Post: [Modded Weapons] New Modded Weapons For MW2
01-19-2011, 09:53 PM #1
Jannis96
This is ****ing annoying.
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New Modded Weapons For Modern Warfare 2 Cool Man (aka Tustin)

So basiaclly I was bored so I put together a few modded weapons to use in your patch Smile

Feel free to post your own weapons below! Cool Man (aka Tustin)

Here We Go:

This gives you a AA12 that shoots RPG-7's pretty funny I think
    SuperAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 0, false);
self switchToWeapon("aa12_xmags_mp", 0, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This function gives you a FAL and you shoot AC130 40mm's out of it
    SuperFal(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_fmj_mp", 7, false);
self switchToWeapon("fal_fmj_mp", 7, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fa_fmj_mp" )
{MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Next function gives you a Famas and you can shoot Stinger bullets
    SuperFamas(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("famas_silencer_mp", 8, false);
self switchToWeapon("famas_silencer_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "famas_silencer_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This one is pretty funny Happy You get a RPG-7 and shoot Javelins Cool Man (aka Tustin)
    SuperRpg(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("rpg_mp", 8, false);
self switchToWeapon("rpg_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "rpg_mp" )
{MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This one gives you a USP.45 and you can shoot AC130 105mm bullets
    SuperUsp(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_tactical_mp", 8, false);
self switchToWeapon("usp_tactical_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_tactical_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Function number 6 gives you a deafultWeapon (the hand that shoots bullets) and you can shoot AC130 25mm bullets Happy
    SuperDGun(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("defaultweapon_mp", 8, false);
self switchToWeapon("defaultweapon_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "defaultweapon_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Heres a RPD that shoots Stinger bullets Cool Man (aka Tustin)
    SuperRpd(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("at4_mp", 8, false);
self switchToWeapon("at4_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Here you get a GoldDesertEagle that shoots RPG-7 Smile
    SuperEagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 8, false);
self switchToWeapon("deserteaglegold_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


AUG HBAR that shoots AC130 105mm's Cool Man (aka Tustin)
    SuperEagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 8, false);
self switchToWeapon("deserteaglegold_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


If you get an "Unknown Function" You may need to add one or both of these to the .gsc
    GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


Thats pretty mutch all weapons for now.. I will update this thread with new and funny weapons for you guys out there Winky Winky

Thanks to Homer Simpson and his thread that shows you how to make your own modded weapon..

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The following 4 users say thank you to Jannis96 for this useful post:

flAmingw0rm, hellzoom, Janiboy, Skyl1n3
01-20-2011, 02:23 AM #11
Slay No More
Who’s Jim Erased?
modded bullets i agree, try making throwing knife or care package make something random a weapon..
01-20-2011, 02:30 AM #12
Sam
Who am I?
Nice thread but as everyone has said, you may aswel just use the modded bullets function on most patches nowadays.
01-20-2011, 11:34 AM #13
Kondo
Save Point
Hey guys. Im new and I was just wondering how you would apply these kind of patches. I would like the USP.45 that shoots AC130 105mm bullets and if possible an AK47 with extended mags shooting the AC130 105mm bullets aswell... I am on ps3 btw. Would these work online? Thanks
01-20-2011, 03:56 PM #14
Mr.Azoz
I’m too L33T
Originally posted by another user
New Modded Weapons For Modern Warfare 2

So basiaclly I was bored so I put together a few modded weapons to use in your patch

Feel free to post your own weapons below!

Here We Go:

This gives you a AA12 that shoots RPG-7's pretty funny I think
Spoiler:


This function gives you a FAL and you shoot AC130 40mm's out of it
Spoiler:


Next function gives you a Famas and you can shoot Stinger bullets
Spoiler:


This one is pretty funny You get a RPG-7 and shoot Javelins
Spoiler:


This one gives you a USP.45 and you can shoot AC130 105mm bullets
Spoiler:


Function number 6 gives you a deafultWeapon (the hand that shoots bullets) and you can shoot AC130 25mm bullets
Spoiler:


If you get an "Unknown Function" You may need to add one or both of these to the .gsc
Spoiler:


Thats pretty mutch all weapons for now.. I will update this thread with new and funny weapons for you guys out there

Thanks to Homer Simpson and his thread that shows you how to make your own modded weapon..



bad syntax

    for(;{self waittill( "weapon_fired" );


fix

    for(;Winky Winky{self waittill( "weapon_fired" );
01-20-2011, 04:17 PM #15
Janiboy
☆ janiboy95 ☆
Nice, did you make this with help from Homer Simpson's tut? Smile
01-20-2011, 04:36 PM #16
flAmingw0rm
1337 For A Reason
Nice Modded weapons Awesome face Just tested a few quite cool.
01-20-2011, 05:14 PM #17
QsM
Do a barrel roll!
Originally posted by Jannis96 View Post
New Modded Weapons For Modern Warfare 2 Cool Man (aka Tustin)

So basiaclly I was bored so I put together a few modded weapons to use in your patch Smile

Feel free to post your own weapons below! Cool Man (aka Tustin)

Here We Go:

This gives you a AA12 that shoots RPG-7's pretty funny I think
SuperAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 0, false);
self switchToWeapon("aa12_xmags_mp", 0, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This function gives you a FAL and you shoot AC130 40mm's out of it
SuperFal(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_fmj_mp", 7, false);
self switchToWeapon("fal_fmj_mp", 7, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fa_fmj_mp" )
{MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Next function gives you a Famas and you can shoot Stinger bullets
SuperFamas(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("famas_silencer_mp", 8, false);
self switchToWeapon("famas_silencer_mp", 8, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "famas_silencer_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This one is pretty funny Happy You get a RPG-7 and shoot Javelins Cool Man (aka Tustin)
SuperRpg(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("rpg_mp", 8, false);
self switchToWeapon("rpg_mp", 8, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "rpg_mp" )
{MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This one gives you a USP.45 and you can shoot AC130 105mm bullets
SuperUsp(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_tactical_mp", 8, false);
self switchToWeapon("usp_tactical_mp", 8, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_tactical_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Function number 6 gives you a deafultWeapon (the hand that shoots bullets) and you can shoot AC130 25mm bullets Happy
SuperDGun(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("defaultweapon_mp", 8, false);
self switchToWeapon("defaultweapon_mp", 8, false);
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "defaultweapon_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


If you get an "Unknown Function" You may need to add one or both of these to the .gsc
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


Thats pretty mutch all weapons for now.. I will update this thread with new and funny weapons for you guys out there Winky Winky

Thanks to Homer Simpson and his thread that shows you how to make your own modded weapon..



Nice
How About An RPD That Shoots AT4s Rockets
01-20-2011, 06:40 PM #18
i took the aa-12 online
it was the funniest thing EVURRRClapsClaps

The following user thanked hotshot917 for this useful post:

Jannis96
01-20-2011, 07:07 PM #19
!x-MONKEY-BOMB!
League Champion
Javelin which fallows you to toggle different ac-130 bullets and is fully automatic with high rate of fire instand of waiting like a seconed

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