Post: Huds elements + designer [1.03]
11-10-2013, 06:09 PM #1
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DESIGNER

NOTE: The 'Save It' Button will save the current huds as a function ready to be used by my huds elements functions Winky Winky

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HUDS ELEMENTS

Hi everyone here is the fixed version of my huds elements for Ghosts 1.03, quote me when 1.04 will be out Smile

Pastebin: You must login or register to view this content.

Credits: xSonoro for the coding template
Bad Luck Brian (me :fa: ) for the huds

Usage:

Alright first, in your ps3 Connection make sure it looks like this:
    
PS3.Connect();
PS3.Attach();
Hud.Enable_Cacher(); //THIS IS IMPORTANT


Now to cache an huds elem you will use it like this:
    
Usage ICON: public static void StoreIcon(uint elemIndex, decimal client, int shader, int width, int height, float x, float y, uint align, float sort, int r, int g, int b, int a)

Usage TEXT: public static void StoreTextElem(uint elemIndex, int client, string Text, int font, float fontScale, int x, int y, uint align, float sort, int r, int g, int b, int a, int r1, int g1, int b1, int a1)

ICON: Hud.StoreIcon((uint)10, HostID, (int)1, (int)400, (int)1000, (int)340, (int)240, 0, 0, (int)98, (int)58, (int)218, (int)140);


TEXT: Hud.StoreTextElem((uint)42, 0, "This is a string", (int)3, (float)2, (int)340, (int)120, 0, 0, (int)255, (int)255, (int)255, (int)255, (int)100, (int)100, (int)100, (int)255);



Now to activate an index(show it):

TYPE 0 = invisible
TYPE 1 = TEXT
Type 4 = ICON

Exemple: ActivateIndex(10, 4);

this will activate the index 10 in the huds elements and show it as an ICON

ActivateIndex(11, 1);

this will activate the index 11 in the huds elements and show it as a TEXT

ActivateIndex(11, 0);
this will hide the index 11


Enjoy Smile :wub:
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The following 10 users say thank you to Bad Luck Kevin for this useful post:

BRIZZEL, Harry, HonuCinema, INSAN3LY_D34TH, ItsMagiicsz, Mango_Knife, SC58, ThePaaqoHD, worrorfight
11-14-2013, 02:26 PM #2
Originally posted by Bad
NOTE: You MUST put your own ps3tmapi_net.dll in the same folder with the Designer !!


DESIGNER

NOTE: The 'Save It' Button will save the current huds as a function ready to be used by my huds elements functions Winky Winky

You must login or register to view this content.

Download: You must login or register to view this content.

Virus scan: You must login or register to view this content.

Source: You must login or register to view this content.


HUDS ELEMENTS

Hi everyone here is the fixed version of my huds elements for Ghosts 1.03, quote me when 1.04 will be out Smile

Pastebin: You must login or register to view this content.

Credits: xSonoro for the coding template
Bad Luck Brian (me :fa: ) for the huds

Usage:

Alright first, in your ps3 Connection make sure it looks like this:
    
PS3.Connect();
PS3.Attach();
Hud.Enable_Cacher(); //THIS IS IMPORTANT


Now to cache an huds elem you will use it like this:
    
Usage ICON: public static void StoreIcon(uint elemIndex, decimal client, int shader, int width, int height, float x, float y, uint align, float sort, int r, int g, int b, int a)

Usage TEXT: public static void StoreTextElem(uint elemIndex, int client, string Text, int font, float fontScale, int x, int y, uint align, float sort, int r, int g, int b, int a, int r1, int g1, int b1, int a1)

ICON: Hud.StoreIcon((uint)10, HostID, (int)1, (int)400, (int)1000, (int)340, (int)240, 0, 0, (int)98, (int)58, (int)218, (int)140);


TEXT: Hud.StoreTextElem((uint)42, 0, "This is a string", (int)3, (float)2, (int)340, (int)120, 0, 0, (int)255, (int)255, (int)255, (int)255, (int)100, (int)100, (int)100, (int)255);



Now to activate an index(show it):

TYPE 0 = invisible
TYPE 1 = TEXT
Type 4 = ICON

Exemple: ActivateIndex(10, 4);

this will activate the index 10 in the huds elements and show it as an ICON

ActivateIndex(11, 1);

this will activate the index 11 in the huds elements and show it as a TEXT

ActivateIndex(11, 0);
this will hide the index 11


Enjoy Smile :wub:


clientOffset = 0xA8 not clientOffset = 0x10
11-14-2013, 02:33 PM #3
ekm
Error… Cat invasion!
What is this used for ?
11-14-2013, 02:43 PM #4
Originally posted by ekm View Post
What is this used for ?


This is used to make a call of duty ghosts hud elments menu.. have you ever seen Reloaded v1?

Its like that on ghosts and for all clients.
11-25-2013, 12:22 AM #5
I get an error with thread can someone help?
11-25-2013, 01:31 AM #6
Excellent release man!
11-25-2013, 01:32 AM #7
Originally posted by xXItsTylerXx View Post
This is used to make a call of duty ghosts hud elments menu.. have you ever seen Reloaded v1?

Its like that on ghosts and for all clients.


That doesn't look that bad either, good work!
11-25-2013, 01:38 AM #8
Sure makes making menus easy. Thanks, brotaco
11-25-2013, 04:07 PM #9
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by Bad
NOTE: You MUST put your own ps3tmapi_net.dll in the same folder with the Designer !!


DESIGNER

NOTE: The 'Save It' Button will save the current huds as a function ready to be used by my huds elements functions Winky Winky

You must login or register to view this content.

Download: You must login or register to view this content.

Virus scan: You must login or register to view this content.

Source: You must login or register to view this content.


HUDS ELEMENTS

Hi everyone here is the fixed version of my huds elements for Ghosts 1.03, quote me when 1.04 will be out Smile

Pastebin: You must login or register to view this content.

Credits: xSonoro for the coding template
Bad Luck Brian (me :fa: ) for the huds

Usage:

Alright first, in your ps3 Connection make sure it looks like this:
    
PS3.Connect();
PS3.Attach();
Hud.Enable_Cacher(); //THIS IS IMPORTANT


Now to cache an huds elem you will use it like this:
    
Usage ICON: public static void StoreIcon(uint elemIndex, decimal client, int shader, int width, int height, float x, float y, uint align, float sort, int r, int g, int b, int a)

Usage TEXT: public static void StoreTextElem(uint elemIndex, int client, string Text, int font, float fontScale, int x, int y, uint align, float sort, int r, int g, int b, int a, int r1, int g1, int b1, int a1)

ICON: Hud.StoreIcon((uint)10, HostID, (int)1, (int)400, (int)1000, (int)340, (int)240, 0, 0, (int)98, (int)58, (int)218, (int)140);


TEXT: Hud.StoreTextElem((uint)42, 0, "This is a string", (int)3, (float)2, (int)340, (int)120, 0, 0, (int)255, (int)255, (int)255, (int)255, (int)100, (int)100, (int)100, (int)255);



Now to activate an index(show it):

TYPE 0 = invisible
TYPE 1 = TEXT
Type 4 = ICON

Exemple: ActivateIndex(10, 4);

this will activate the index 10 in the huds elements and show it as an ICON

ActivateIndex(11, 1);

this will activate the index 11 in the huds elements and show it as a TEXT

ActivateIndex(11, 0);
this will hide the index 11


Enjoy Smile :wub:


Please update for 1.04
11-25-2013, 05:16 PM #10
Originally posted by D34TH View Post
Please update for 1.04

Will do tonight and i will make a video tutorial on how to update them for the next updates Smile

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