Post: Release: 1.06 Offsets List
12-17-2013, 09:33 AM #1
ZeiiKeN
Group 935
(adsbygoogle = window.adsbygoogle || []).push({}); Offsets List:

    0x00241310 - Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x00373E48 - AngleDelta(const float angle1, const float angle2)
0x0076D984 - AngleNormalize180(const float angle)
0x00373DE0 - AngleNormalize360(const float angle)
0x0011720C - BG_GetWeaponIndexForName
0x000ECFE8 - BG_GetEntityTypeName(const int eType)
0x000E1660 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E3C90 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x0011B328 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A866C - Cbuf_AddText(int localClientNum, const char *text)
0x0060E88C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x00377D88 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00187C14 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00188740 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x002477F4 - CalculateRanks(void)
0x00228B60 - ClientEndFrame(gentity_s *ent)
0x0022AF08 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002268B8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0022A750 - ClientUserinfoChanged(int clientNum)
0x00295294 - G_ClientStopUsingTurret(gentity_s *self)
0x0028DBFC - G_EntUnlink(gentity_s *ent)
0x00030FB0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0028C05C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002886B0 - G_InitGentity(gentity_s *e)
0x00033108 - G_LocalizedStringIndex(const char *string)
0x0023C1F8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00225ECC - G_SetClientContents(gentity_s *)
0x00287304 - G_SetModel( int client, string model )
0x00273FAC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D7200 - Scr_ObjectError(const char *error)
0x0066A784 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006038F4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00510950 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x0069C868 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00363158 - FPS
0x0xDD2C80- G_Entity ( 0x280 interval )
0x00F12C80- G_Client ( 0x3600 interval )
0x00D55F88- G_Hudelems


Credits:

- ZeiiKeN
- xD3VHAX
- therifboy for idc
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The following 11 users say thank you to ZeiiKeN for this useful post:

Absolute Zero, Asian, BroIDontMod, InfinityISB4CK, jake5445, Mango_Knife, milky4444, Pro !, Renton, ThePaaqoHD, x_action_x

The following 2 users groaned at ZeiiKeN for this awful post:

therifboy, U WOT M8
12-17-2013, 06:56 PM #11
Originally posted by SC58 View Post
will these codes let me do this


He posted FPS so.... Cool Troll
12-17-2013, 06:57 PM #12
Originally posted by ZeiiKeN View Post
was given to me by the xd3vhax idc., nothing was reported as my what it came from you.

the credits were added, next time before you call someone a leecher tries to talk with that person.

le .idc m'a était donnée par xd3vhax, rien ne ma était signalé comme quoi il venais de toi.

les crédits ont était ajouter, la prochaine fois avant de traiter quelqu'un de leecher essaye de parler avec cette personne.


Je sais très bien qu'il vient de d3vhax. C'est lui que je traitais de leecher.
12-17-2013, 11:06 PM #13
markw117
Pokemon Trainer
Would you like to release the offsets that are right for us then?
12-18-2013, 12:39 PM #14
Mango_Knife
In my man cave
Originally posted by ZeiiKeN View Post
Offsets List:

    0x00241310 - Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x00373E48 - AngleDelta(const float angle1, const float angle2)
0x0076D984 - AngleNormalize180(const float angle)
0x00373DE0 - AngleNormalize360(const float angle)
0x0011720C - BG_GetWeaponIndexForName
0x000ECFE8 - BG_GetEntityTypeName(const int eType)
0x000E1660 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E3C90 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x0011B328 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A866C - Cbuf_AddText(int localClientNum, const char *text)
0x0060E88C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x00377D88 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00187C14 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00188740 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x002477F4 - CalculateRanks(void)
0x00228B60 - ClientEndFrame(gentity_s *ent)
0x0022AF08 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002268B8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0022A750 - ClientUserinfoChanged(int clientNum)
0x00295294 - G_ClientStopUsingTurret(gentity_s *self)
0x0028DBFC - G_EntUnlink(gentity_s *ent)
0x00030FB0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0028C05C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002886B0 - G_InitGentity(gentity_s *e)
0x00033108 - G_LocalizedStringIndex(const char *string)
0x0023C1F8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00225ECC - G_SetClientContents(gentity_s *)
0x00287304 - G_SetModel( int client, string model )
0x00273FAC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D7200 - Scr_ObjectError(const char *error)
0x0066A784 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006038F4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00510950 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x0069C868 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00363158 - FPS
0x0xDD2C80- G_Entity ( 0x280 interval )
0x00F12C80- G_Client ( 0x3600 interval )
0x00D55F88- G_Hudelems


Credits:

- ZeiiKeN
- xD3VHAX
- therifboy for idc


Here some more Offsets if you want to add to your theard:
No Clip: 0xF15E9B
Location: 0xF12C9C

0x3600 Each client
12-18-2013, 12:41 PM #15
Mango_Knife
In my man cave
Originally posted by therifboy View Post
Je sais très bien qu'il vient de d3vhax. C'est lui que je traitais de leecher.


D3VHAX A Leecher?!
01-03-2014, 02:44 PM #16
bytes for no clip on off?
01-03-2014, 03:08 PM #17
jp187187
Bounty hunter
Originally posted by xDLuisssxD View Post
bytes for no clip on off?


0x01 On 0x00 Off

The following user thanked jp187187 for this useful post:

xDLuisssxD
01-03-2014, 04:28 PM #18
Mango_Knife
In my man cave
Originally posted by xDLuisssxD View Post
bytes for no clip on off?


Originally posted by jp187187 View Post
0x01 On 0x00 Off


Freeze: 0x04
UFO MOSad Awesome 0x02

The following user thanked Mango_Knife for this useful post:

xDLuisssxD
01-04-2014, 07:06 AM #19
Originally posted by Knife View Post
Freeze: 0x04
UFO MOSad Awesome 0x02


0x01 = noclip
0x06 = spectator

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