Originally posted by TheRebugHacker
Dont listen to these retards here is the offsets/values:
byte[] nocli = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEae, nocli);
byte[] nocli1 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174EF2E, nocli1);
byte[] nocli2 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174EFAE, nocli2);
byte[] nocli3 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F02E, nocli3);
byte[] nocli4 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F0AE, nocli4);
byte[] nocli5 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F12E, nocli5);
byte[] noclip = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEaf, noclip);
byte[] noc = new byte[] { 0x1f }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEb4, noc);
Thanks but that's the thing I don't know how to enter in those values and what do I put for the offset?