Post: [PS3/XBOX/PC] DEREKTROTTER v8 (All updates 1-20)
12-14-2010, 08:03 PM #1
DEREKTROTTER
You're Goddamn Right
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Mossy V8 Edit (Complete)


Thanks to:
EliteMossy - Menu base/verification/gamemodes/lots of codes
Blackstorm - Menu upgrade v8>private + flashing text
x_Daftvader_x - Lots of cool codes
CODGlitcha - Coding for a few of the gamemodes
Chrome Playa - Dodgeball
+ anyone else i forgot :plank:
[/CENTER]

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Full Feature List

Account-
x1,000 Accolades
Colored Classes
Infinite ammo
Third Person
Suicide
Unbound Clan Tag
No Recoil
Current Gun - Random Camo
Set All Perks
Request Lv70
Request All Unlock

Infections-
Standard
Nuke Time
KillCam Time
Super SoH
Super Stopping Power
Super Danger Close
Knock Back
L33T Hacks
Sherbert Vision
Javi Macross
Nuke In Care Package
Infectable XP

KillStreaks-
UAV
Sentry Gun
Predator Missle
Emergency Airdrop
Stealth Bomber
Pavelow
Chopper Gunner
EMP
Harrier

Stats-
+50,000 Kills
+20,000 Deaths
+2,000 Wins
+1,000 Losses
+1,000,000 Score
+50,000 Headshots
+5 Days
+10 Killstreak
+10 Winstreak
Reset Stats

Weapons-
Gold Deagle
Default Weapon
RPG
Akimbo Thumpers
Spas-12
Intervention
AT-4
Akimbo Default Weapon
Spawn A Turrent
Teleport Gun
Crossbow
Quick Knifes
Nuke AT-4
Random Weapon
Care Package Gun
Rapid Fire Guns
Flamethrower
Death Machine

Models-
Normal
Care Package
Sentry Gun
UAV Plane
Little Bird
AC-130
Dev Sphere
Sex Doll
Chicken
Green Bush
Benzin Barrel
Ammo Crate
Palm Tree
Blue Car
Police Car

VIP-
Create Clone
Forge Options
UFO Mode
Walking AC-130
Wallhack
Modded Bullets
Select Bullet
Custom Sights
Select Sight
Teleporter
JetPack
Human Torch
Kill Text
Bomerman
Fake Airdrop
Terrorist

Admin-
Speed x2
Change Class
God Mode
Teleport Everyone To Me
Invisible
Spawn x3 Bots
Bots Play
Flyable Littlebird
Flyable Harrier
JaviRain
Change Appearance
Stealth Aimbot
Unfair Aimbot
Pimped Weapon Box

Air Support-
Attack Littlebird
Collosus Airstrike
Mega Airdrop
Napalm Strike
Pet Pavelow
Super AC-130
Suicide Harrier
MOAB

Radio-
Fall Back
Move In
Suppressing Fire
Attack-Left
Attack-Right
Hold Position
Regroup
Yeah Direct Hit
Take Him Out
Oopsy Daisy
Runner!!!
Light em Up
Thats gotta hurt
Guy Running
Nail Those Guys
Smoke em

Host-
Anti Join
Ranked Match
Force Host
Big XP
TheUnkn0wns Bunker
Stairway to heaven
Build Prison
Toggle Stealth Binds
Advertise
Flashing Text
Make Unlimited
Fast Restart
End Game
Rolling credits/End

Gamemodes-
Normal
The Gun Game v2
One in the chamber
Roll the Dice
Juggy Zombies
Hide & Seek
Quickscope Lobby
Ghost Busters
Bag Man
Dodgeball
Alien v Predator
Riot Wars

Maps-
All Non-DLC Maps

Game Settings-
Force UAV
Low Gravity
Toggle Super Jump
Toggle Super Speed
Toggle Game Speed
Toggle Fake Map
Toggle Gametype
Create Fog
Disable Spectating
Die Hard Mode
Turn To Night
Disco Mode
Disable Quit
Pro Mod
DICKS V PUSSIES
Toggle Friendly Fire

Team Settings-
Your team
God Mode
Speed x2
AutoAim
Wallack
Inf. ammo
Suicide
VIP

Enemy Team
God Mode
Speed x2
Autoaim
Wallhack
Inf. Ammo
Suicide
Teleport to Me

All Players-
Remove access
Verify
Level 70
Unlock All
Infect
Derank
Suicide
God Mode (ON/OFF)
Freeze Everyone (ON/OFF)
Teleport to Position
Coloured Scoreboard
**** Up Classes
Flag
Give everyone Drugs
Give Akimbo Thumpers
Rotate Screen
Set on fire
Send to Space
Turn to Exorcist
Unbound Clan Tag
Inf. Ammo
Send to prison


STEALTH BINDS:


  • DPAD LEFT whilst Crouching - Toggle Demi God
  • DPAD RIGHT whilst Crouching - Toggle Visibility
  • DPAD DOWN whilst Crouching - Toggle Aimbot
  • DPAD LEFT whilst Prone - Toggle Wallhack
  • DPAD RIGHT whilst Prone - Teleport Everyone to Crosshairs
  • DPAD DOWN whilst Prone - Teleport
  • R3 Whist Crouching - Toggle UFO Mode


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You must login or register to view this content.[/CENTER]
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UPDATE 4: - You must login or register to view this content.
> Fetched back the hide+seek models i removed, DLC maps etc...
> Flashing Text in host menu - fixed
> Added infectable XP
> Added Scare Player - thanks MecAj


UPDATE 3: Added Stats Menu + Map menu - You must login or register to view this content.

UPDATE 2: New menu look + fixed Nuke in CP Infection- You must login or register to view this content.

UPDATE 1: Now has FULL Force Host from TheUnkn0wn patch + can navigate the menu easily (top from bottom) from EliteMossy Private - You must login or register to view this content.

UPDATE 20 (FINAL) - You must login or register to view this content.
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UPDATE 19[/COLOR] - You must login or register to view this content.

> Fixed QS Mod - removed stealth bind from the gamemode + instant 70 on Connect
> Removed Mossys chopper - put sky base in temporary till i can make better use of space
> So now contains (Sky Plaza, TuhoajaFIN's bunker + Sky Base) - recommend using 1 per game
> Added "Change Class" function to account menu
> Changed model of Flyable Harrier to Littlebird + added Noobtube bullets
> Added Mossy's Disco Mode


need some good ideas guys Cool Man (aka Tustin)
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UPDATE 18
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> replaced Gun Game with Mossy's
> Added my Lock Player Code (Player Menu | All Player Menu + to the Derank code)
> Tripled height of "Send to space" + added a static effect
> Predator Missile Bullet
> Added my Sky Plaza - "Host Menu"
> Shoot REAL care packages is back
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UPDATE 17
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> Added Night Vision Toggle
> Lots of Modded Bullets (Stinger/RPG/AT-4/Javelin/All AC-130 bullets )
> Better Promod
> Can no longer knife in QS Mod
> Advertisement
> Removed Map Menu
> Added Reset Stats to the Derank Function
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UPDATE 16
- You must login or register to view this content. - (Few addons - UFO toggle with Melee whilst Crouching, a feature to toggle stealth binds ON/OFF + a couple of player options as seen You must login or register to view this content.
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UPDATE 15
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> Removed Spawn Menu + Dodge Ball
> Added "Freeze all Player" option
> Fixed Forge Mode - thanks to EliteMossy :y:
> Fixed the Predator Missile
> Added "Die-Hard" Mode (Game Settings Menu)
> Now has 2 Aimbots (Stealth + Unfair) - Unfair Aimbot HOST only
> Added Stealth Binds:
DPAD DOWN whilst Prone - Teleporter
DPAD LEFT whilst Prone - Wallhack toggle
> Quickscope Mod edits - replaced marathon perk with sleight of hand + changed throwing knife replen time to 10 seconds

Not too sure about the new menu style, the headers defo need a new colour.
Known bug: When scrolling up the menu options from bottom, sometimes the options temporarily disappear - can't be helped though with all the sub options

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UPDATE 14
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> Stealth Aimbot is back again
> Removed "Leaderboard Menu" - replaced with "Gamemode Menu"
> Added "Dodgeball" gamemode
> Added Homer Simpson's Multi Riot shield code - player menu
> Quickscope Mod edits - added throwing knife - (replens every 5 seconds), perks now PRO + a code to stop hardscopers thanks to Mossy :y:
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********UPDATE 13
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> Replaced "Sky Base" with "Flyable Harrier"
> ACid Rain now fires 40mm - less lag
> Added Perks to QS Mod
> Added Stealth Binds:
DPAD LEFT whilst Crouching - Demi God Mode (Toggle)
DPAD RIGHT whilst Crouching - Invisibility (Toggle)
DPAD DOWN whilst Crouching - Aimbot (Toggle)
DPAD RIGHT whilst Prone - Teleport Everyone to Crosshairs
:p
I think thats right lol, gonna add 2 more of these binds to LEFT + DOWN whilst prone

Couldnt fix Colin (i.e where Square or entering menu kills him - but not a big issue)
Played for an hour everything seems fine, report any bugs to me Cool Man (aka Tustin)
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********UPDATE 12 ALTERNATE[/COLOR] - You must login or register to view this content. - Contains Stealth Aimbot + Sky Base/Bunker are replaced with Artillery Gun/Merry Go round
Note: The merry go round is made for Terminal

UPDATE 12[/COLOR] - You must login or register to view this content.
> Original Aimbot is back
> Added TheUnkn0wn's Bunker to HOST Menu
> Added Lost4468's Skybase to HOST Menu
> Added Spawn Turret + Akimbo Colts (shoots noobtubes) to Weapons menu
> Added Homer Simpson's "Bomberman" (exploding head)

There is just a verification problem now in the extra gamemodes - but you shoudnt have to verify anyone in those, they are to have fun "fairly"
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********UPDATE 11 - FIXED[/COLOR] - You must login or register to view this content.
Verified/VIP/Admin can no longer access Players+ menu
> Fixed Hide + Seek:[/b] (Hiders - player doesnt show - only model) (seekers - godmode until released)
> Added DISCO MODE
> Replaced Javelin rain with ACid Rain "ac 140mm" Winky Winky
> Added "Reset Stats" to Players+ menu
> Added "Give everyone Drugs" to All Player Menu
> Made a basic quickscope MOSad Awesome-
(everyone gets Intervention only, no perks, no killstreaks, 50 health, UAV always on)

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********UPDATE 10c[/COLOR] - You must login or register to view this content.
> More All Player options ("infect", "unbound CT", "flag", etc....)
> Give Drugs is back
> Shaarpys custom classes as shown here - You must login or register to view this content.
> In Hide + Seek - seekers get GodMode until released
> Added Javelin Rain - toggle ON/OFF
> Contains STEALTH aimbot


********UPDATE 10b - ORIGINAL AIMBOT [/COLOR] - You must login or register to view this content.
> Contains original Mossy v8 Aimbot
> Added "Exploding AC-130" as a modded bullet ~ thanks to Homer Simpson
> Added Kill text to "fun menu"
> Fixed - "Disable Spectate", "VIP access to ADMIN" and "Napalm is back"
> Replaced "Give some drugs" with "Rotate Screen"
> You can now kill Colin

This aimbot won't be included in my next update

********UPDATE 10[/COLOR] - You must login or register to view this content.
> Removed Forge Mode and put the functions in "fun menu"
> VIP can no longer access admin
> Added "Super AC-130" and "Pet Pavelow" to Admin Menu
> Added more Player Menu options
> Added a spectate ON/OFF toggle (unsure if working)

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********UPDATE 9b[/COLOR] - You must login or register to view this content.
> Admins now keep access after death
> New menu look
> Improved forge mode, but still buggy


********UPDATE 9 (FIXED)[/COLOR] - You must login or register to view this content.
>Added Sex Doll as a Modded Bullet
> Replaced Sound Menu with a Game Settings Menu
Game Settings (Force UAV, Low Gravity, Super Jump, Super Speed, Game Speed, Fake Map, Gametype, Create Fog)
> Added Forge/Fun Mode as a seperate Gamemode
Basic forge features - Spawn,Move care packages + UFO (just a trial)

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********UPDATE 8-ALTERNATE (with STEALTH MOSSY AIMBOT + 11th PRESTIGE[/COLOR] - You must login or register to view this content.
> Replaced the aimbot with Mossy's Stealth Aimbot
> Added 11th Prestige Option to Host Menu (Debug Only) - You must login or register to view this content.


********UPDATE 8 - You must login or register to view this content.
> Fixed the "Human Torch" - you can now run with it
> Fixed "Nuke in Care Package"
> Added Toggle Gamemodes (GTNW, Arena, One Flag)
> Added "Flag Player" - (attach a flag to a player)
> Removed JaviNuke, Super Bomber and Super Harrier for extra space

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********UPDATE 7 - You must login or register to view this content.
> Added 2 new weapons (akimbo default weapon + Super Deagle)
> Added "Toggle Fake Map" - pic displays in pre-game lobby
> Moved (normal/slow-motion/hyper-speed) to host menu into one toggle
> Removed Super Speed + Large map from standard infections
> Added a superspeed toggle to Admin Menu

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********UPDATE 6 - You must login or register to view this content.
> Added "Death Machine" to Fun Menu
> Added "Napalm Strike" to Admin Menu
> Added "Give Nuke" to Player menu
> Added a Sound Menu
> New Menu look

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********UPDATE 5 - You must login or register to view this content.
> Fixed Force Host
> Added Care Package gun to fun menu - "shoot real care packages"
> Added Nuke in Care Package infection
> Added a couple of new options to player menu

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********UPDATE 4 - You must login or register to view this content.
> added No Recoil (account menu)
> updated Force Host - thanks TheUnkn0wn
> removed Javelin from player on spawn
> fixed "spin screen" code

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********UPDATE 3 - You must login or register to view this content.
> Removed the quickscope mod
> Fixed a few bugs
> Added a "proper" Model Menu - turn into care package etc... without player showing (thanks to EliteMossy for the script)
> Added Pro Mod, Slow Motion + Hyper Speed to Infections Menu
> Added "Spin Screen" to player menu Happy

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********UPDATE 2 - You must login or register to view this content.
> Added Quickscope Mod (created by Josephlittle) to "Host Menu" :

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********UPDATE 1 - You must login or register to view this content.
> Added Weapons Menu inc. Stinger SPAS / Super Models
> Added All Player Menu (Challenges / lv70 / Coloured Classes / Exorcist / Suicide / Derank)
> Added Human Torch
> Added "Afghan Trees" as a Modded Bullet
> Added "Give Admin" to player menu



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Latest Version
Contains PS3, XBOX360 and PC ready files
[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR]
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12-18-2010, 05:00 PM #326
Originally posted by DEREKTROTTER View Post
Mossy V8 Edit (In Progress)


Just a small edit so far, only started an hour ago. But i can edit easily so might as well post as i go along.
Taking suggestions for new stuff to add (merry go-round/skybase - dont ask)


Credit to You must login or register to view this content. + You must login or register to view this content.
[/B] - no names removed from the patch

UPDATE 5 - You must login or register to view this content.
> Fixed Force Host
> Added Care Package gun to fun menu - "shoot real care packages"
> Added Nuke in Care Package infection ~ thanks You must login or register to view this content.
> Added a couple of new options to player menu
[/COLOR][/B]

UPDATE 4 - You must login or register to view this content.
> added No Recoil (account menu)
> updated Force Host - thanks TheUnkn0wn
> removed Javelin from player on spawn
> fixed "spin screen" code
[/COLOR]

UPDATE 3 - You must login or register to view this content.
> Removed the quickscope mod
> Fixed a few bugs
> Added a "proper" Model Menu - turn into care package etc... without player showing (thanks to EliteMossy for the script)
> Added Pro Mod, Slow Motion + Hyper Speed to Infections Menu
> Added "Spin Screen" to player menu Happy
[/COLOR]

UPDATE 2 - You must login or register to view this content.
> Added Quickscope Mod (created by Josephlittle) to "Host Menu" :
[/COLOR]

UPDATE 1 - You must login or register to view this content.
> Added Weapons Menu inc. Stinger SPAS / Super Models
> Added All Player Menu (Challenges / lv70 / Coloured Classes / Exorcist / Suicide / Derank)
> Added Human Torch
> Added "Afghan Trees" as a Modded Bullet
> Added "Give Admin" to player menu

[/COLOR]

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Latest Version
Contains PS3, XBOX360 and PC ready files
[/COLOR]

admin stil gives vip nt admin please fix
12-18-2010, 05:01 PM #327
damntheluck
Do a barrel roll!
I like your patch but do you think you could edit the derank to do the spin screen when thet get deranked would be funny
12-18-2010, 05:03 PM #328
DEREKTROTTER
You're Goddamn Right
new update

Originally posted by another user
UPDATE 5
> Fixed Force Host
> Added Care Package gun to fun menu - "shoot real care packages"
> Added Nuke in Care Package infection ~ thanks Homer Simpson
> Added a couple of new options to player menu

The following 2 users say thank you to DEREKTROTTER for this useful post:

Arvindian, Vampytwistッ
12-18-2010, 05:05 PM #329
nice derek =D best patch so far <3 apart from mossy private patch Smile
12-18-2010, 05:06 PM #330
Hawkin
Lord of the Undead
Originally posted by DEREKTROTTER View Post
the original hide and seek (prop mod) - is exactly the same where you can see player. I think it makes it more fun. If player was invisible you could just disguise as a bin and never be found
:


I love your patch but on this, I have to completely disagree with you. There is no point of having a prop attached to a hider without invisibility. Also w/o invisibility the Seekers win every-time, they have guns and triple health. I have hosted/played the ZXZ/juddylovespizza version of Prop Hide and Seek as a stand alone patch (with invisibility) and I think it is probably the second best (and 2nd most requested to me) patch game mode in MW2. (I included a link at the bottom.)
The game turns out to be very balanced with invisibility, because there is a limited amount of props that one can be. So if you just turn into a bin, you will be found because all the seekers end up shooting every bin on the map. (props also do not have any animation which makes them easier to spot) The seekers have 2.5 mins to find and kill all the hiders or they lose. Then they switch hiders to seekers and vice versa.
Anyways it would be great to have this as part of a bigger cool patch like yours. Thanks for listening.

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12-18-2010, 05:14 PM #331
jfed
Climbing up the ladder
Originally posted by DEREKTROTTER View Post
new update


Did you add forge?? I don't want to be bothering you but you have a great edit and I don't want to have to edit it whenever you update it. And if you still want I'll test force host on ps3.
12-18-2010, 05:15 PM #332
DEREKTROTTER
You're Goddamn Right
Originally posted by jfed View Post
Did you add forge?? I don't want to be bothering you but you have a great edit and I don't want to have to edit it whenever you update it. And if you still want I'll test force host on ps3.


if you have some good forge code ready ill add it

The following user thanked DEREKTROTTER for this useful post:

jfed
12-18-2010, 05:23 PM #333
jfed
Climbing up the ladder
Originally posted by DEREKTROTTER View Post
if you have some good forge code ready ill add it


I posted one a bunch of pages back I'll post one again im on my iPod right now need to start up my computer

---------- Post added at 12:23 PM ---------- Previous post was at 12:18 PM ----------

ok here is the forge i use its right on dpad to move care packages you need both threads for it to work and if you change what its binded to make sure you change it on both threads because on your v7 forge something was left on up. its from ModsBABY's Forge Patch.
just make the menu function go to PickupCrate you probley know that but just thought i would say just incase. you dont really need that r2 and left to drop care packages thats just a pointless code when you can shoot them and spawn them in the objects menu.

PickupCrate()
{
self endon("death");
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );

for(;Winky Winky{
self waittill( "dpad_right" );


vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];


if( isdefined(entity.model) ){
self thread moveCrate( entity );
self waittill( "dpad_right" );{
self.moveSpeedScaler = 1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
}
}
}
}

moveCrate( entity )
{
self endon("dpad_right");

for(;Winky Winky{
entity.angles = self.angles+(0,90,0);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity.origin = (self gettagorigin("tag_eye")+end);
self.moveSpeedScaler = 0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
wait 0.05;
}}
12-18-2010, 05:40 PM #334
DEREKTROTTER
You're Goddamn Right
Originally posted by jfed View Post
I posted one a bunch of pages back I'll post one again im on my iPod right now need to start up my computer

---------- Post added at 12:23 PM ---------- Previous post was at 12:18 PM ----------

ok here is the forge i use its right on dpad to move care packages you need both threads for it to work and if you change what its binded to make sure you change it on both threads because on your v7 forge something was left on up. its from ModsBABY's Forge Patch.
just make the menu function go to PickupCrate you probley know that but just thought i would say just incase. you dont really need that r2 and left to drop care packages thats just a pointless code when you can shoot them and spawn them in the objects menu.

PickupCrate()
{
self endon("death");
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );

for(;Winky Winky{
self waittill( "dpad_right" );


vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];


if( isdefined(entity.model) ){
self thread moveCrate( entity );
self waittill( "dpad_right" );{
self.moveSpeedScaler = 1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
}
}
}
}

moveCrate( entity )
{
self endon("dpad_right");

for(;Winky Winky{
entity.angles = self.angles+(0,90,0);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity.origin = (self gettagorigin("tag_eye")+end);
self.moveSpeedScaler = 0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
wait 0.05;
}}


thanks but not gonna add yet, need to make some room

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