Post: [Script] Adventure Time
02-09-2013, 08:14 PM #1
Cmd-X
It's been awhile.
(adsbygoogle = window.adsbygoogle || []).push({}); so, I made this little script in like 5 minutes that basically just takes you on a small adventure.. :impatient:



    
AdventureBall()
{
[color=blue]self[/color] endon("disconnect");
[color=green]C3NT3R[/color] = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
[color=red]LightModz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]LightModz_is_gay[/color] setModel("test_sphere_silver");
[color=blue]self[/color] iPrintLnBold("It's Adventure Time!");
[color=blue]self[/color] playerLinkTo(LightModz_is_gay);
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]LightModz_is_gay[/color] delete();
[color=blue]self[/color] iPrintLnBold("Adventure Time Over!");
}


you might need to precache this if you haven't already :worried:

    
precacheModel("[color=orange]test_sphere_silver[/color]");


- you can obviously add on to it and make it longer/shorter to your liking
Last edited by Cmd-X ; 02-10-2013 at 08:24 PM.

The following 9 users say thank you to Cmd-X for this useful post:

*xActionMods*, forflah123, Frank Macintosh, matt0897, Taylor, TheHolyMart, Vampytwistッ, xExploitModzHD
02-09-2013, 08:23 PM #2
*xActionMods*
I’m too L33T
Originally posted by X View Post
LightModz_is_gay


LOOOOOOOL

... also am testing this now it better be a good adventure
02-09-2013, 09:10 PM #3
Cmd-X
It's been awhile.
Originally posted by ChiefKeef View Post
LOOOOOOOL

... also am testing this now it better be a good adventure


let me know if you like it lol.
02-09-2013, 09:22 PM #4
what map is this for cuz some maps those coordinates would be under the map
02-09-2013, 09:23 PM #5
Taylor
Former Black Knight.
Originally posted by X View Post
so, I made this little script in like 5 minutes that basically just takes you on a small adventure.. :impatient:

- no video yet


    
AdventureBall()
{
[color=blue]self[/color] endon("disconnect");
[color=green]C3NT3R[/color] = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
[color=red]LightModz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]LightModz_is_gay[/color] setModel("test_sphere_silver");
[color=blue]self[/color] iPrintLnBold("It's Adventure Time!");
[color=blue]self[/color] playerLinkTo(LightModz_is_gay);
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]LightModz_is_gay[/color] delete();
[color=blue]self[/color] iPrintLnBold("Adventure Time Over!");
}


you might need to precache this if you haven't already :worried:

    
precacheModel("[color=orange]test_sphere_silver[/color]");


- you can obviously add on to it and make it longer/shorter to your liking


Thanked for:

    
LightModz_is_gay

The following 4 users say thank you to Taylor for this useful post:

Frank Macintosh, HanleyzHD♚, Cmd-X, TheHolyMart
02-09-2013, 09:42 PM #6
Cmd-X
It's been awhile.
Originally posted by xxKILLALLMW2xx View Post
what map is this for cuz some maps those coordinates would be under the map


No, it works fine on all maps.. The only problem is that when it unlinks you on some maps you will be stuck inside an object.
02-09-2013, 09:58 PM #7
Originally posted by X View Post
No, it works fine on all maps.. The only problem is that when it unlinks you on some maps you will be stuck inside an object.


lol thats not good maybe make the unlink location up in the sky with no fall damage
02-09-2013, 10:09 PM #8
Cmd-X
It's been awhile.
Originally posted by xxKILLALLMW2xx View Post
lol thats not good maybe make the unlink location up in the sky with no fall damage


Yeah but then you would just land on the barrier.

The following user thanked Cmd-X for this useful post:

xxKILLALLMW2xx
02-09-2013, 10:12 PM #9
Originally posted by X View Post
Yeah but then you would just land on the barrier.


lol its that or stuck
02-09-2013, 11:01 PM #10
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MLB
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:lol: nice release

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