All I'm going to say is, online gaming would suck serious balls on this. Playing call of duty on more than 70ms ping is mighty hard. So let's say you have a 30ms ping to onlive. It takes you 60ms to do anything because you then have to send the information back after you've received it. Then, let's say that onlive has a 50ms ping to the host, which I think is standard in call of duty match making (don't hold me to that). You're talking like 100ms before you can even fire a bullet. It doesn't sound like much, but in the world of twitch reflex gaming that is a lot.