The Original Teleport Gun is pretty pathetic now but back then that code was the shit lol. If you want to see the thread of the Original Teleport Gun click You must login or register to view this content.. But anyways Now that we have gotten so much more advance with cfg I made this code a LOT better.
set Blah "vstr EXIT;wait 60;vstr telegun"
set telegun "vstr teleport;bind BUTTON_RSHLDR +gostand;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 60;set con_gameMsgWindow1MsgTime 20;^3xChronicModz_And_DeadlyMoDz25's_Teleport_Gun_ Beta;^0Press_Down_To_Turn_^1OFF;^1You_Must_Edit_Yo ur_Name_Into_The_Code_For_It_To_Work"
set teleport "setPerk DeadlyMoDz25 specialty_jumpdive;set perk_diveVelocity 51337;bind DPAD_DOWN vstr end"
set end "bind DPAD_DOWN +actionslot 2;bind DPAD_UP Mainx2;bind BUTTON_RSHLDR +attack;unsetPerk DeadlyMoDz25 specialty_jumpdive;reset perk_diveVelocity;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^1OFF;set con_gameMsgWindow1MsgTime 1"
set Blah "vstr Exit;\"^5To Return To ^8Main Menu\" RTMM;\"^5Teleporting Gun Must Be ^8OFF\" TGMBO;\"^5Press ^8UP ^5To Turn ^8OFF\" PUTTO;^7;^7;^7;^7;^7;^7;^7;^7;^7;wait 200;^7;^7;^7;setPerk iTrexk specialty_jumpdive;perk_diveDistanceCheck 0;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;laserRadius 2;bind BUTTON_LSTICK vstr Nothing;bind DPAD_UP vstr Blaha;bind BUTTON_RSHLDR \""bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;+attack;wait 1;-attack;laserForceOn 1;wait 10;laserForceOn 0;wait 20;+forward;+sprint;wait 4;+gostand;wait 4;-gostand;-forward;-sprint;wait 50;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"
set Blaha "reset laserRadius;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;g_gravity 999;+gostand;wait 20;-gostand;wait 50;reset g_gravity;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight;bind BUTTON_LSTICK +breath_sprint;bind DPAD_UP vstr Open;bind BUTTON_RSHLDR +attack"
set TPGON "vstr Exit;\"^5Press ^0LEFT ^5To Turn TPG ^0OFF\" Info;bind BUTTON_A vstr MJ;bind APAD_UP vstr RJD;bind DPAD_LEFT vstr TPGOFF;bind BUTTON_RSHLDR \""setPerk iTrexk specialty_jumpdive;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveDistanceCheck 0;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;+attack;-attack;wait 10;+forward;+sprint;+gostand;-gostand;wait 5;-forward;-sprint;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999"
set TPGOFF "perk_diveGravityScale 0;perk_diveVelocity 0;bind BUTTON_A +gostand;bind APAD_UP vstr Nothing;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSHLDR +attack";set MJ "unbindallaxis;+gostand;-gostand;wait 5;exec thumbstick_default.cfg";set RJD "reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"
The Original Teleport Gun is pretty pathetic now but back then that code was the shit lol. If you want to see the thread of the Original Teleport Gun click You must login or register to view this content.. But anyways Now that we have gotten so much more advance with cfg I made this code a LOT better.
set Blah "vstr EXIT;wait 60;vstr telegun"
set telegun "vstr teleport;bind BUTTON_RSHLDR +gostand;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;wait 60;set con_gameMsgWindow1MsgTime 20;^3xChronicModz_And_DeadlyMoDz25's_Teleport_Gun_ Beta;^0Press_Down_To_Turn_^1OFF;^1You_Must_Edit_Yo ur_Name_Into_The_Code_For_It_To_Work"
set teleport "setPerk DeadlyMoDz25 specialty_jumpdive;set perk_diveVelocity 51337;bind DPAD_DOWN vstr end"
set end "bind DPAD_DOWN +actionslot 2;bind DPAD_UP Mainx2;bind BUTTON_RSHLDR +attack;unsetPerk DeadlyMoDz25 specialty_jumpdive;reset perk_diveVelocity;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;^1OFF;set con_gameMsgWindow1MsgTime 1"
set Blah "vstr Exit;\"^5To Return To ^8Main Menu\" RTMM;\"^5Teleporting Gun Must Be ^8OFF\" TGMBO;\"^5Press ^8UP ^5To Turn ^8OFF\" PUTTO;^7;^7;^7;^7;^7;^7;^7;^7;^7;wait 200;^7;^7;^7;setPerk iTrexk specialty_jumpdive;perk_diveDistanceCheck 0;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;laserRadius 2;bind BUTTON_LSTICK vstr Nothing;bind DPAD_UP vstr Blaha;bind BUTTON_RSHLDR \""bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;+attack;wait 1;-attack;laserForceOn 1;wait 10;laserForceOn 0;wait 20;+forward;+sprint;wait 4;+gostand;wait 4;-gostand;-forward;-sprint;wait 50;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"
set Blaha "reset laserRadius;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;g_gravity 999;+gostand;wait 20;-gostand;wait 50;reset g_gravity;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight;bind BUTTON_LSTICK +breath_sprint;bind DPAD_UP vstr Open;bind BUTTON_RSHLDR +attack"
set TPGON "vstr Exit;\"^5Press ^0LEFT ^5To Turn TPG ^0OFF\" Info;bind BUTTON_A vstr MJ;bind APAD_UP vstr RJD;bind DPAD_LEFT vstr TPGOFF;bind BUTTON_RSHLDR \""setPerk iTrexk specialty_jumpdive;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveDistanceCheck 0;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;+attack;-attack;wait 10;+forward;+sprint;+gostand;-gostand;wait 5;-forward;-sprint;bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999"
set TPGOFF "perk_diveGravityScale 0;perk_diveVelocity 0;bind BUTTON_A +gostand;bind APAD_UP vstr Nothing;bind DPAD_LEFT +actionslot 3;bind BUTTON_RSHLDR +attack";set MJ "unbindallaxis;+gostand;-gostand;wait 5;exec thumbstick_default.cfg";set RJD "reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight"
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