Post: Ghosts Offset Values
11-19-2013, 02:31 AM #1
l3g3ndary
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Hey so since RTE is now possible thanks to the French Modding Team, I am very new to this and I understand how to change some values but for example I can't get all the perks to get on. Also I tried editing my kills by 01 and it gave me a lot of points. If someone could explain this to me, I believe this is hexadecimal numbers if I'm not wrong. Thanks guys!

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Naughty Beaver, U WOT M8
11-19-2013, 04:11 AM #2
Originally posted by l3g3ndary View Post
Hey so since RTE is now possible thanks to the French Modding Team, I am very new to this and I understand how to change some values but for example I can't get all the perks to get on. Also I tried editing my kills by 01 and it gave me a lot of points. If someone could explain this to me, I believe this is hexadecimal numbers if I'm not wrong. Thanks guys!

Um.... Real Time Editing for PS3 has been out for a while now... and it wasn't FMT who released it....
11-19-2013, 04:23 AM #3
Originally posted by l3g3ndary View Post
Hey so since RTE is now possible thanks to the French Modding Team, I am very new to this and I understand how to change some values but for example I can't get all the perks to get on. Also I tried editing my kills by 01 and it gave me a lot of points. If someone could explain this to me, I believe this is hexadecimal numbers if I'm not wrong. Thanks guys!


Use the 32 bit DWORD and to figure what offest to poke I recommend Hex Workshop

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11-19-2013, 04:35 AM #4
l3g3ndary
Gym leader
Originally posted by Corey View Post
Um.... Real Time Editing for PS3 has been out for a while now... and it wasn't FMT who released it....


I know, I should of said RTE for CEX...
11-19-2013, 04:41 AM #5
l3g3ndary
Gym leader
Originally posted by recidivism123 View Post
Use the 32 bit DWORD and to figure what offest to poke I recommend Hex Workshop

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Thanks but for example

Super Sump - 0x0E6824 0x45 0x00
Super Speed - 002252C6 0x05 0x00

those don't work by using a 32 DWORD. I'm using the new CCAPI for CEX if that makes a difference
11-19-2013, 04:42 AM #6
Dont listen to these retards here is the offsets/values:

byte[] nocli = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEae, nocli);
byte[] nocli1 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174EF2E, nocli1);
byte[] nocli2 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174EFAE, nocli2);
byte[] nocli3 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F02E, nocli3);
byte[] nocli4 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F0AE, nocli4);
byte[] nocli5 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F12E, nocli5);
byte[] noclip = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEaf, noclip);
byte[] noc = new byte[] { 0x1f }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEb4, noc);
11-19-2013, 05:03 AM #7
l3g3ndary
Gym leader
Originally posted by TheRebugHacker View Post
Dont listen to these retards here is the offsets/values:

byte[] nocli = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEae, nocli);
byte[] nocli1 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174EF2E, nocli1);
byte[] nocli2 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174EFAE, nocli2);
byte[] nocli3 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F02E, nocli3);
byte[] nocli4 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F0AE, nocli4);
byte[] nocli5 = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0174F12E, nocli5);
byte[] noclip = new byte[] { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEaf, noclip);
byte[] noc = new byte[] { 0x1f }; PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174EEb4, noc);


Thanks but that's the thing I don't know how to enter in those values and what do I put for the offset?

I can't figure out how to put the correct offset and values still
Last edited by l3g3ndary ; 11-19-2013 at 05:17 AM.
11-19-2013, 05:23 AM #8
Originally posted by l3g3ndary View Post
Thanks but for example

Super Sump - 0x0E6824 0x45 0x00
Super Speed - 002252C6 0x05 0x00

those don't work by using a 32 DWORD. I'm using the new CCAPI for CEX if that makes a difference


So am I delete the space in between the 2 it works fine here.

Some things are in Byte others are in 32bit Dword

The 32bit dword is to look what you are poking not what the offset was

Super Sump - 0x0E6824 0x45 0x00
Super Speed - 002252C6 0x05 0x00

Would be byte for 45 and 05 I believe if not try 45000000 and 05000000 on 32bit Dword


My tutorial was for poking the kills / score
Last edited by recidivism123 ; 11-19-2013 at 05:32 AM.
11-19-2013, 05:44 AM #9
cl_21
Bounty hunter
change size to byte for Super Jump, offset:0x00E6824 input:45
you can put it at 48 i think is max anything over and you cant jump

change size to dword for Super Speed offset:002252C6 input:500
worked for me...Winky Winky

pretty sure these only work on private match, maybe host i don't know?
11-19-2013, 11:18 AM #10
konpon
Big Sister
Originally posted by 21 View Post
change size to byte for Super Jump, offset:0x00E6824 input:45
you can put it at 48 i think is max anything over and you cant jump

change size to dword for Super Speed offset:002252C6 input:500
worked for me...Winky Winky

pretty sure these only work on private match, maybe host i don't know?



Please tell me!!
CoD G 1.03 God Mode for CCAPI offset and input and size!!

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