
Hash847
Purple God
Originally posted by Devious View Post
1# Beach was able to use this Debugger to find an address and its bytes
2# It hasn't been explained to me specifically on which would be ON And which are OFF
3# This is for Battlefield 4 , not going to say what its for because these addresses were given to me Sal but I can tell you when I place the 1.17 bytes for this address in an rtm it would turn on another thing when I didn't even Enable it in my rtm


are you grabbing the bytes which are used to set the data in IDA
11-12-2015, 03:37 AM #5
Devious
Treasure hunter
Originally posted by Winter View Post
are you grabbing the bytes which are used to set the data in IDA


Yes. As picture shown above.
But in this address its 1.19 bytes compared to 1.17 bytes
Are similar. As the Disable part.
1.17 0x60 0x00 0x00 0x00 - Enable
1.19 - no clue.
1.17 - Disable bytes are in 1.19 as shown in the picture
11-12-2015, 03:38 AM #6
Hash847
Purple God
Originally posted by Devious View Post
Yes. As picture shown above.
But in this address its 1.19 bytes compared to 1.17 bytes
Are similar. As the Disable part.
1.17 0x60 0x00 0x00 0x00 - Enable
1.19 - no clue.
1.17 - Disable bytes are in 1.19 as shown in the picture


that is hex, that doesn't show us the PPC. we want to know if you're grabbing the right section of it
11-12-2015, 03:58 AM #7
Devious
Treasure hunter
Originally posted by Winter View Post
that is hex, that doesn't show us the PPC. we want to know if you're grabbing the right section of it


You must login or register to view this content. 1.19


You must login or register to view this content. 1.17

In Hex View they both have the same hex.
11-12-2015, 04:00 AM #8
Hash847
Purple God
Originally posted by Devious View Post
You must login or register to view this content. 1.19


You must login or register to view this content. 1.17

In Hex View they both have the same hex.


if you look down, you'll notice there's a few changes between the two functions. This is what I'm trying to explain here but you don't seem to understand that things can change between updates
11-12-2015, 04:35 AM #9
Devious
Treasure hunter
Originally posted by Winter View Post
if you look down, you'll notice there's a few changes between the two functions. This is what I'm trying to explain here but you don't seem to understand that things can change between updates


But that 1.19 address was given to me it has to be right...

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This also writes the same Hex ^
11-12-2015, 04:38 AM #10
Hash847
Purple God
Originally posted by Devious View Post
But that 1.19 address was given to me it has to be right...

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This also writes the same Hex ^


I'm going to explain this to you like you're a fuckwit

    
void SETHABBIBSHIT(int num) {
habbibshit = num;
}

let's say this fucking crap is 1.17

    
void SETHABBIBSHIT(int num) {
illfuckyourmother = true;
writehabbibshit(num);
}

and this is 1.19. A change happened. make sense? (this isn't what it actually looks like btw, just an example of "CHANGE")

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