Post: [Updated] New & Improved Teleport Gun By iTrexk!
01-01-2013, 03:40 AM #1
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
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New & Improved Teleport Gun!

Hey guys, just wanted to release something that I was working on yesterday and it's pretty sick! Happy The Original Teleport Gun is pretty pathetic now but back then that code was the shit lol. If you want to see the thread of the Original Teleport Gun click You must login or register to view this content.. But anyways Now that we have gotten so much more advance with cfg I made this code a LOT better.

Information on the New & Improved Teleport Gun:

In the click of a button (R1) is does EVERYTHING. ^_^ Shoots (then laser comes out), runs, jumps, then done. Not to mention it does other things that you don't see. But you can see it by the coding. In the Original Teleport Gun you had to do everything. All R1 did was just jump, no run, no shoot, no laser lol. Yourself had to everything, but who could blame them lol. This coding wasn't as good back then like now. Also I added a death kill when you press UP because that is the only way it will remove the setPerk (jump dive). If you don't want that you can do some editing yourself and take it out. But anyways it also does little things too that's important but can't really see on the screen but you can see by the coding.

Information on the Updated New & Improved Teleport Gun:

Three things different from the one I released before.
1) Took the laser out.
2) DPAD LEFT is the OFF switch now.
3) There's no kill switch no more when turned off because of what I released here. You must login or register to view this content.

Video: Updated New Teleport Gun Code




Original Teleport Gun Code:
    set Blah "vstr EXIT;wait 60;vstr telegun"
set telegun "vstr teleport;bind BUTTON_RSHLDR +gostand;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 60;set con_gameMsgWindow1MsgTime 20;^3xChronicModz_And_DeadlyMoDz25's_Teleport_Gun_ Beta;^0Press_Down_To_Turn_^1OFF;^1You_Must_Edit_Yo ur_Name_Into_The_Code_For_It_To_Work"
set teleport "setPerk DeadlyMoDz25 specialty_jumpdive;set perk_diveVelocity 51337;bind DPAD_DOWN vstr end"
set end "bind DPAD_DOWN +actionslot 2;bind DPAD_UP Mainx2;bind BUTTON_RSHLDR +attack;unsetPerk DeadlyMoDz25 specialty_jumpdive;reset perk_diveVelocity;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^1OFF;set con_gameMsgWindow1MsgTime 1"


New Teleport Gun Code:
    set Blah "vstr Exit;\"^5To Return To ^8Main Menu\" RTMM;\"^5Teleporting Gun Must Be ^8OFF\" TGMBO;\"^5Press ^8UP ^5To Turn ^8OFF\" PUTTO;^7;^7;^7;^7;^7;^7;^7;^7;^7;wait 200;^7;^7;^7;setPerk iTrexk specialty_jumpdive;perk_diveDistanceCheck 0;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;laserRadius 2;bind BUTTON_LSTICK vstr Nothing;bind DPAD_UP vstr Blaha;bind BUTTON_RSHLDR \""bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;+attack;wait 1;-attack;laserForceOn 1;wait 10;laserForceOn 0;wait 20;+forward;+sprint;wait 4;+gostand;wait 4;-gostand;-forward;-sprint;wait 50;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"
set Blaha "reset laserRadius;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;g_gravity 999;+gostand;wait 20;-gostand;wait 50;reset g_gravity;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight;bind BUTTON_LSTICK +breath_sprint;bind DPAD_UP vstr Open;bind BUTTON_RSHLDR +attack"


Updated New Teleport Gun Code:
    set TPGON "vstr Exit;\"^5Press ^0LEFT ^5To Turn TPG ^0OFF\" Info;bind BUTTON_A vstr MJ;bind APAD_UP vstr RJD;bind DPAD_LEFT vstr TPGOFF;bind BUTTON_RSHLDR \""setPerk iTrexk specialty_jumpdive;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveDistanceCheck 0;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;+attack;-attack;wait 10;+forward;+sprint;+gostand;-gostand;wait 5;-forward;-sprint;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999"
set TPGOFF "perk_diveGravityScale 0;perk_diveVelocity 0;bind BUTTON_A +gostand;bind APAD_UP vstr Nothing;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSHLDR +attack";set MJ "unbindallaxis;+gostand;-gostand;wait 5;exec thumbstick_default.cfg";set RJD "reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"



Credits:
Originally posted by another user
iTrexk (Me) - new & improved teleport gun
TheFallen - BIG THANKS <3 for showing me new things about the escape quotes ("\"")
M4A1-KING1313 - code for making the laser thicker & recording for the original release
ChronicModz & DeadlyMoDz25 - making the original teleport gun
campbell - finding setPerks



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The following 24 users say thank you to iTrexk for this useful post:

^TPP^, -Xperia-, *xActionMods*, Ariel R., blackhawk2299, crazymodzz, CreateEdiTzZzZz, FwiskyFIFA, Hacks 'n' Mods, ImGsus, JakeP0500, M4A1-KING1313, Mango_Knife, OmGRhys-x, PS Hero, RAV-_-MALWA, Script Kiddie, sebi1234, T_m_b07, The1997, TheHolyMart
06-27-2013, 11:20 PM #38
Well, something else to put in my patch! Smile

Very Nice! Awesome face
07-04-2013, 07:49 AM #39
Very Nice!
07-12-2013, 07:56 AM #40
TheyCallMeBreed
Bounty hunter
=D i wish it worked i changed the vstr exit to my close menu and edited the perk to my name :/


very nice job though
09-17-2013, 12:03 AM #41
Originally posted by iTrexk View Post
New & Improved Teleport Gun!

Hey guys, just wanted to release something that I was working on yesterday and it's pretty sick! Happy The Original Teleport Gun is pretty pathetic now but back then that code was the shit lol. If you want to see the thread of the Original Teleport Gun click You must login or register to view this content.. But anyways Now that we have gotten so much more advance with cfg I made this code a LOT better.

Information on the New & Improved Teleport Gun:

In the click of a button (R1) is does EVERYTHING. ^_^ Shoots (then laser comes out), runs, jumps, then done. Not to mention it does other things that you don't see. But you can see it by the coding. In the Original Teleport Gun you had to do everything. All R1 did was just jump, no run, no shoot, no laser lol. Yourself had to everything, but who could blame them lol. This coding wasn't as good back then like now. Also I added a death kill when you press UP because that is the only way it will remove the setPerk (jump dive). If you don't want that you can do some editing yourself and take it out. But anyways it also does little things too that's important but can't really see on the screen but you can see by the coding.

Information on the Updated New & Improved Teleport Gun:

Three things different from the one I released before.
1) Took the laser out.
2) DPAD LEFT is the OFF switch now.
3) There's no kill switch no more when turned off because of what I released here. You must login or register to view this content.

Video: Updated New Teleport Gun Code




Original Teleport Gun Code:
    set Blah "vstr EXIT;wait 60;vstr telegun"
set telegun "vstr teleport;bind BUTTON_RSHLDR +gostand;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 60;set con_gameMsgWindow1MsgTime 20;^3xChronicModz_And_DeadlyMoDz25's_Teleport_Gun_ Beta;^0Press_Down_To_Turn_^1OFF;^1You_Must_Edit_Yo ur_Name_Into_The_Code_For_It_To_Work"
set teleport "setPerk DeadlyMoDz25 specialty_jumpdive;set perk_diveVelocity 51337;bind DPAD_DOWN vstr end"
set end "bind DPAD_DOWN +actionslot 2;bind DPAD_UP Mainx2;bind BUTTON_RSHLDR +attack;unsetPerk DeadlyMoDz25 specialty_jumpdive;reset perk_diveVelocity;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^1OFF;set con_gameMsgWindow1MsgTime 1"


New Teleport Gun Code:
    set Blah "vstr Exit;\"^5To Return To ^8Main Menu\" RTMM;\"^5Teleporting Gun Must Be ^8OFF\" TGMBO;\"^5Press ^8UP ^5To Turn ^8OFF\" PUTTO;^7;^7;^7;^7;^7;^7;^7;^7;^7;wait 200;^7;^7;^7;setPerk iTrexk specialty_jumpdive;perk_diveDistanceCheck 0;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;laserRadius 2;bind BUTTON_LSTICK vstr Nothing;bind DPAD_UP vstr Blaha;bind BUTTON_RSHLDR \""bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;+attack;wait 1;-attack;laserForceOn 1;wait 10;laserForceOn 0;wait 20;+forward;+sprint;wait 4;+gostand;wait 4;-gostand;-forward;-sprint;wait 50;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"
set Blaha "reset laserRadius;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;g_gravity 999;+gostand;wait 20;-gostand;wait 50;reset g_gravity;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight;bind BUTTON_LSTICK +breath_sprint;bind DPAD_UP vstr Open;bind BUTTON_RSHLDR +attack"


Updated New Teleport Gun Code:
    set TPGON "vstr Exit;\"^5Press ^0LEFT ^5To Turn TPG ^0OFF\" Info;bind BUTTON_A vstr MJ;bind APAD_UP vstr RJD;bind DPAD_LEFT vstr TPGOFF;bind BUTTON_RSHLDR \""setPerk iTrexk specialty_jumpdive;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveDistanceCheck 0;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;+attack;-attack;wait 10;+forward;+sprint;+gostand;-gostand;wait 5;-forward;-sprint;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999"
set TPGOFF "perk_diveGravityScale 0;perk_diveVelocity 0;bind BUTTON_A +gostand;bind APAD_UP vstr Nothing;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSHLDR +attack";set MJ "unbindallaxis;+gostand;-gostand;wait 5;exec thumbstick_default.cfg";set RJD "reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"



Credits:




It would be even cooler if you could modify it so it can only be used by certain secondaries, that way people can still play normally without having to turn the code on/off

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