Post: Release: 1.06 Offsets List
12-17-2013, 09:33 AM #1
ZeiiKeN
Group 935
(adsbygoogle = window.adsbygoogle || []).push({}); Offsets List:

    0x00241310 - Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x00373E48 - AngleDelta(const float angle1, const float angle2)
0x0076D984 - AngleNormalize180(const float angle)
0x00373DE0 - AngleNormalize360(const float angle)
0x0011720C - BG_GetWeaponIndexForName
0x000ECFE8 - BG_GetEntityTypeName(const int eType)
0x000E1660 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E3C90 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x0011B328 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A866C - Cbuf_AddText(int localClientNum, const char *text)
0x0060E88C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x00377D88 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00187C14 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00188740 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x002477F4 - CalculateRanks(void)
0x00228B60 - ClientEndFrame(gentity_s *ent)
0x0022AF08 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002268B8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0022A750 - ClientUserinfoChanged(int clientNum)
0x00295294 - G_ClientStopUsingTurret(gentity_s *self)
0x0028DBFC - G_EntUnlink(gentity_s *ent)
0x00030FB0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0028C05C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002886B0 - G_InitGentity(gentity_s *e)
0x00033108 - G_LocalizedStringIndex(const char *string)
0x0023C1F8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00225ECC - G_SetClientContents(gentity_s *)
0x00287304 - G_SetModel( int client, string model )
0x00273FAC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D7200 - Scr_ObjectError(const char *error)
0x0066A784 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006038F4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00510950 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x0069C868 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00363158 - FPS
0x0xDD2C80- G_Entity ( 0x280 interval )
0x00F12C80- G_Client ( 0x3600 interval )
0x00D55F88- G_Hudelems


Credits:

- ZeiiKeN
- xD3VHAX
- therifboy for idc
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The following 11 users say thank you to ZeiiKeN for this useful post:

Absolute Zero, Asian, BroIDontMod, InfinityISB4CK, jake5445, Mango_Knife, milky4444, Pro !, Renton, ThePaaqoHD, x_action_x

The following 2 users groaned at ZeiiKeN for this awful post:

therifboy, U WOT M8
01-05-2014, 11:32 PM #20
offsets for super jump y speed ??
Thanks in advance
01-06-2014, 01:27 AM #21
for next client god mode and ammo?

not are +0x3600 :(
01-06-2014, 04:25 AM #22
RambosNGU
Bounty hunter
Can someone help me get into coding tools and or menus for ghosts? I can't code in C or C++... But I would very much like to get into it.

Skype - FatRambo.sco
PSN - FatRambo123
Xbox - FatRamboV2
Email - [email][email protected][/email]
Or PM me.

Please someone that could help me learn contact me, I'm really interested in learning this.

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