Post: Help Needed/Explaining
11-12-2015, 03:04 AM #1
Devious
Treasure hunter
(adsbygoogle = window.adsbygoogle || []).push({}); So I am having trouble finding an addresses bytes. I jumped to an address in IDA Looked in Hex view then i opened up Ccapi Debugger I put the address in "Debugging" And i found the address from that specific Hex thing is. I do not know what to do to test this in Ccapi debugger.. What do i press/Click to test the address given by the hex i found with it?
Also I need to know which bytes would be OFF and ON for example 0x00 0x00 (ON) 0x00 0x00 (OFF). I attemped to press 41 and put SET and GET in the "Offset" part of This debugger
but it freezes me after 5 minutes of GamePlay. If anyone can explain how can i tell which bytes are off and on also if someone can tell me how can i test an address in ccapi Debugger after i found the Hex in the ccapi Debugger. Heres a picture

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11-12-2015, 04:41 AM #11
iTz_Derpy
Do a barrel roll!
Originally posted by Devious View Post
But that 1.19 address was given to me it has to be right...

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This also writes the same Hex ^


EBOOTS and things gets patched over time. If you use an old offset with a new update, then you could be changing something you really probably dont want to change because you might just effect the game play. You have to make sure that its the correct version, or debug/netcheat to find the offsets again.
11-12-2015, 04:46 AM #12
Devious
Treasure hunter
Originally posted by Winter View Post
I'm going to explain this to you like you're a fuckwit

    
void SETHABBIBSHIT(int num) {
habbibshit = num;
}

let's say this fucking crap is 1.17

    
void SETHABBIBSHIT(int num) {
illfuckyourmother = true;
writehabbibshit(num);
}

and this is 1.19. A change happened. make sense? (this isn't what it actually looks like btw, just an example of "CHANGE")


I know i see the difference. But i have the bytes they are just unorganized with what the guy sent me
11-12-2015, 04:48 AM #13
Devious
Treasure hunter
Originally posted by legitsoulja View Post
EBOOTS and things gets patched over time. If you use an old offset with a new update, then you could be changing something you really probably dont want to change because you might just effect the game play. You have to make sure that its the correct version, or debug/netcheat to find the offsets again.


You can update old offsets with Ida.
netcheat and debugger isnt the only way.
11-12-2015, 08:59 AM #14
How is this confusing you? I already explained what opcode is and how it works...you are overwriting opcode to alter the performance of a function...to disable it, it's common logic to restore the original instruction opcode...

You should seriously try learning instead of spamming a forum.

EDIT:
What you are trying to do takes PowerPC knowledge...that is why none of it is making sense to you in anyway.

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