Post: [Modded Weapons] New Modded Weapons For MW2
01-19-2011, 09:53 PM #1
Jannis96
This is ****ing annoying.
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New Modded Weapons For Modern Warfare 2 Cool Man (aka Tustin)

So basiaclly I was bored so I put together a few modded weapons to use in your patch Smile

Feel free to post your own weapons below! Cool Man (aka Tustin)

Here We Go:

This gives you a AA12 that shoots RPG-7's pretty funny I think
    SuperAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 0, false);
self switchToWeapon("aa12_xmags_mp", 0, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This function gives you a FAL and you shoot AC130 40mm's out of it
    SuperFal(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_fmj_mp", 7, false);
self switchToWeapon("fal_fmj_mp", 7, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fa_fmj_mp" )
{MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Next function gives you a Famas and you can shoot Stinger bullets
    SuperFamas(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("famas_silencer_mp", 8, false);
self switchToWeapon("famas_silencer_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "famas_silencer_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This one is pretty funny Happy You get a RPG-7 and shoot Javelins Cool Man (aka Tustin)
    SuperRpg(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("rpg_mp", 8, false);
self switchToWeapon("rpg_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "rpg_mp" )
{MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This one gives you a USP.45 and you can shoot AC130 105mm bullets
    SuperUsp(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_tactical_mp", 8, false);
self switchToWeapon("usp_tactical_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_tactical_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Function number 6 gives you a deafultWeapon (the hand that shoots bullets) and you can shoot AC130 25mm bullets Happy
    SuperDGun(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("defaultweapon_mp", 8, false);
self switchToWeapon("defaultweapon_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "defaultweapon_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Heres a RPD that shoots Stinger bullets Cool Man (aka Tustin)
    SuperRpd(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("at4_mp", 8, false);
self switchToWeapon("at4_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Here you get a GoldDesertEagle that shoots RPG-7 Smile
    SuperEagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 8, false);
self switchToWeapon("deserteaglegold_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


AUG HBAR that shoots AC130 105mm's Cool Man (aka Tustin)
    SuperEagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 8, false);
self switchToWeapon("deserteaglegold_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


If you get an "Unknown Function" You may need to add one or both of these to the .gsc
    GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


Thats pretty mutch all weapons for now.. I will update this thread with new and funny weapons for you guys out there Winky Winky

Thanks to Homer Simpson and his thread that shows you how to make your own modded weapon..

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The following 4 users say thank you to Jannis96 for this useful post:

flAmingw0rm, hellzoom, Janiboy, Skyl1n3
01-20-2011, 07:44 PM #20
Jannis96
This is ****ing annoying.
Three new weapons added Cool Man (aka Tustin) Enjoy them. :P
01-20-2011, 09:10 PM #21
Kakashii
Can’t trickshot me!
O.o some of the codes are wrong lol
11-11-2015, 08:02 AM #22
this is probably stupid to ask because im new but where do i find homer simpsons thread and how to i make my owm moddedweaponn plz help !
11-13-2015, 02:21 AM #23
Originally posted by Jannis96 View Post
New Modded Weapons For Modern Warfare 2 Cool Man (aka Tustin)

So basiaclly I was bored so I put together a few modded weapons to use in your patch Smile

Feel free to post your own weapons below! Cool Man (aka Tustin)

Here We Go:

This gives you a AA12 that shoots RPG-7's pretty funny I think
    SuperAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_xmags_mp", 0, false);
self switchToWeapon("aa12_xmags_mp", 0, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_xmags_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This function gives you a FAL and you shoot AC130 40mm's out of it
    SuperFal(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_fmj_mp", 7, false);
self switchToWeapon("fal_fmj_mp", 7, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fa_fmj_mp" )
{MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Next function gives you a Famas and you can shoot Stinger bullets
    SuperFamas(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("famas_silencer_mp", 8, false);
self switchToWeapon("famas_silencer_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "famas_silencer_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This one is pretty funny Happy You get a RPG-7 and shoot Javelins Cool Man (aka Tustin)
    SuperRpg(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("rpg_mp", 8, false);
self switchToWeapon("rpg_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "rpg_mp" )
{MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


This one gives you a USP.45 and you can shoot AC130 105mm bullets
    SuperUsp(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_tactical_mp", 8, false);
self switchToWeapon("usp_tactical_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_tactical_mp" )
{MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Function number 6 gives you a deafultWeapon (the hand that shoots bullets) and you can shoot AC130 25mm bullets Happy
    SuperDGun(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("defaultweapon_mp", 8, false);
self switchToWeapon("defaultweapon_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "defaultweapon_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Heres a RPD that shoots Stinger bullets Cool Man (aka Tustin)
    SuperRpd(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("at4_mp", 8, false);
self switchToWeapon("at4_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" )
{MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


Here you get a GoldDesertEagle that shoots RPG-7 Smile
    SuperEagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 8, false);
self switchToWeapon("deserteaglegold_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


AUG HBAR that shoots AC130 105mm's Cool Man (aka Tustin)
    SuperEagle(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 8, false);
self switchToWeapon("deserteaglegold_mp", 8, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp" )
{MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


If you get an "Unknown Function" You may need to add one or both of these to the .gsc
    GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


Thats pretty mutch all weapons for now.. I will update this thread with new and funny weapons for you guys out there Winky Winky

Thanks to Homer Simpson and his thread that shows you how to make your own modded weapon..



Good times lol, Nice share. :p
11-13-2015, 02:21 AM #24
Originally posted by Kakashii View Post
O.o some of the codes are wrong lol


How so? o_o
11-14-2015, 11:47 PM #25
BurtE
NextGenUpdate Elite
lol pretty funny, would be cool to test this out
11-17-2015, 04:54 PM #26
Jordan
Can’t trickshot me!
Originally posted by OnlyElite24 View Post
this is probably stupid to ask because im new but where do i find homer simpsons thread and how to i make my owm moddedweaponn plz help !


Don't gravedig old threads and just look at how this is coded and change a few variables around

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