Post: [PS3/XBOX/PC] DEREKTROTTER v8 (All updates 1-20)
12-14-2010, 08:03 PM #1
DEREKTROTTER
You're Goddamn Right
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Mossy V8 Edit (Complete)


Thanks to:
EliteMossy - Menu base/verification/gamemodes/lots of codes
Blackstorm - Menu upgrade v8>private + flashing text
x_Daftvader_x - Lots of cool codes
CODGlitcha - Coding for a few of the gamemodes
Chrome Playa - Dodgeball
+ anyone else i forgot :plank:
[/CENTER]

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Full Feature List

Account-
x1,000 Accolades
Colored Classes
Infinite ammo
Third Person
Suicide
Unbound Clan Tag
No Recoil
Current Gun - Random Camo
Set All Perks
Request Lv70
Request All Unlock

Infections-
Standard
Nuke Time
KillCam Time
Super SoH
Super Stopping Power
Super Danger Close
Knock Back
L33T Hacks
Sherbert Vision
Javi Macross
Nuke In Care Package
Infectable XP

KillStreaks-
UAV
Sentry Gun
Predator Missle
Emergency Airdrop
Stealth Bomber
Pavelow
Chopper Gunner
EMP
Harrier

Stats-
+50,000 Kills
+20,000 Deaths
+2,000 Wins
+1,000 Losses
+1,000,000 Score
+50,000 Headshots
+5 Days
+10 Killstreak
+10 Winstreak
Reset Stats

Weapons-
Gold Deagle
Default Weapon
RPG
Akimbo Thumpers
Spas-12
Intervention
AT-4
Akimbo Default Weapon
Spawn A Turrent
Teleport Gun
Crossbow
Quick Knifes
Nuke AT-4
Random Weapon
Care Package Gun
Rapid Fire Guns
Flamethrower
Death Machine

Models-
Normal
Care Package
Sentry Gun
UAV Plane
Little Bird
AC-130
Dev Sphere
Sex Doll
Chicken
Green Bush
Benzin Barrel
Ammo Crate
Palm Tree
Blue Car
Police Car

VIP-
Create Clone
Forge Options
UFO Mode
Walking AC-130
Wallhack
Modded Bullets
Select Bullet
Custom Sights
Select Sight
Teleporter
JetPack
Human Torch
Kill Text
Bomerman
Fake Airdrop
Terrorist

Admin-
Speed x2
Change Class
God Mode
Teleport Everyone To Me
Invisible
Spawn x3 Bots
Bots Play
Flyable Littlebird
Flyable Harrier
JaviRain
Change Appearance
Stealth Aimbot
Unfair Aimbot
Pimped Weapon Box

Air Support-
Attack Littlebird
Collosus Airstrike
Mega Airdrop
Napalm Strike
Pet Pavelow
Super AC-130
Suicide Harrier
MOAB

Radio-
Fall Back
Move In
Suppressing Fire
Attack-Left
Attack-Right
Hold Position
Regroup
Yeah Direct Hit
Take Him Out
Oopsy Daisy
Runner!!!
Light em Up
Thats gotta hurt
Guy Running
Nail Those Guys
Smoke em

Host-
Anti Join
Ranked Match
Force Host
Big XP
TheUnkn0wns Bunker
Stairway to heaven
Build Prison
Toggle Stealth Binds
Advertise
Flashing Text
Make Unlimited
Fast Restart
End Game
Rolling credits/End

Gamemodes-
Normal
The Gun Game v2
One in the chamber
Roll the Dice
Juggy Zombies
Hide & Seek
Quickscope Lobby
Ghost Busters
Bag Man
Dodgeball
Alien v Predator
Riot Wars

Maps-
All Non-DLC Maps

Game Settings-
Force UAV
Low Gravity
Toggle Super Jump
Toggle Super Speed
Toggle Game Speed
Toggle Fake Map
Toggle Gametype
Create Fog
Disable Spectating
Die Hard Mode
Turn To Night
Disco Mode
Disable Quit
Pro Mod
DICKS V PUSSIES
Toggle Friendly Fire

Team Settings-
Your team
God Mode
Speed x2
AutoAim
Wallack
Inf. ammo
Suicide
VIP

Enemy Team
God Mode
Speed x2
Autoaim
Wallhack
Inf. Ammo
Suicide
Teleport to Me

All Players-
Remove access
Verify
Level 70
Unlock All
Infect
Derank
Suicide
God Mode (ON/OFF)
Freeze Everyone (ON/OFF)
Teleport to Position
Coloured Scoreboard
**** Up Classes
Flag
Give everyone Drugs
Give Akimbo Thumpers
Rotate Screen
Set on fire
Send to Space
Turn to Exorcist
Unbound Clan Tag
Inf. Ammo
Send to prison


STEALTH BINDS:


  • DPAD LEFT whilst Crouching - Toggle Demi God
  • DPAD RIGHT whilst Crouching - Toggle Visibility
  • DPAD DOWN whilst Crouching - Toggle Aimbot
  • DPAD LEFT whilst Prone - Toggle Wallhack
  • DPAD RIGHT whilst Prone - Teleport Everyone to Crosshairs
  • DPAD DOWN whilst Prone - Teleport
  • R3 Whist Crouching - Toggle UFO Mode


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You must login or register to view this content.[/CENTER]
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UPDATE 4: - You must login or register to view this content.
> Fetched back the hide+seek models i removed, DLC maps etc...
> Flashing Text in host menu - fixed
> Added infectable XP
> Added Scare Player - thanks MecAj


UPDATE 3: Added Stats Menu + Map menu - You must login or register to view this content.

UPDATE 2: New menu look + fixed Nuke in CP Infection- You must login or register to view this content.

UPDATE 1: Now has FULL Force Host from TheUnkn0wn patch + can navigate the menu easily (top from bottom) from EliteMossy Private - You must login or register to view this content.

UPDATE 20 (FINAL) - You must login or register to view this content.
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UPDATE 19[/COLOR] - You must login or register to view this content.

> Fixed QS Mod - removed stealth bind from the gamemode + instant 70 on Connect
> Removed Mossys chopper - put sky base in temporary till i can make better use of space
> So now contains (Sky Plaza, TuhoajaFIN's bunker + Sky Base) - recommend using 1 per game
> Added "Change Class" function to account menu
> Changed model of Flyable Harrier to Littlebird + added Noobtube bullets
> Added Mossy's Disco Mode


need some good ideas guys Cool Man (aka Tustin)
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UPDATE 18
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> replaced Gun Game with Mossy's
> Added my Lock Player Code (Player Menu | All Player Menu + to the Derank code)
> Tripled height of "Send to space" + added a static effect
> Predator Missile Bullet
> Added my Sky Plaza - "Host Menu"
> Shoot REAL care packages is back
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UPDATE 17
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> Added Night Vision Toggle
> Lots of Modded Bullets (Stinger/RPG/AT-4/Javelin/All AC-130 bullets )
> Better Promod
> Can no longer knife in QS Mod
> Advertisement
> Removed Map Menu
> Added Reset Stats to the Derank Function
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UPDATE 16
- You must login or register to view this content. - (Few addons - UFO toggle with Melee whilst Crouching, a feature to toggle stealth binds ON/OFF + a couple of player options as seen You must login or register to view this content.
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UPDATE 15
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> Removed Spawn Menu + Dodge Ball
> Added "Freeze all Player" option
> Fixed Forge Mode - thanks to EliteMossy :y:
> Fixed the Predator Missile
> Added "Die-Hard" Mode (Game Settings Menu)
> Now has 2 Aimbots (Stealth + Unfair) - Unfair Aimbot HOST only
> Added Stealth Binds:
DPAD DOWN whilst Prone - Teleporter
DPAD LEFT whilst Prone - Wallhack toggle
> Quickscope Mod edits - replaced marathon perk with sleight of hand + changed throwing knife replen time to 10 seconds

Not too sure about the new menu style, the headers defo need a new colour.
Known bug: When scrolling up the menu options from bottom, sometimes the options temporarily disappear - can't be helped though with all the sub options

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UPDATE 14
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> Stealth Aimbot is back again
> Removed "Leaderboard Menu" - replaced with "Gamemode Menu"
> Added "Dodgeball" gamemode
> Added Homer Simpson's Multi Riot shield code - player menu
> Quickscope Mod edits - added throwing knife - (replens every 5 seconds), perks now PRO + a code to stop hardscopers thanks to Mossy :y:
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********UPDATE 13
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> Replaced "Sky Base" with "Flyable Harrier"
> ACid Rain now fires 40mm - less lag
> Added Perks to QS Mod
> Added Stealth Binds:
DPAD LEFT whilst Crouching - Demi God Mode (Toggle)
DPAD RIGHT whilst Crouching - Invisibility (Toggle)
DPAD DOWN whilst Crouching - Aimbot (Toggle)
DPAD RIGHT whilst Prone - Teleport Everyone to Crosshairs
:p
I think thats right lol, gonna add 2 more of these binds to LEFT + DOWN whilst prone

Couldnt fix Colin (i.e where Square or entering menu kills him - but not a big issue)
Played for an hour everything seems fine, report any bugs to me Cool Man (aka Tustin)
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********UPDATE 12 ALTERNATE[/COLOR] - You must login or register to view this content. - Contains Stealth Aimbot + Sky Base/Bunker are replaced with Artillery Gun/Merry Go round
Note: The merry go round is made for Terminal

UPDATE 12[/COLOR] - You must login or register to view this content.
> Original Aimbot is back
> Added TheUnkn0wn's Bunker to HOST Menu
> Added Lost4468's Skybase to HOST Menu
> Added Spawn Turret + Akimbo Colts (shoots noobtubes) to Weapons menu
> Added Homer Simpson's "Bomberman" (exploding head)

There is just a verification problem now in the extra gamemodes - but you shoudnt have to verify anyone in those, they are to have fun "fairly"
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********UPDATE 11 - FIXED[/COLOR] - You must login or register to view this content.
Verified/VIP/Admin can no longer access Players+ menu
> Fixed Hide + Seek:[/b] (Hiders - player doesnt show - only model) (seekers - godmode until released)
> Added DISCO MODE
> Replaced Javelin rain with ACid Rain "ac 140mm" Winky Winky
> Added "Reset Stats" to Players+ menu
> Added "Give everyone Drugs" to All Player Menu
> Made a basic quickscope MOSad Awesome-
(everyone gets Intervention only, no perks, no killstreaks, 50 health, UAV always on)

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********UPDATE 10c[/COLOR] - You must login or register to view this content.
> More All Player options ("infect", "unbound CT", "flag", etc....)
> Give Drugs is back
> Shaarpys custom classes as shown here - You must login or register to view this content.
> In Hide + Seek - seekers get GodMode until released
> Added Javelin Rain - toggle ON/OFF
> Contains STEALTH aimbot


********UPDATE 10b - ORIGINAL AIMBOT [/COLOR] - You must login or register to view this content.
> Contains original Mossy v8 Aimbot
> Added "Exploding AC-130" as a modded bullet ~ thanks to Homer Simpson
> Added Kill text to "fun menu"
> Fixed - "Disable Spectate", "VIP access to ADMIN" and "Napalm is back"
> Replaced "Give some drugs" with "Rotate Screen"
> You can now kill Colin

This aimbot won't be included in my next update

********UPDATE 10[/COLOR] - You must login or register to view this content.
> Removed Forge Mode and put the functions in "fun menu"
> VIP can no longer access admin
> Added "Super AC-130" and "Pet Pavelow" to Admin Menu
> Added more Player Menu options
> Added a spectate ON/OFF toggle (unsure if working)

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********UPDATE 9b[/COLOR] - You must login or register to view this content.
> Admins now keep access after death
> New menu look
> Improved forge mode, but still buggy


********UPDATE 9 (FIXED)[/COLOR] - You must login or register to view this content.
>Added Sex Doll as a Modded Bullet
> Replaced Sound Menu with a Game Settings Menu
Game Settings (Force UAV, Low Gravity, Super Jump, Super Speed, Game Speed, Fake Map, Gametype, Create Fog)
> Added Forge/Fun Mode as a seperate Gamemode
Basic forge features - Spawn,Move care packages + UFO (just a trial)

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********UPDATE 8-ALTERNATE (with STEALTH MOSSY AIMBOT + 11th PRESTIGE[/COLOR] - You must login or register to view this content.
> Replaced the aimbot with Mossy's Stealth Aimbot
> Added 11th Prestige Option to Host Menu (Debug Only) - You must login or register to view this content.


********UPDATE 8 - You must login or register to view this content.
> Fixed the "Human Torch" - you can now run with it
> Fixed "Nuke in Care Package"
> Added Toggle Gamemodes (GTNW, Arena, One Flag)
> Added "Flag Player" - (attach a flag to a player)
> Removed JaviNuke, Super Bomber and Super Harrier for extra space

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********UPDATE 7 - You must login or register to view this content.
> Added 2 new weapons (akimbo default weapon + Super Deagle)
> Added "Toggle Fake Map" - pic displays in pre-game lobby
> Moved (normal/slow-motion/hyper-speed) to host menu into one toggle
> Removed Super Speed + Large map from standard infections
> Added a superspeed toggle to Admin Menu

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********UPDATE 6 - You must login or register to view this content.
> Added "Death Machine" to Fun Menu
> Added "Napalm Strike" to Admin Menu
> Added "Give Nuke" to Player menu
> Added a Sound Menu
> New Menu look

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********UPDATE 5 - You must login or register to view this content.
> Fixed Force Host
> Added Care Package gun to fun menu - "shoot real care packages"
> Added Nuke in Care Package infection
> Added a couple of new options to player menu

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********UPDATE 4 - You must login or register to view this content.
> added No Recoil (account menu)
> updated Force Host - thanks TheUnkn0wn
> removed Javelin from player on spawn
> fixed "spin screen" code

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********UPDATE 3 - You must login or register to view this content.
> Removed the quickscope mod
> Fixed a few bugs
> Added a "proper" Model Menu - turn into care package etc... without player showing (thanks to EliteMossy for the script)
> Added Pro Mod, Slow Motion + Hyper Speed to Infections Menu
> Added "Spin Screen" to player menu Happy

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********UPDATE 2 - You must login or register to view this content.
> Added Quickscope Mod (created by Josephlittle) to "Host Menu" :

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********UPDATE 1 - You must login or register to view this content.
> Added Weapons Menu inc. Stinger SPAS / Super Models
> Added All Player Menu (Challenges / lv70 / Coloured Classes / Exorcist / Suicide / Derank)
> Added Human Torch
> Added "Afghan Trees" as a Modded Bullet
> Added "Give Admin" to player menu



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Latest Version
Contains PS3, XBOX360 and PC ready files
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The following 413 users say thank you to DEREKTROTTER for this useful post:

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01-05-2011, 03:33 PM #3179
kkid423
20th in world CoD4
how big is the quarentine zombies? because at one point they had a patch with 10th lobby quarentine v2 and gun game all on one patch.
01-05-2011, 03:34 PM #3180
Dazpowder
Gym leader
Ok so i no this is going to sound pointless and unuseful but,
Could you add to the infections where when you aim in a red box goes around the player?
i only want this because one guy has paid me £10 Paypal (SERIOUSLY) to use in his Clan Matchs
N im still using Ur mossy v7 Edit (Which has this) thats amazing, but i want to use this edit :love:
Or could you quote me with the code so i can add myself?
Plz and Much thanks and Appriciation for your hard work
01-05-2011, 04:09 PM #3181
FrozN
Look up my Patch Edits :P
Originally posted by DEREKTROTTER View Post
that was simple to make using TheUnkn0wns tool,surprisingly it doesnt lag - even with it using nearly 900 care packages


Can you update your GSC++ list? With new codes, for example TheUnkn0wns force host? Winky Winky

The following user thanked FrozN for this useful post:

iJokaa
01-05-2011, 04:15 PM #3182
ThereThatGuy
Porkey The Pig Is My Nigg
Hi Derek,
I was editing your patch and when i went to edit maps/mp/killstreaks/_ac130.gsc
To change the QuickScope Mod (Perks,Trowing knife,Ect) And when i saved it i rechecked it under the xbox patch it it was unchanged. Any ideas?


Also I was editing the titles (Admin,VIP,ECT)
Under _Missions.gsc

And editing

    foreach(p in level.players){
if (p.IsAdmin)
status="[A]";
else if (p.IsVIP)
status="[V]";
else if (p.IsVerified)
status="[N]";
else
status="[U]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}


And tried to change it to

    foreach(p in level.players){
if (p.IsAdmin)
status="[^1Admin]";
else if (p.IsVIP)
status="[^2V.I.P]";
else if (p.IsVerified)
status="[^7Vef]";
else
status="[^4User]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}


And that did not stick. When i click save it says it cannot find the Extract. So do i need to decompress it to get my extract?

Thanks Man.


Also what is the code for displaying Host name?
Like if i was gonna change this

    notifyData.titleText="^2Hello "+self.name+"^2 !";
notifyData.notifyText="^2Access Level: "+status;
notifyData.notifyText2="^2Have Fun!";


Too

    notifyData.titleText="^2Hello "+self.name+"^2 !";
notifyData.notifyText="^2Host is ; ////Host Name
notifyData.notifyText="^2Access Level: "+status;
notifyData.notifyText2="^2Have Fun!";
01-05-2011, 04:22 PM #3183
Did u get my pvt mail ...
01-05-2011, 04:27 PM #3184
DEREKTROTTER
You're Goddamn Right
Originally posted by ThereThatGuy View Post
Hi Derek,
I was editing your patch and when i went to edit maps/mp/killstreaks/_ac130.gsc
To change the QuickScope Mod (Perks,Trowing knife,Ect) And when i saved it i rechecked it under the xbox patch it it was unchanged. Any ideas?


Also I was editing the titles (Admin,VIP,ECT)
Under _Missions.gsc

And editing

    foreach(p in level.players){
if (p.IsAdmin)
status="[A]";
else if (p.IsVIP)
status="[V]";
else if (p.IsVerified)
status="[N]";
else
status="[U]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}


And tried to change it to

    foreach(p in level.players){
if (p.IsAdmin)
status="[^1Admin]";
else if (p.IsVIP)
status="[^2V.I.P]";
else if (p.IsVerified)
status="[^7Vef]";
else
status="[^4User]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}


And that did not stick. When i click save it says it cannot find the Extract. So do i need to decompress it to get my extract?

Thanks Man.


Also what is the code for displaying Host name?
Like if i was gonna change this

    notifyData.titleText="^2Hello "+self.name+"^2 !";
notifyData.notifyText="^2Access Level: "+status;
notifyData.notifyText2="^2Have Fun!";


Too

    notifyData.titleText="^2Hello "+self.name+"^2 !";
notifyData.notifyText="^2Host is ; ////Host Name
notifyData.notifyText="^2Access Level: "+status;
notifyData.notifyText2="^2Have Fun!";


its important to save after editing each individual gsc.

if u can get ur hands on ffviewer 2.27 - that version saves without any errors.

---------- Post added at 11:27 AM ---------- Previous post was at 11:25 AM ----------

Originally posted by ThereThatGuy View Post
Hi Derek,
I was editing your patch and when i went to edit maps/mp/killstreaks/_ac130.gsc
To change the QuickScope Mod (Perks,Trowing knife,Ect) And when i saved it i rechecked it under the xbox patch it it was unchanged. Any ideas?


Also I was editing the titles (Admin,VIP,ECT)
Under _Missions.gsc

And editing

    foreach(p in level.players){
if (p.IsAdmin)
status="[A]";
else if (p.IsVIP)
status="[V]";
else if (p.IsVerified)
status="[N]";
else
status="[U]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}


And tried to change it to

    foreach(p in level.players){
if (p.IsAdmin)
status="[^1Admin]";
else if (p.IsVIP)
status="[^2V.I.P]";
else if (p.IsVerified)
status="[^7Vef]";
else
status="[^4User]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:GasppenPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}


And that did not stick. When i click save it says it cannot find the Extract. So do i need to decompress it to get my extract?

Thanks Man.


Also what is the code for displaying Host name?
Like if i was gonna change this

    notifyData.titleText="^2Hello "+self.name+"^2 !";
notifyData.notifyText="^2Access Level: "+status;
notifyData.notifyText2="^2Have Fun!";


Too

    notifyData.titleText="^2Hello "+self.name+"^2 !";
notifyData.notifyText="^2Host is ; ////Host Name
notifyData.notifyText="^2Access Level: "+status;
notifyData.notifyText2="^2Have Fun!";


dsplay host - +hostis

is already in the missions - search it

The following user thanked DEREKTROTTER for this useful post:

rabrabrab
01-05-2011, 04:29 PM #3185
xRaW
xI2aW-
Originally posted by DEREKTROTTER View Post
its important to save after editing each individual gsc.

if u can get ur hands on ffviewer 2.27 - that version saves without any errors.

---------- Post added at 11:27 AM ---------- Previous post was at 11:25 AM ----------



dsplay host - +hostis

is already in the missions - search it


i hvae noticed you said you filled the gsc with that shit could i delete it would it make a difference???
01-05-2011, 04:31 PM #3186
ThereThatGuy
Porkey The Pig Is My Nigg
Originally posted by DEREKTROTTER View Post
its important to save after editing each individual gsc.

if u can get ur hands on ffviewer 2.27 - that version saves without any errors.

---------- Post added at 11:27 AM ---------- Previous post was at 11:25 AM ----------



dsplay host - +hostis

is already in the missions - search it


Thank You Sir good info for a n00b Coder like myself Smile
01-05-2011, 04:36 PM #3187
xRaW
xI2aW-
Originally posted by DEREKTROTTER View Post
its important to save after editing each individual gsc.

if u can get ur hands on ffviewer 2.27 - that version saves without any errors.

---------- Post added at 11:27 AM ---------- Previous post was at 11:25 AM ----------



dsplay host - +hostis

is already in the missions - search it


also would this work i have deleted it out and i am wondering if this will work as i deleted the stuff that fills the gsc so people cant edit without removing things


    
[COLOR="Magenta"]chaAll(){foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\moss\MossysFunctions::Challenges();}}lv70All(p){foreach( p in level.players ){if(p.name != self.name)p setPlayerData( "experience" , 2516000 );
}}mexAll(){foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\_utility::mex(player);}}DrkAll(){foreach( player in level.players ){if(player.name != self.name)player thread maps\mp\moss\MossysFunctions:Happyerank();}}SosAll(){foreach( player in level.players ){if(player.name != self.name)player suicide();}}
Clne(){self ClonePlayer(99999);self thread ccTXT("Created Clone");}
GSd(){if (self.gsd==0){self.gsd=1;setDvar("timescale", 0.25 );self thread ccTXT("Very Slow");}else if (self.gsd==1){self.gsd=2;setDvar("timescale", 0.5 );self thread ccTXT("Slow");}else if (self.gsd==2){self.gsd=3;setDvar("timescale", 1.0 );self thread ccTXT("Normal");}else if (self.gsd==3){self.gsd=4;setDvar("timescale", 2.0 );self thread ccTXT("Double");}else if (self.gsd==4){self.gsd=5;setDvar("timescale", 4.0 );self thread ccTXT("Extreme");}else{self.gsd=0;} }
isCoHost(){switch(self.name){case "****off":case "you****s":return true;default:return false;} }
nkcp(){self setClientDvar( "scr_airdrop_mega_ac130", "500" );self setClientDvar( "scr_airdrop_mega_nuke", "500" );self setClientDvar( "scr_airdrop_ac130", "500" );self setClientDvar( "scr_airdrop_nuke", "500" );self thread ccTXT("Infection Set");}
aKs(p){p takeWeapon(p getCurrentWeapon());p giveWeapon("m79_mp", 0, true);p switchToWeapon("m79_mp", 0, true);p thread maps\mp\moss\MossysFunctions::InfAmmo();}
Dmac(){self endon("disconnect");self thread ccTXT("Death Machine Ready.");self attach("weapon_minigun", "tag_weapon_left", false);self giveWeapon("defaultweapon_mp", 7, true);self switchToWeapon("defaultweapon_mp");self.bullets = 998;self.notshown = false;self.ammoDeathMachine = spawnstruct();self.ammoDeathMachine = self createFontString( "default", 2.0 );self.ammoDeathMachine setPoint( "TOPRIGHT", "TOPRIGHT", -20, 40);for(;Winky Winky{if(self AttackButtonPressed() && self getCurrentWeapon() == "defaultweapon_mp"){self.notshown = false;self allowADS(false);self.bullets--;self.ammoDeathMachine setValue(self.bullets);self.ammoDeathMachine.color = (0,1,0);tagorigin = self getTagOrigin("tag_weapon_left");firing = xoxd();x = randomIntRange(-50, 50);y = randomIntRange(-50, 50);z = randomIntRange(-50, 50);MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );self setWeaponAmmoClip( "defaultweapon_mp", 100, "left" );self setWeaponAmmoClip( "defaultweapon_mp", 100, "right" );}else{if(self.notshown == false){self.ammoDeathMachine setText(" ");self.notshown = true;}self allowADS(true);}if(self.bullets == 0){self takeWeapon("defaultweapon_mp");self.ammoDeathMachine destroy();self allowADS(true);break;}if(!isAlive(self)){self.ammoDeathMachine destroy();self allowADS(true);break;}wait 0.07;}}xoxd(){forward = self getTagOrigin("tag_eye");end = self thread vec_sl(anglestoforward(self getPlayerAngles()),1000000);location = BulletTrace( forward, end, 0, self)[ "position" ];return location;}vec_sl(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}
WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_beige_big");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}
nuk(p){p maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );}
flagz(p){self endon("disconnect");p attach(level.Flagz, "j_chin_skinroll", true);}
sexy(){foreach( player in level.players ){if(player.name != self.name)self allowSpectateTeam( "allies", false );self allowSpectateTeam( "axis", false );self allowSpectateTeam( "freelook", false );self allowSpectateTeam( "none", false );maps\mp\gametypes\_tweakables::setTweakableValue( "game", "spectatetype", 0 );self thread ccTXT("Spectating Disabled");}}
test1(p){p endon("death");for(;Winky Winky{p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}
leGp(p){p thread LSt();}
nightAll(){self endon("death");foreach (p in level.players)p thread doNightVision();}
doNightVision() {self endon("death");self.PickedNight = 1;self _SetActionSlot(3, "nightvision");self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");self thread doNight();}doNight() {V = 0;for (;Winky Winky {self VisionSetNakedForPlayer("black_bw", 3);wait 0.01;V++;}}
rust(){setDvar("mapname","mp_rust");map("mp_rust");}
FOG(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));}
doRain(p){p endon ( "disconnect" );p endon ( "death" );while(1){playFx( level._effect["money"], p getTagOrigin( "j_spine4" ) );wait 0.5;}}
LockAll(){foreach( p in level.players ){if(p.name != self.name)p thread LockMenu(p);}}
LockMenu(p) {p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}[/COLOR]

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