Post: [Script] Water Balloons
11-23-2012, 11:29 PM #1
Cmd-X
It's been awhile.
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Water Balloons

Go to 1:05 to see the water balloons in action m8


add these defs to the init:
    level._effect["yellowwater1"] = loadfx("props/firehydrant_spray_10sec");
level._effect["yellowwater2"] = loadfx("props/firehydrant_exp");
level._effect["yellowwater3"] = loadfx("props/firehydrant_leak");
level._effect["Snow"] = loadfx("explosions/grenadeExp_snow");
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");


    
Water_Balloonz_m8()
{
self endon("death");
self endon("disconnect");
/*self endon("End_Balloon");
DC23 = self GetCurrentOffhand();
self takeWeapon(DC23);wait 1;
self giveWeapon("frag_grenade_mp",1,false);
self setWeaponAmmoClip("frag_grenade_mp", 3);
self setWeaponAmmoStock("frag_grenade_mp", 3);*/
self iPrintln("^9Press [{+frag}] / [{+smoke}] To Throw Water Balloons");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp"||weapname=="concussion_grenade_mp"||weapname=="flash_grenade_mp")
{
balloon = spawn("script_model",grenade.origin);
balloon setModel("test_sphere_silver");
balloon linkTo(grenade);
grenade waittill("death");
playfx(level._effect["yellowwater1"],balloon.origin);
playfx(level._effect["yellowwater2"],balloon.origin);
playfx(level._effect["yellowwater3"],balloon.origin);
playfx(level._effect["Snow"],balloon.origin);
playfx(level._effect["Boomerz"],balloon.origin);
balloon delete();
wait 0.01;
}
}
}
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The following 8 users say thank you to Cmd-X for this useful post:

BvB-09r-_-N!c0, ChromeVisionz, Eazoh, FaSt_FrEEdOm, LightModz, Machine, Master Ro, Zuraa
11-29-2012, 12:17 PM #11
Thats pretty mad, I like it... Good job Cmd-X Smile
11-30-2012, 05:07 PM #12
LightModz
League Champion
Originally posted by X View Post
Water Balloons

Go to 1:05 to see the water balloons in action m8


add these defs to the init:
    level._effect["yellowwater1"] = loadfx("props/firehydrant_spray_10sec");
level._effect["yellowwater2"] = loadfx("props/firehydrant_exp");
level._effect["yellowwater3"] = loadfx("props/firehydrant_leak");
level._effect["Snow"] = loadfx("explosions/grenadeExp_snow");
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");


    
Water_Balloonz_m8()
{
self endon("death");
self endon("disconnect");
/*self endon("End_Balloon");
DC23 = self GetCurrentOffhand();
self takeWeapon(DC23);wait 1;
self giveWeapon("frag_grenade_mp",1,false);
self setWeaponAmmoClip("frag_grenade_mp", 3);
self setWeaponAmmoStock("frag_grenade_mp", 3);*/
self iPrintln("^9Press [{+frag}] / [{+smoke}] To Throw Water Balloons");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp"||weapname=="concussion_grenade_mp"||weapname=="flash_grenade_mp")
{
balloon = spawn("script_model",grenade.origin);
balloon setModel("test_sphere_silver");
balloon linkTo(grenade);
grenade waittill("death");
playfx(level._effect["yellowwater1"],balloon.origin);
playfx(level._effect["yellowwater2"],balloon.origin);
playfx(level._effect["yellowwater3"],balloon.origin);
playfx(level._effect["Snow"],balloon.origin);
playfx(level._effect["Boomerz"],balloon.origin);
balloon delete();
wait 0.01;
}
}
}


lol this is pretty cool, well done :]

The following user thanked LightModz for this useful post:

Cmd-X
11-30-2012, 08:40 PM #13
HackersForHire
Climbing up the ladder
Originally posted by X View Post
Water Balloons

Go to 1:05 to see the water balloons in action m8


add these defs to the init:
    level._effect["yellowwater1"] = loadfx("props/firehydrant_spray_10sec");
level._effect["yellowwater2"] = loadfx("props/firehydrant_exp");
level._effect["yellowwater3"] = loadfx("props/firehydrant_leak");
level._effect["Snow"] = loadfx("explosions/grenadeExp_snow");
level._effect["Boomerz"]=loadfx("explosions/grenadeExp_water");


    
Water_Balloonz_m8()
{
self endon("death");
self endon("disconnect");
/*self endon("End_Balloon");
DC23 = self GetCurrentOffhand();
self takeWeapon(DC23);wait 1;
self giveWeapon("frag_grenade_mp",1,false);
self setWeaponAmmoClip("frag_grenade_mp", 3);
self setWeaponAmmoStock("frag_grenade_mp", 3);*/
self iPrintln("^9Press [{+frag}] / [{+smoke}] To Throw Water Balloons");
for( ;; )
{
self waittill("grenade_fire",grenade,weapname);
if(weapname=="frag_grenade_mp"||weapname=="concussion_grenade_mp"||weapname=="flash_grenade_mp")
{
balloon = spawn("script_model",grenade.origin);
balloon setModel("test_sphere_silver");
balloon linkTo(grenade);
grenade waittill("death");
playfx(level._effect["yellowwater1"],balloon.origin);
playfx(level._effect["yellowwater2"],balloon.origin);
playfx(level._effect["yellowwater3"],balloon.origin);
playfx(level._effect["Snow"],balloon.origin);
playfx(level._effect["Boomerz"],balloon.origin);
balloon delete();
wait 0.01;
}
}
}


INB4 Leechers change FX and re-name Dirt Baloon
11-30-2012, 08:49 PM #14
Cmd-X
It's been awhile.
Originally posted by HepticOnline View Post
INB4 Leechers change FX and re-name Dirt Baloon


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11-04-2013, 01:41 AM #15
Cmd-X
It's been awhile.
Originally posted by 247Yamato View Post
I dont know if that is a water balloon or a tactical nuke O.o


fuck you lol.

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