Post: Release: 1.06 Offsets List
12-17-2013, 09:33 AM #1
ZeiiKeN
Group 935
(adsbygoogle = window.adsbygoogle || []).push({}); Offsets List:

    0x00241310 - Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x00373E48 - AngleDelta(const float angle1, const float angle2)
0x0076D984 - AngleNormalize180(const float angle)
0x00373DE0 - AngleNormalize360(const float angle)
0x0011720C - BG_GetWeaponIndexForName
0x000ECFE8 - BG_GetEntityTypeName(const int eType)
0x000E1660 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E3C90 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x0011B328 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A866C - Cbuf_AddText(int localClientNum, const char *text)
0x0060E88C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x00377D88 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00187C14 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00188740 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x002477F4 - CalculateRanks(void)
0x00228B60 - ClientEndFrame(gentity_s *ent)
0x0022AF08 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002268B8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0022A750 - ClientUserinfoChanged(int clientNum)
0x00295294 - G_ClientStopUsingTurret(gentity_s *self)
0x0028DBFC - G_EntUnlink(gentity_s *ent)
0x00030FB0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0028C05C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002886B0 - G_InitGentity(gentity_s *e)
0x00033108 - G_LocalizedStringIndex(const char *string)
0x0023C1F8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00225ECC - G_SetClientContents(gentity_s *)
0x00287304 - G_SetModel( int client, string model )
0x00273FAC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D7200 - Scr_ObjectError(const char *error)
0x0066A784 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006038F4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00510950 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x0069C868 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00363158 - FPS
0x0xDD2C80- G_Entity ( 0x280 interval )
0x00F12C80- G_Client ( 0x3600 interval )
0x00D55F88- G_Hudelems


Credits:

- ZeiiKeN
- xD3VHAX
- therifboy for idc
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The following 11 users say thank you to ZeiiKeN for this useful post:

Absolute Zero, Asian, BroIDontMod, InfinityISB4CK, jake5445, Mango_Knife, milky4444, Pro !, Renton, ThePaaqoHD, x_action_x

The following 2 users groaned at ZeiiKeN for this awful post:

therifboy, U WOT M8
12-17-2013, 11:32 AM #2
Absolute Zero
Do your homework, fool.
Thanks man, I was just thinking about cbuf_addtext Happy
12-17-2013, 11:49 AM #3
thanx , can u put the client like Redbox & Freeze !!
12-17-2013, 12:39 PM #4
Mango_Knife
In my man cave
Originally posted by ZeiiKeN View Post
Offsets List:

    0x00241310 - Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x00373E48 - AngleDelta(const float angle1, const float angle2)
0x0076D984 - AngleNormalize180(const float angle)
0x00373DE0 - AngleNormalize360(const float angle)
0x0011720C - BG_GetWeaponIndexForName
0x000ECFE8 - BG_GetEntityTypeName(const int eType)
0x000E1660 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E3C90 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x0011B328 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A866C - Cbuf_AddText(int localClientNum, const char *text)
0x0060E88C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x00377D88 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00187C14 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00188740 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x002477F4 - CalculateRanks(void)
0x00228B60 - ClientEndFrame(gentity_s *ent)
0x0022AF08 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002268B8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0022A750 - ClientUserinfoChanged(int clientNum)
0x00295294 - G_ClientStopUsingTurret(gentity_s *self)
0x0028DBFC - G_EntUnlink(gentity_s *ent)
0x00030FB0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0028C05C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002886B0 - G_InitGentity(gentity_s *e)
0x00033108 - G_LocalizedStringIndex(const char *string)
0x0023C1F8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00225ECC - G_SetClientContents(gentity_s *)
0x00287304 - G_SetModel( int client, string model )
0x00273FAC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D7200 - Scr_ObjectError(const char *error)
0x0066A784 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006038F4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00510950 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x0069C868 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00363158 - FPS
0x00DC5CF8- G_Entity ( 0x280 interval )
0x00F12C80- G_Client ( 0x3600 interval )
0x00D55F88- G_Hudelems


Credits:

- ZeiiKeN
- xD3VHAX


Very Helpfull
Great job my friend.

The following 2 users say thank you to Mango_Knife for this useful post:

Asian, ZeiiKeN
12-17-2013, 12:43 PM #5
thanks i like learn this! Winky Winky
12-17-2013, 12:44 PM #6
thanks "fefe64"
12-17-2013, 05:18 PM #7
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by ZeiiKeN View Post
Offsets List:

    0x00241310 - Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x00373E48 - AngleDelta(const float angle1, const float angle2)
0x0076D984 - AngleNormalize180(const float angle)
0x00373DE0 - AngleNormalize360(const float angle)
0x0011720C - BG_GetWeaponIndexForName
0x000ECFE8 - BG_GetEntityTypeName(const int eType)
0x000E1660 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E3C90 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x0011B328 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A866C - Cbuf_AddText(int localClientNum, const char *text)
0x0060E88C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x00377D88 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00187C14 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00188740 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x002477F4 - CalculateRanks(void)
0x00228B60 - ClientEndFrame(gentity_s *ent)
0x0022AF08 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002268B8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0022A750 - ClientUserinfoChanged(int clientNum)
0x00295294 - G_ClientStopUsingTurret(gentity_s *self)
0x0028DBFC - G_EntUnlink(gentity_s *ent)
0x00030FB0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0028C05C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002886B0 - G_InitGentity(gentity_s *e)
0x00033108 - G_LocalizedStringIndex(const char *string)
0x0023C1F8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00225ECC - G_SetClientContents(gentity_s *)
0x00287304 - G_SetModel( int client, string model )
0x00273FAC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D7200 - Scr_ObjectError(const char *error)
0x0066A784 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006038F4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00510950 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x0069C868 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00363158 - FPS
0x0xDD2C80- G_Entity ( 0x280 interval )
0x00F12C80- G_Client ( 0x3600 interval )
0x00D55F88- G_Hudelems


Credits:

- ZeiiKeN
- xD3VHAX


Sad to say man, but A LOT of those are wrong :|

The following 2 users say thank you to INSAN3LY_D34TH for this useful post:

markw117, therifboy
12-17-2013, 05:32 PM #8
Originally posted by D34TH View Post
Sad to say man, but A LOT of those are wrong :|

Sad to say, he used the idc I made on 1.01 to get those functions. No credits were given though.

The following user thanked therifboy for this useful post:

SnaY
12-17-2013, 06:36 PM #9
SC58
Former Staff
will these codes let me do this

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12-17-2013, 06:53 PM #10
ZeiiKeN
Group 935
Originally posted by therifboy View Post
Sad to say, he used the idc I made on 1.01 to get those functions. No credits were given though. Leeching much?



was given to me by the xd3vhax idc., nothing was reported as my what it came from you.

the credits were added, next time before you call someone a leecher tries to talk with that person.

le .idc m'a était donnée par xd3vhax, rien ne ma était signalé comme quoi il venais de toi.

les crédits ont était ajouter, la prochaine fois avant de traiter quelqu'un de leecher essaye de parler avec cette personne.

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