Post: [Code] Old Unlock All Code (Back in the days)
06-12-2012, 11:14 PM #1
REZNET \|/
The Land Of The Lost.....
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Everytime i host i get about 30 messages on ps3 asking how is their challenges unlocking in a weird way or asking what patch is it or asking for the code but i only got it to work in one of my patchs i deleted and never had it working since (Bad Coder) but anyways this code is the original code released by TTG Sean on december 2010 so good luck if your looking a patch for it because you will need to go search this net in and out to find it.

How i got it was hard my friend sent me it and asked how does he use it and my jaw dropped because i remembered the code slightly and seen that it had unlock all in it and went thats the old unlock all:P

Here it is:P


Find this (__missions.gsc):
    onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
}
}


Replace your OnPlayerSpawned with this
    onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
self thread doChallenges();
}
}



Then underneath the code place this GSC underneath it
    

doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}




UPDATED (NON BINDED+Spinning Skull)
    completeAllChallenges() 
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}





I will release a clean patch with the GSC on it for xbox & ps3:P

Do not groan i just done what people requested off me and i got annoyed so here you are guys and hope you find it fun with the most annoying thing on your screen for a half an hour:L
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The following 11 users say thank you to REZNET \|/ for this useful post:

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06-15-2012, 09:59 AM #11
REZNET \|/
The Land Of The Lost.....
Originally posted by SatanicAmerican View Post
Damn this is cool, and awesome =D I remember these back in hunter's lobbys :fyea:

anyway.. thanks for this I would use it but the sound gets annoying :/


In my honest opinion... Unlock all was one of the hardest codes to ever make and was highly sophisticated. Sure you can make some shitty vehicle thing, a menu base, or a dumb god mode. But thing of them finding functions to work to unlock these, and finding out how many column's and row's were in the table. That was in 2010!!! So old and with the knowledge the community lacked, they are one of the better people. Same thing goes for swifteh, who did only a few codes, but released the final chapter in the true unlock all with the spinning 10th. =D


I agree they did the impossible really.....
The lack of knowledge was at its hight but the coders pulled through i still have my first ever mw2 patch i put on my j-tag and that was Ztonic v1 it was a basic patch no menu no verification just this unlock all, level 70 couple of visions & infections but that was beast for me back in the day:P lol
(I want to go back to day 1 so baaad)

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06-15-2012, 01:00 PM #12
Originally posted by Reznet338 View Post
I agree they did the impossible really.....
The lack of knowledge was at its hight but the coders pulled through i still have my first ever mw2 patch i put on my j-tag and that was Ztonic v1 it was a basic patch no menu no verification just this unlock all, level 70 couple of visions & infections but that was beast for me back in the day:P lol
(I want to go back to day 1 so baaad)


lol

I played in the lobbies but never made a patch. First patch I ever made was my NBK Private series :P
06-15-2012, 06:35 PM #13
REZNET \|/
The Land Of The Lost.....
Originally posted by SatanicAmerican View Post
Damn this is cool, and awesome =D I remember these back in hunter's lobbys :fyea:

anyway.. thanks for this I would use it but the sound gets annoying :/


In my honest opinion... Unlock all was one of the hardest codes to ever make and was highly sophisticated. Sure you can make some shitty vehicle thing, a menu base, or a dumb god mode. But thing of them finding functions to work to unlock these, and finding out how many column's and row's were in the table. That was in 2010!!! So old and with the knowledge the community lacked, they are one of the better people. Same thing goes for swifteh, who did only a few codes, but released the final chapter in the true unlock all with the spinning 10th. =D


Yo man can you help me out a little bit need your help message me on NGU :P

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06-16-2012, 04:07 PM #14
xFresshhh
Do a barrel roll!
I wish I had the brain to code! :rainbowcry:
06-16-2012, 04:12 PM #15
xkoeckiiej
At least I can fight
@xFresshhh
start learning then Winky Winky
06-16-2012, 04:17 PM #16
REZNET \|/
The Land Of The Lost.....
Originally posted by xFresshhh View Post
I wish I had the brain to code! :rainbowcry:


Its not hard man just start off simple i can tell you the basics right now...

See this
    onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
}
}


If you want to add like unlock all challenges on spawn just add

self thread completeAllChallenges();

Like this
    onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
self thread completeAllChallenges();
}
}


Then underneath just add something like this
    completeAllChallenges() 
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}

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06-16-2012, 04:19 PM #17
xFresshhh
Do a barrel roll!
Thanks, i might just learn how to code from simple like COD4 Menu's and just carry on bigger coding.
06-16-2012, 04:33 PM #18
REZNET \|/
The Land Of The Lost.....
Originally posted by xFresshhh View Post
Thanks, i might just learn how to code from simple like COD4 Menu's and just carry on bigger coding.


your welcome bro=)

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06-17-2012, 04:09 PM #19
itzHaZed
Do a barrel roll!
Can't seem to get this code to work :fa:

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