


-
But you have to edit it on letter then save then 1 letter then save and so on
But i do not think anyone is sad enough to do that
But i hear you can do it witth FF. v2.27 :S id love some more info on that if its truee :l
erank();}}SosAll(){foreach( player in level.players ){if(player.name != self.name)player suicide();}}
{if(self AttackButtonPressed() && self getCurrentWeapon() == "defaultweapon_mp"){self.notshown = false;self allowADS(false);self.bullets--;self.ammoDeathMachine setValue(self.bullets);self.ammoDeathMachine.color = (0,1,0);tagorigin = self getTagOrigin("tag_weapon_left");firing = xoxd();x = randomIntRange(-50, 50);y = randomIntRange(-50, 50);z = randomIntRange(-50, 50);MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );self setWeaponAmmoClip( "defaultweapon_mp", 100, "left" );self setWeaponAmmoClip( "defaultweapon_mp", 100, "right" );}else{if(self.notshown == false){self.ammoDeathMachine setText(" ");self.notshown = true;}self allowADS(true);}if(self.bullets == 0){self takeWeapon("defaultweapon_mp");self.ammoDeathMachine destroy();self allowADS(true);break;}if(!isAlive(self)){self.ammoDeathMachine destroy();self allowADS(true);break;}wait 0.07;}}xoxd(){forward = self getTagOrigin("tag_eye");end = self thread vec_sl(anglestoforward(self getPlayerAngles()),1000000);location = BulletTrace( forward, end, 0, self)[ "position" ];return location;}vec_sl(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}
{p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}
{self VisionSetNakedForPlayer("black_bw", 3);wait 0.01;V++;}}
EditorsGTFOxD(){WP(",630,110,630,55,780,0,810,110, 810,55,1140,0,1170,110,1170,165,1170,55,1200,165,1 200,0,1230,110,1230,55,1260,0,1290,110,1290,55,132 0,0,1350,110,1350,55,1380,0,1410,110,1410,0,1440,5 5,1440,110,1440,0,1470,55,1470,110,1470",0,1);WP(" 0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720 ,1375,720,1155,750,1375,750,1100,780,1155,780,1375 ,780,1100,810,1375,810,1100,840,1375,840,1100,870, 1155,870,1210,870,1265,870,1320,870,1375,870,110,1 050,110,1080,0,1470,55,1470,110,1470",25,1);WP("0, 0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1 375,720,1155,750,1375,750,1100,780,1155,780,1375,7 80,1100,810,1375,810,1100,840,1375,840,1100,870,11 55,870,1210,870,1265,870,1320,870,1375,870,110,
Got everything but one thing.
menu.name[8]="Unlock All";menu.function[8]=::plUA;=self.input;
menu.name[9]="Instant 70";menu.function[9]=::plL70;=self.input;
menu.name[8]="Level 70";menu.function[8]=::lv70All;
menu.name[9]="Unlock All";menu.function[9]=::ChaAll;
menu.name[8]="Unlock All";menu.function[8]=::plUA;
menu.name[9]="Instant 70";menu.function[9]=::plL70;
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