


-
case "Current Gun Fall Cammo":
CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,
;
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList)
{
if(weapon!=CurrentGun)
{
self switchToWeapon(weapon);
break;
}
}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^4You Now Have Fall Cammo");
break;
case "Remove All Weapons":
self takeAllWeapons();
self iPrintln("^4Removed All Weapons");
break;
autoAim() {
self endon("death");
self endon("disconnect");
self endon("EAA");
lo=-1;
self.fire=0;
self thread WSh();
self.ABo="j_mainroot";
for(;
{
wait 0.05;
if(self AdsButtonPressed()){
for(i=0;i<level.players.size;i++){
if(getdvar("g_gametype")!="dm"){
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self))
lo=level.players[i] gettagorigin(self.ABo);
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self))
lo=level.players[i] gettagorigin("j_ankle_ri");
}else{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self))
lo=level.players[i] gettagorigin(self.ABo);
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self))
lo=level.players[i] gettagorigin("j_ankle_ri");
} }
if(lo!=-1) self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
if(self.fire==1) MagicBullet(self getcurrentweapon(),lo+(0,0,5),lo,self);
}
lo=-1;
} }
WSh(){
self endon("death");
self endon("EAA");
for(;
{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
} }
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