


SuperAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 0, false);
self switchToWeapon("aa12_xmags_mp", 0, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
SuperFal(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_fmj_mp", 7, false);
self switchToWeapon("fal_fmj_mp", 7, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fa_fmj_mp" )
{MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
SuperFamas(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("famas_silencer_mp", 8, false);
self switchToWeapon("famas_silencer_mp", 8, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "famas_silencer_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
You get a RPG-7 and shoot Javelins 
SuperRpg(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("rpg_mp", 8, false);
self switchToWeapon("rpg_mp", 8, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "rpg_mp" )
{MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
SuperUsp(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_tactical_mp", 8, false);
self switchToWeapon("usp_tactical_mp", 8, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_tactical_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

SuperDGun(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("defaultweapon_mp", 8, false);
self switchToWeapon("defaultweapon_mp", 8, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "defaultweapon_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

SuperRpd(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("at4_mp", 8, false);
self switchToWeapon("at4_mp", 8, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

SuperEagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 8, false);
self switchToWeapon("deserteaglegold_mp", 8, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

SuperEagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 8, false);
self switchToWeapon("deserteaglegold_mp", 8, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}
vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}

for(;{self waittill( "weapon_fired" );
for(;
{self waittill( "weapon_fired" );



You get a RPG-7 and shoot Javelins 


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