Post: 1.03 Offsets List
11-09-2013, 04:47 AM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU Member,

Just some Offsets/Functions updated for Patch 1.03.
You need for most of them a working RPC/Ghetto Functions ^^


    
0x0036AF50 - AngleDelta (angle1 const float, const float angle2)
0x0076B5A4 - AngleNormalize180 (const float angle)
0x0036AEE8 - AngleNormalize360 (const float angle)
0x001158C4 - BG_FindWeaponIndexForName(const char *name)
0x000EBFC0 - BG_GetEntityTypeName (const int eType)
0x001158B0 - BG_GetNumWeapons(void)
0x00115D24 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00116110 - BG_GetViewModelWeaponIndex(playerState_s *ps)
0x000E06F0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000E2D20 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x00119E40 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *)
0x002A6224 - Cbuf_AddText (localClientNum int, char * text)
0x00141FA8 - CG_Draw2D(int localClientNum)
0x005AAD2C - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *)
0x0036EE88 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material)
0x00186564 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time)
0x00187090 - CL_GamepadRepeatScrollingButtons (int localClientNum)
0x0024564C - CalculateRanks (void)
0x00229098 - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x002270E0 - ClientEndFrame (gentity_s * ent)
0x00229470 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x00224E50 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x00228CD0 - ClientUserinfoChanged (int clientNum)
0x0068F798 - COM_ERROR (errorParm_t code, const char * fmt)
0x00646F9C - Dvar_GetBool(const char *dvarName)
0x001879D8 - Key_IsDown(int localClientNum, int keynum)
0x00187A18 - Key_StringToKeynum(const char *str)
0x00187B64 - Key_IsValidGamePadChar(const char key)
0x00187BA4 - Key_KeynumToString(int keynum, int translate)
0x00188078 - Key_Unbind_f(void)
0x0018818C - Key_Bind_f(void)
0x00292E44 - G_ClientStopUsingTurret (gentity_s * self)
0x0028B7AC - G_EntUnlink (gentity_s * ent)
0x00030DB8 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x00286260 - G_InitGentity (gentity_s * e)
0x00032F10 - G_LocalizedStringIndex (const char * string)
0x00030F1C - G_MaterialIndex (const char * name)
0x0023A070 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x00224464 - G_SetClientContents (gentity_s *)
0x0028697C - G_SpawnPlayerClone(void)
0x00286AAC - G_SetOrigin(gentity_s *ent, const float *origin)
0x00286CD8 - G_SetAngle(gentity_s *ent, const float *angle)
0x00271308 - GScr_LoadGameTypeScript(void)
0x0035A1B8 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc)
0x00234908 - PlayerCmd_ClonePlayer(scr_entref_t entref)
0x00271CAC - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002D1008 - Scr_ObjectError (const char * error)
0x00699E4C - SV_AddTestClient(void)
0x002A6A0C - SV_Cmd_TokenizeString(const char *text_in)
0x004DDD44 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x0067B288 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text)
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not Found *_*
0x004B94C8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient)
SV_KickClient (client_s * cl playerName char *, int maxPlayerNameLen) not Found *_*
0x00334E98 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style)
0x00379068 - va(const char *format)
0x00DD3580 - G-Entity
0x00F13580 - G-Client
0x00D56880 - G_HudElems

Non Host Mods
0x00142318 - Red Boxes | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x005AB07C - No-Recoil | Enable Nop | Disable 0x4B, 0xB4, 0xF6, 0x91
0x0060D0B4 - Laser | Enable 0x01 | Disable 0x02
0x00139DEC - UAV | Enable 0x02 | Disable 0x01
0x00139DEF - Advanced UAV | Enable 0x02 | Disable 0x01



Credits:
seb5594 - Updating old Offsets and some of them
Thanks to SC58,JuLo and Therifboy for old Offsets Smile

The following 21 users say thank you to seb5594 for this useful post:

ϟ c0rruption ϟ, AlexNGU, BaSs_HaXoR, BroIDontMod, Diversify, FAKA_ELITE, FruitBurst, GFM, HolyCreepsHacks, ImPiffHD, Jarvis123 xOGx, Mango_Knife, Maty360414, O-H, SC58, therifboy, worrorfight, xCodeLobbyz, Fatality, xMGMoDz, xXx-.-Moder

The following user groaned seb5594 for this awful post:

hacking247
11-09-2013, 04:44 PM #20
JuLo94
Save Point
Originally posted by Maty360414 View Post
the unlock all and prestige etc...., or it changes like bo2 with every update


Just use stats entry point... Drack
11-09-2013, 05:00 PM #21
Hey seb5594 <3 got you on skype hehe
im beerfearmodz Smile
11-09-2013, 05:01 PM #22
Name Changer - 0x0172a5b8

Clan Tag Changer - 0x00C8F86A

Insta Prestige - 0x0175309c

Squad Points - 0x1752DA4

Online Soldier Name 1 - 0x174F139 | 0x564 For Next Soldier

Online Class Name 1 - 0x174EE3B | 0x80 For Next Class

Mini Gun Primary Class 1 - 0x174EE56 0x45

Mini Gun Secondary Class 1 - 0x174EE64 0x45

All Perks Class 1 - 0x174EEae - 0x174EEb4 0x1f

Super Sump - 0x0E6824 0x45 0x00

Super Speed - 002252C6 0x05 0x00

Score: 0x0174E222

Wins: 0x0174E24A

Kills: 0x0174E1F9

Deaths: 0x0174E1D1

Killstreak: 0x0174E1FD

Hits: 0x0174E1F1

Misses: 0x0174E206

Loses: 0x0174E201

Winstreak: 0x0174E1E5

Games Played: 0x0174E1E9

Time Played: 0x0174E23E

XP Per Soldier :

1: 0x0174f15a
2: 0x0174f6be
3: 0x0174fc22
4: 0x01750186
5: 0x017506ea
6: 0x01750c4e
7: 0x017511b2
8: 0x01751716
9: 0x01751c7a
10: 0x017521de

00 c2 15 for 60
00 00 00 for 0

Primary Ammo - 0xF13A55 0xff 0xff 0xff 0xff

Secondary Ammo - 0xF13A61 0xff 0xff 0xff 0xff

Lethal Ammo - 0xF13A4A 0xff 0xff 0xff 0xff

Tactical Ammo - 0xF13A3E 0xff 0xff 0xff 0xff

Advanced UAV - 0x00139DEF 0x02 On | 0x01 Off

Laser - 0x0060D0B6 0x01 On | 0x00 Off

Red Boxes - 0x0142314 0x60 0x00 0x00 0x00 On | 0x41 0x82 0x00 0x0C Off

No Recoil - 0x005AB07C 0x60 0x00 0x00 0x00 On | 0x4B 0xB4 0xF6 0x91 Off

Unlock All - Unlo
11-09-2013, 05:13 PM #23
SC58
Former Staff
Originally posted by seb5594 View Post
Hey NGU Member,

Just some Offsets/Functions updated for Patch 1.03.
You need for most of them a working RPC/Ghetto Functions ^^


    
0x0036AF50 - AngleDelta (angle1 const float, const float angle2)
0x0076B5A4 - AngleNormalize180 (const float angle)
0x0036AEE8 - AngleNormalize360 (const float angle)
0x001158C4 - BG_FindWeaponIndexForName(const char *name)
0x000EBFC0 - BG_GetEntityTypeName (const int eType)
0x001158B0 - BG_GetNumWeapons(void)
0x00115D24 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00116110 - BG_GetViewModelWeaponIndex(playerState_s *ps)
0x000E06F0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000E2D20 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x00119E40 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *)
0x002A6224 - Cbuf_AddText (localClientNum int, char * text)
0x00141FA8 - CG_Draw2D(int localClientNum)
0x005AAD2C - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *)
0x0036EE88 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material)
0x00186564 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time)
0x00187090 - CL_GamepadRepeatScrollingButtons (int localClientNum)
0x0024564C - CalculateRanks (void)
0x00229098 - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x002270E0 - ClientEndFrame (gentity_s * ent)
0x00229470 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x00224E50 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x00228CD0 - ClientUserinfoChanged (int clientNum)
0x0068F798 - COM_ERROR (errorParm_t code, const char * fmt)
0x00646F9C - Dvar_GetBool(const char *dvarName)
0x001879D8 - Key_IsDown(int localClientNum, int keynum)
0x00187A18 - Key_StringToKeynum(const char *str)
0x00187B64 - Key_IsValidGamePadChar(const char key)
0x00187BA4 - Key_KeynumToString(int keynum, int translate)
0x00188078 - Key_Unbind_f(void)
0x0018818C - Key_Bind_f(void)
0x00292E44 - G_ClientStopUsingTurret (gentity_s * self)
0x0028B7AC - G_EntUnlink (gentity_s * ent)
0x00030DB8 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x00286260 - G_InitGentity (gentity_s * e)
0x00032F10 - G_LocalizedStringIndex (const char * string)
0x00030F1C - G_MaterialIndex (const char * name)
0x0023A070 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x00224464 - G_SetClientContents (gentity_s *)
0x0028697C - G_SpawnPlayerClone(void)
0x00286AAC - G_SetOrigin(gentity_s *ent, const float *origin)
0x00286CD8 - G_SetAngle(gentity_s *ent, const float *angle)
0x00271308 - GScr_LoadGameTypeScript(void)
0x0035A1B8 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc)
0x00234908 - PlayerCmd_ClonePlayer(scr_entref_t entref)
0x00271CAC - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002D1008 - Scr_ObjectError (const char * error)
0x00699E4C - SV_AddTestClient(void)
0x002A6A0C - SV_Cmd_TokenizeString(const char *text_in)
0x004DDD44 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x0067B288 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text)
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not Found *_*
0x004B94C8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient)
SV_KickClient (client_s * cl playerName char *, int maxPlayerNameLen) not Found *_*
0x00334E98 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style)
0x00379068 - va(const char *format)
0x00DD3580 - G-Entity
0x00F13580 - G-Client
0x00D56880 - G_HudElems

Non Host Mods
0x00142318 - Red Boxes | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x005AB07C - No-Recoil | Enable Nop | Disable 0x4B, 0xB4, 0xF6, 0x91
0x0060D0B4 - Laser | Enable 0x01 | Disable 0x02
0x00139DEC - UAV | Enable 0x02 | Disable 0x01
0x00139DEF - Advanced UAV | Enable 0x02 | Disable 0x01



Credits:
seb5594 - Updating old Offsets and some of them
Thanks to SC58,JuLo and Therifboy for old Offsets Smile


    0x284EB4 - G_SetModel
0x30F98 - G_ModelIndex
0x31044 - G_ModelName

The following user thanked SC58 for this useful post:

11-09-2013, 05:53 PM #24
How do i use the SV_AddTestClient? :S
11-10-2013, 12:35 AM #25
seb5594
Proud Former Admin
Originally posted by SC58 View Post
    0x284EB4 - G_SetModel
0x30F98 - G_ModelIndex
0x31044 - G_ModelName

Thanks for this Offsets Smile
Originally posted by NicoO12 View Post
How do i use the SV_AddTestClient? :S


You will need a RPC for it
11-10-2013, 01:33 AM #26
PureGoldMod
Do a barrel roll!
Will u make a public cheater 1.03

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