Post: [Script] Water Balloons
11-23-2012, 11:29 PM #1
Cmd-X
It's been awhile.
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Water Balloons

Go to 1:05 to see the water balloons in action m8


add these defs to the init:
    level._effect["yellowwater1"] = loadfx("props/firehydrant_spray_10sec");
level._effect["yellowwater2"] = loadfx("props/firehydrant_exp");
level._effect["yellowwater3"] = loadfx("props/firehydrant_leak");
level._effect["Snow"] = loadfx("explosions/grenadeExp_snow");
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");


    
Water_Balloonz_m8()
{
self endon("death");
self endon("disconnect");
/*self endon("End_Balloon");
DC23 = self GetCurrentOffhand();
self takeWeapon(DC23);wait 1;
self giveWeapon("frag_grenade_mp",1,false);
self setWeaponAmmoClip("frag_grenade_mp", 3);
self setWeaponAmmoStock("frag_grenade_mp", 3);*/
self iPrintln("^9Press [{+frag}] / [{+smoke}] To Throw Water Balloons");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp"||weapname=="concussion_grenade_mp"||weapname=="flash_grenade_mp")
{
balloon = spawn("script_model",grenade.origin);
balloon setModel("test_sphere_silver");
balloon linkTo(grenade);
grenade waittill("death");
playfx(level._effect["yellowwater1"],balloon.origin);
playfx(level._effect["yellowwater2"],balloon.origin);
playfx(level._effect["yellowwater3"],balloon.origin);
playfx(level._effect["Snow"],balloon.origin);
playfx(level._effect["Boomerz"],balloon.origin);
balloon delete();
wait 0.01;
}
}
}
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The following 8 users say thank you to Cmd-X for this useful post:

BvB-09r-_-N!c0, ChromeVisionz, Eazoh, FaSt_FrEEdOm, LightModz, Machine, Master Ro, Zuraa
11-24-2012, 12:48 AM #2
GaanjaMan
I am error
That is cool as fuck lol!
11-24-2012, 01:19 AM #3
.godz
I am error
not bad.. Cool Man (aka Tustin)
11-24-2012, 02:26 AM #4
BlurzGoHard
Maggbot timeout!
Originally posted by X View Post
Water Balloons

Go to 1:05 to see the water balloons in action m8


add these defs to the init:
    level._effect["yellowwater1"] = loadfx("props/firehydrant_spray_10sec");
level._effect["yellowwater2"] = loadfx("props/firehydrant_exp");
level._effect["yellowwater3"] = loadfx("props/firehydrant_leak");
level._effect["Snow"] = loadfx("explosions/grenadeExp_snow");
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");


    
Water_Balloonz_m8()
{
self endon("death");
self endon("disconnect");
/*self endon("End_Balloon");
DC23 = self GetCurrentOffhand();
self takeWeapon(DC23);wait 1;
self giveWeapon("frag_grenade_mp",1,false);
self setWeaponAmmoClip("frag_grenade_mp", 3);
self setWeaponAmmoStock("frag_grenade_mp", 3);*/
self iPrintln("^9Press [{+frag}] / [{+smoke}] To Throw Water Balloons");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp"||weapname=="concussion_grenade_mp"||weapname=="flash_grenade_mp")
{
balloon = spawn("script_model",grenade.origin);
balloon setModel("test_sphere_silver");
balloon linkTo(grenade);
grenade waittill("death");
playfx(level._effect["yellowwater1"],balloon.origin);
playfx(level._effect["yellowwater2"],balloon.origin);
playfx(level._effect["yellowwater3"],balloon.origin);
playfx(level._effect["Snow"],balloon.origin);
playfx(level._effect["Boomerz"],balloon.origin);
balloon delete();
wait 0.01;
}
}
}

finally released it mate ?? ive been stalking ngu for this lololol jk :fa:
11-24-2012, 02:51 PM #5
247Yamato
< ^ > < ^ >
I dont know if that is a water balloon or a tactical nuke O.o

The following user thanked 247Yamato for this useful post:

11-27-2012, 09:31 AM #6
Eazoh
Bounty hunter
This looks so sick!
11-27-2012, 10:14 PM #7
Originally posted by X View Post
Water Balloons

Go to 1:05 to see the water balloons in action m8


add these defs to the init:
    level._effect["yellowwater1"] = loadfx("props/firehydrant_spray_10sec");
level._effect["yellowwater2"] = loadfx("props/firehydrant_exp");
level._effect["yellowwater3"] = loadfx("props/firehydrant_leak");
level._effect["Snow"] = loadfx("explosions/grenadeExp_snow");
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");


    
Water_Balloonz_m8()
{
self endon("death");
self endon("disconnect");
/*self endon("End_Balloon");
DC23 = self GetCurrentOffhand();
self takeWeapon(DC23);wait 1;
self giveWeapon("frag_grenade_mp",1,false);
self setWeaponAmmoClip("frag_grenade_mp", 3);
self setWeaponAmmoStock("frag_grenade_mp", 3);*/
self iPrintln("^9Press [{+frag}] / [{+smoke}] To Throw Water Balloons");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp"||weapname=="concussion_grenade_mp"||weapname=="flash_grenade_mp")
{
balloon = spawn("script_model",grenade.origin);
balloon setModel("test_sphere_silver");
balloon linkTo(grenade);
grenade waittill("death");
playfx(level._effect["yellowwater1"],balloon.origin);
playfx(level._effect["yellowwater2"],balloon.origin);
playfx(level._effect["yellowwater3"],balloon.origin);
playfx(level._effect["Snow"],balloon.origin);
playfx(level._effect["Boomerz"],balloon.origin);
balloon delete();
wait 0.01;
}
}
}



looks cool, over exaggerated but cool...

also I would change the model to "c130_zoomrig" it's smaller than that ball and is round like it :p

The following user thanked Jakes625 for this useful post:

Cmd-X
11-27-2012, 10:33 PM #8
Cmd-X
It's been awhile.
Originally posted by GAMER View Post
also I would change the model to "c130_zoomrig" it's smaller than that ball and is round like it


I never knew that model was a ball You must login or register to view this content.
11-28-2012, 12:46 AM #9
Taylor
Former Black Knight.
Originally posted by X View Post
Water Balloons

Go to 1:05 to see the water balloons in action m8


add these defs to the init:
    level._effect["yellowwater1"] = loadfx("props/firehydrant_spray_10sec");
level._effect["yellowwater2"] = loadfx("props/firehydrant_exp");
level._effect["yellowwater3"] = loadfx("props/firehydrant_leak");
level._effect["Snow"] = loadfx("explosions/grenadeExp_snow");
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");


    
Water_Balloonz_m8()
{
self endon("death");
self endon("disconnect");
/*self endon("End_Balloon");
DC23 = self GetCurrentOffhand();
self takeWeapon(DC23);wait 1;
self giveWeapon("frag_grenade_mp",1,false);
self setWeaponAmmoClip("frag_grenade_mp", 3);
self setWeaponAmmoStock("frag_grenade_mp", 3);*/
self iPrintln("^9Press [{+frag}] / [{+smoke}] To Throw Water Balloons");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp"||weapname=="concussion_grenade_mp"||weapname=="flash_grenade_mp")
{
balloon = spawn("script_model",grenade.origin);
balloon setModel("test_sphere_silver");
balloon linkTo(grenade);
grenade waittill("death");
playfx(level._effect["yellowwater1"],balloon.origin);
playfx(level._effect["yellowwater2"],balloon.origin);
playfx(level._effect["yellowwater3"],balloon.origin);
playfx(level._effect["Snow"],balloon.origin);
playfx(level._effect["Boomerz"],balloon.origin);
balloon delete();
wait 0.01;
}
}
}


Nice matt, but what is with people and the water effect in this section? :lol:

The following 4 users say thank you to Taylor for this useful post:

HackersForHire, Cmd-X, Master Ro
11-28-2012, 09:17 PM #10
Cmd-X
It's been awhile.
Originally posted by xYARDSALEx View Post
Nice matt, but what is with people and the water effect in this section? :lol:


[AUTO] Salt water oceans make up 71% of the Earth's surface.

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Taylor

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