Post: [Code] Old Unlock All Code (Back in the days)
06-12-2012, 11:14 PM #1
REZNET \|/
The Land Of The Lost.....
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Everytime i host i get about 30 messages on ps3 asking how is their challenges unlocking in a weird way or asking what patch is it or asking for the code but i only got it to work in one of my patchs i deleted and never had it working since (Bad Coder) but anyways this code is the original code released by TTG Sean on december 2010 so good luck if your looking a patch for it because you will need to go search this net in and out to find it.

How i got it was hard my friend sent me it and asked how does he use it and my jaw dropped because i remembered the code slightly and seen that it had unlock all in it and went thats the old unlock all:P

Here it is:P


Find this (__missions.gsc):
    onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
}
}


Replace your OnPlayerSpawned with this
    onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
self thread doChallenges();
}
}



Then underneath the code place this GSC underneath it
    

doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}




UPDATED (NON BINDED+Spinning Skull)
    completeAllChallenges() 
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}





I will release a clean patch with the GSC on it for xbox & ps3:P

Do not groan i just done what people requested off me and i got annoyed so here you are guys and hope you find it fun with the most annoying thing on your screen for a half an hour:L
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The following 11 users say thank you to REZNET \|/ for this useful post:

GE90, ibombo, iiReFuZee, itzHaZed, Cmd-X, This-Guyy, Vultra, zoCHARLEYoz, Zodiac.

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06-17-2012, 10:15 PM #20
REZNET \|/
The Land Of The Lost.....
Originally posted by itzHaZed View Post
Can't seem to get this code to work :fa:


Sorry i seen that thanks for noticing here

    doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}


The
self endon( "disconnect" );
self endon( "death" );

Was the issue i had it like this
self endon ( "disconnect" );
self endon( "death" );

Its suppose to have a space
self endon ( "death" );
Not self endon( "death" );
07-30-2013, 07:13 PM #21
I keep getting an unknown functions...
08-02-2013, 04:43 AM #22
So happy that bypass is back finally get to use real patches again
08-02-2013, 08:17 PM #23
I love this unlock system.
08-02-2013, 10:43 PM #24
Alan.
< ^ > < ^ >
Thanks man! I forgot all about these codes!

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