Post: [Updated] New & Improved Teleport Gun By iTrexk!
01-01-2013, 03:40 AM #1
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
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New & Improved Teleport Gun!

Hey guys, just wanted to release something that I was working on yesterday and it's pretty sick! Happy The Original Teleport Gun is pretty pathetic now but back then that code was the shit lol. If you want to see the thread of the Original Teleport Gun click You must login or register to view this content.. But anyways Now that we have gotten so much more advance with cfg I made this code a LOT better.

Information on the New & Improved Teleport Gun:

In the click of a button (R1) is does EVERYTHING. ^_^ Shoots (then laser comes out), runs, jumps, then done. Not to mention it does other things that you don't see. But you can see it by the coding. In the Original Teleport Gun you had to do everything. All R1 did was just jump, no run, no shoot, no laser lol. Yourself had to everything, but who could blame them lol. This coding wasn't as good back then like now. Also I added a death kill when you press UP because that is the only way it will remove the setPerk (jump dive). If you don't want that you can do some editing yourself and take it out. But anyways it also does little things too that's important but can't really see on the screen but you can see by the coding.

Information on the Updated New & Improved Teleport Gun:

Three things different from the one I released before.
1) Took the laser out.
2) DPAD LEFT is the OFF switch now.
3) There's no kill switch no more when turned off because of what I released here. You must login or register to view this content.

Video: Updated New Teleport Gun Code




Original Teleport Gun Code:
    set Blah "vstr EXIT;wait 60;vstr telegun"
set telegun "vstr teleport;bind BUTTON_RSHLDR +gostand;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 60;set con_gameMsgWindow1MsgTime 20;^3xChronicModz_And_DeadlyMoDz25's_Teleport_Gun_ Beta;^0Press_Down_To_Turn_^1OFF;^1You_Must_Edit_Yo ur_Name_Into_The_Code_For_It_To_Work"
set teleport "setPerk DeadlyMoDz25 specialty_jumpdive;set perk_diveVelocity 51337;bind DPAD_DOWN vstr end"
set end "bind DPAD_DOWN +actionslot 2;bind DPAD_UP Mainx2;bind BUTTON_RSHLDR +attack;unsetPerk DeadlyMoDz25 specialty_jumpdive;reset perk_diveVelocity;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^1OFF;set con_gameMsgWindow1MsgTime 1"


New Teleport Gun Code:
    set Blah "vstr Exit;\"^5To Return To ^8Main Menu\" RTMM;\"^5Teleporting Gun Must Be ^8OFF\" TGMBO;\"^5Press ^8UP ^5To Turn ^8OFF\" PUTTO;^7;^7;^7;^7;^7;^7;^7;^7;^7;wait 200;^7;^7;^7;setPerk iTrexk specialty_jumpdive;perk_diveDistanceCheck 0;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;laserRadius 2;bind BUTTON_LSTICK vstr Nothing;bind DPAD_UP vstr Blaha;bind BUTTON_RSHLDR \""bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;+attack;wait 1;-attack;laserForceOn 1;wait 10;laserForceOn 0;wait 20;+forward;+sprint;wait 4;+gostand;wait 4;-gostand;-forward;-sprint;wait 50;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"
set Blaha "reset laserRadius;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;g_gravity 999;+gostand;wait 20;-gostand;wait 50;reset g_gravity;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight;bind BUTTON_LSTICK +breath_sprint;bind DPAD_UP vstr Open;bind BUTTON_RSHLDR +attack"


Updated New Teleport Gun Code:
    set TPGON "vstr Exit;\"^5Press ^0LEFT ^5To Turn TPG ^0OFF\" Info;bind BUTTON_A vstr MJ;bind APAD_UP vstr RJD;bind DPAD_LEFT vstr TPGOFF;bind BUTTON_RSHLDR \""setPerk iTrexk specialty_jumpdive;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveDistanceCheck 0;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;+attack;-attack;wait 10;+forward;+sprint;+gostand;-gostand;wait 5;-forward;-sprint;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999"
set TPGOFF "perk_diveGravityScale 0;perk_diveVelocity 0;bind BUTTON_A +gostand;bind APAD_UP vstr Nothing;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSHLDR +attack";set MJ "unbindallaxis;+gostand;-gostand;wait 5;exec thumbstick_default.cfg";set RJD "reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"



Credits:
Originally posted by another user
iTrexk (Me) - new & improved teleport gun
TheFallen - BIG THANKS <3 for showing me new things about the escape quotes ("\"")
M4A1-KING1313 - code for making the laser thicker & recording for the original release
ChronicModz & DeadlyMoDz25 - making the original teleport gun
campbell - finding setPerks



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The following 24 users say thank you to iTrexk for this useful post:

^TPP^, -Xperia-, *xActionMods*, Ariel R., blackhawk2299, crazymodzz, CreateEdiTzZzZz, FwiskyFIFA, Hacks 'n' Mods, ImGsus, JakeP0500, M4A1-KING1313, Mango_Knife, OmGRhys-x, PS Hero, RAV-_-MALWA, Script Kiddie, sebi1234, T_m_b07, The1997, TheHolyMart
01-01-2013, 02:23 PM #11
^TPP^
Who’s Jim Erased?
Originally posted by KING1313 View Post
Lol thats my v4 and no it's not released. Smile Do you like it hahah


i like it!
01-01-2013, 02:26 PM #12
*xActionMods*
I’m too L33T
Originally posted by iTrexk View Post
New & Improved Teleport Gun!

Hey guys, just wanted to release something that I was working on yesterday and it's pretty sick! Happy The Original Teleport Gun is pretty pathetic now but back then that code was the shit lol. If you want to see the thread of the Original Teleport Gun click You must login or register to view this content.. But anyways Now that we have gotten so much more advance with cfg I made this code a LOT better.

Information on the New & Improved Teleport Gun:

In the click of a button (R1) is does EVERYTHING. ^_^ Shoots (then laser comes out), runs, jumps, then done. Not to mention it does other things that you don't see. But you can see it by the coding. In the Original Teleport Gun you had to do everything. All R1 did was just jump, no run, no shoot, no laser lol. Yourself had to everything, but who could blame them lol. This coding wasn't as good back then like now. Also I added a death kill when you press UP because that is the only way it will remove the setPerk (jump dive). If you don't want that you can do some editing yourself and take it out. But anyways it also does little things too that's important but can't really see on the screen but you can see by the coding.

Video: (Sorry for the no sound M4 sucks xD lol)



Some of the coding might get cut off in the BB code because of the new ngu layout so if you want to see everything just copy the codes inside the BB code and paste it somewhere else.

Original Teleport Gun Code:
    set Blah "vstr EXIT;wait 60;vstr telegun"
set telegun "vstr teleport;bind BUTTON_RSHLDR +gostand;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 60;set con_gameMsgWindow1MsgTime 20;^3xChronicModz_And_DeadlyMoDz25's_Teleport_Gun_ Beta;^0Press_Down_To_Turn_^1OFF;^1You_Must_Edit_Your_Name_Into_The_Code_For_It_To_Work"
set teleport "setPerk DeadlyMoDz25 specialty_jumpdive;set perk_diveVelocity 51337;bind DPAD_DOWN vstr end"
set end "bind DPAD_DOWN +actionslot 2;bind DPAD_UP Mainx2;bind BUTTON_RSHLDR +attack;unsetPerk DeadlyMoDz25 specialty_jumpdive;reset perk_diveVelocity;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^1OFF;set con_gameMsgWindow1MsgTime 1"


New Teleport Gun Code:
    set Blah "vstr Exit;\"^5To Return To ^8Main Menu\" RTMM;\"^5Teleporting Gun Must Be ^8OFF\" TGMBO;\"^5Press ^8UP ^5To Turn ^8OFF\" PUTTO;^7;^7;^7;^7;^7;^7;^7;^7;^7;wait 200;^7;^7;^7;setPerk iTrexk specialty_jumpdive;perk_diveDistanceCheck 0;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;laserRadius 2;bind BUTTON_LSTICK vstr Nothing;bind DPAD_UP vstr Blaha;bind BUTTON_RSHLDR \""bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;+attack;wait 1;-attack;laserForceOn 1;wait 10;laserForceOn 0;wait 20;+forward;+sprint;wait 4;+gostand;wait 4;-gostand;-forward;-sprint;wait 50;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"
set Blaha "reset laserRadius;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;g_gravity 999;+gostand;wait 20;-gostand;wait 50;reset g_gravity;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight;bind BUTTON_LSTICK +breath_sprint;bind DPAD_UP vstr Open;bind BUTTON_RSHLDR +attack"


Credits:
    [CENTER][B]iTrexk (Me)[/B] - new/improved teleport gun
[B]TheFallen[/B] - BIG THANKS <3 for showing me new things about the escape quotes ("\"")
[B]M4A1-KING1313[/B] - code for making the laser thicker & recording
[B]ChronicModz & DeadlyMoDz25[/B] - making the original teleport gun
[B]campbell[/B] - finding setPerks[/CENTER]



i made a advanced ac130 but i can't be asked to release it also my freind made a jetpack mod all for cfg Winky Winky i like this <3
01-01-2013, 04:19 PM #13
nice find!
01-02-2013, 05:55 AM #14
Script Kiddie
At least I can fight
Nice man thanks for the release Smile
02-10-2013, 07:02 AM #15
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
Originally posted by ChiefKeef View Post
i made a advanced ac130 but i can't be asked to release it also my freind made a jetpack mod all for cfg Winky Winky i like this <3


Nice, I too have made an AC-130 recreation mod that acts like the real AC-130 but I think the jetpack is a lie. Pretty sure to make a jetpack recreation mod you would have to use some sort of gravity, whether it's the game gravity or the dive perk gravity. And even if you use either or gravity it wont imitate the jetpack mod like how you can go up and down, down and up, up and up, down and down, all while still being in the air. Using gravity can do such a thing. Believe me, I've tested many times trying to make a jetpack recreation mod.

Originally posted by xx View Post
nice find!


Thanks man. Smile

Originally posted by KRACKERSTYLE View Post
Nice man thanks for the release Smile


Thanks man. Smile


---------------------------------------------------------------------------


Just to let you know guys, there will be another update very soon on the Teleport Gun now that I have released the new jump code for the dive perk. I have the code already made just need to fix the thread up a bit for the update. Happy

The following user thanked iTrexk for this useful post:

*xActionMods*
02-11-2013, 01:04 AM #16
ferley
Save Point
Is this for cfg..and if so where do i put it..
02-11-2013, 01:35 AM #17
Tha looks really nice. I thought it was a 1.11 Patch from the menu base. But the code is great to.
03-20-2013, 03:46 AM #18
jay327
Haxor!
How do I add it to my cfg ?
03-25-2013, 02:36 PM #19
Great release and nicely layed out thread (y)

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