Post: [Script] Adventure Time
02-09-2013, 08:14 PM #1
Cmd-X
It's been awhile.
(adsbygoogle = window.adsbygoogle || []).push({}); so, I made this little script in like 5 minutes that basically just takes you on a small adventure.. :impatient:



    
AdventureBall()
{
[color=blue]self[/color] endon("disconnect");
[color=green]C3NT3R[/color] = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
[color=red]LightModz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]LightModz_is_gay[/color] setModel("test_sphere_silver");
[color=blue]self[/color] iPrintLnBold("It's Adventure Time!");
[color=blue]self[/color] playerLinkTo(LightModz_is_gay);
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]LightModz_is_gay[/color] delete();
[color=blue]self[/color] iPrintLnBold("Adventure Time Over!");
}


you might need to precache this if you haven't already :worried:

    
precacheModel("[color=orange]test_sphere_silver[/color]");


- you can obviously add on to it and make it longer/shorter to your liking
Last edited by Cmd-X ; 02-10-2013 at 08:24 PM.

The following 9 users say thank you to Cmd-X for this useful post:

*xActionMods*, forflah123, Frank Macintosh, matt0897, Taylor, TheHolyMart, Vampytwistッ, xExploitModzHD
02-09-2013, 11:18 PM #11
FutureOps
Little One
Originally posted by X View Post
so, I made this little script in like 5 minutes that basically just takes you on a small adventure.. :impatient:

- no video yet


    
AdventureBall()
{
[color=blue]self[/color] endon("disconnect");
[color=green]C3NT3R[/color] = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
[color=red]LightModz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]LightModz_is_gay[/color] setModel("test_sphere_silver");
[color=blue]self[/color] iPrintLnBold("It's Adventure Time!");
[color=blue]self[/color] playerLinkTo(LightModz_is_gay);
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]LightModz_is_gay[/color] delete();
[color=blue]self[/color] iPrintLnBold("Adventure Time Over!");
}


you might need to precache this if you haven't already :worried:

    
precacheModel("[color=orange]test_sphere_silver[/color]");


- you can obviously add on to it and make it longer/shorter to your liking


Nice man, its xDerpModz btw, I scrapped my old account
02-09-2013, 11:20 PM #12
:lol: LightModz is gay hahahaha
02-10-2013, 01:07 AM #13
HanleyzHD♚
Are you high?
Looks fun af
02-10-2013, 01:08 AM #14
Originally posted by x View Post
so, i made this little script in like 5 minutes that basically just takes you on a small adventure.. :impatient:

- no video yet


    
adventureball()
{
[color=blue]self[/color] endon("disconnect");
[color=green]c3nt3r[/color] = maps\mp\gametypes\_spawnlogic::findboxcenter( level.spawnmins,level.spawnmaxs );
[color=red]lightmodz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]lightmodz_is_gay[/color] setmodel("test_sphere_silver");
[color=blue]self[/color] iprintlnbold("it's adventure time!");
[color=blue]self[/color] playerlinkto(lightmodz_is_gay);
[color=red]lightmodz_is_gay[/color] moveto([color=green]c3nt3r[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]lightmodz_is_gay[/color] moveto([color=green]c3nt3r[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]lightmodz_is_gay[/color] moveto([color=green]c3nt3r[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]lightmodz_is_gay[/color] moveto([color=green]c3nt3r[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]lightmodz_is_gay[/color] moveto([color=green]c3nt3r[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]lightmodz_is_gay[/color] moveto([color=green]c3nt3r[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]lightmodz_is_gay[/color] delete();
[color=blue]self[/color] iprintlnbold("adventure time over!");
}


you might need to precache this if you haven't already :worried:

    
precachemodel("[color=orange]test_sphere_silver[/color]");


- you can obviously add on to it and make it longer/shorter to your liking


your really starting to piss me off !!!!

The following 2 users groaned at EndlessSky8239 for this awful post:

BlurzGoHard, xExploitModzHD
02-10-2013, 02:03 AM #15
BlurzGoHard
Maggbot timeout!
Originally posted by X View Post
so, I made this little script in like 5 minutes that basically just takes you on a small adventure.. :impatient:

- no video yet


    
AdventureBall()
{
[color=blue]self[/color] endon("disconnect");
[color=green]C3NT3R[/color] = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
[color=red]LightModz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]LightModz_is_gay[/color] setModel("test_sphere_silver");
[color=blue]self[/color] iPrintLnBold("It's Adventure Time!");
[color=blue]self[/color] playerLinkTo(LightModz_is_gay);
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]LightModz_is_gay[/color] delete();
[color=blue]self[/color] iPrintLnBold("Adventure Time Over!");
}


you might need to precache this if you haven't already :worried:

    
precacheModel("[color=orange]test_sphere_silver[/color]");


- you can obviously add on to it and make it longer/shorter to your liking


DAM YOU i wanna watch the show now :mmm:
02-10-2013, 03:18 AM #16
FutureOps
Little One
Originally posted by X View Post
so, I made this little script in like 5 minutes that basically just takes you on a small adventure.. :impatient:

- no video yet


    
AdventureBall()
{
[color=blue]self[/color] endon("disconnect");
[color=green]C3NT3R[/color] = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
[color=red]LightModz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]LightModz_is_gay[/color] setModel("test_sphere_silver");
[color=blue]self[/color] iPrintLnBold("It's Adventure Time!");
[color=blue]self[/color] playerLinkTo(LightModz_is_gay);
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]LightModz_is_gay[/color] delete();
[color=blue]self[/color] iPrintLnBold("Adventure Time Over!");
}


you might need to precache this if you haven't already :worried:

    
precacheModel("[color=orange]test_sphere_silver[/color]");


- you can obviously add on to it and make it longer/shorter to your liking


Here's a video for ya Awesome face Sorry quality aint the best but it should be fine

The following 2 users say thank you to FutureOps for this useful post:

IIxJ4TxII, Cmd-X
02-10-2013, 08:23 AM #17
TheHolyMart
I am error
I love it! Nice release!

Maybe you could make it to bring you to the same place it started?
02-10-2013, 04:58 PM #18
xExploitModzHD
Bounty hunter
Love it Cmd im using this in my patch Happy <3
02-10-2013, 05:58 PM #19
Originally posted by X View Post
so, I made this little script in like 5 minutes that basically just takes you on a small adventure.. :impatient:

- no video yet


    
AdventureBall()
{
[color=blue]self[/color] endon("disconnect");
[color=green]C3NT3R[/color] = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
[color=red]LightModz_is_gay[/color] = spawn("script_model",self.origin);
[color=red]LightModz_is_gay[/color] setModel("test_sphere_silver");
[color=blue]self[/color] iPrintLnBold("It's Adventure Time!");
[color=blue]self[/color] playerLinkTo(LightModz_is_gay);
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,4800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(4800,2800,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(-4800,-2800,7500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(0,0,2500),4);[color=purple]wait 6[/color];
[color=red]LightModz_is_gay[/color] MoveTo([color=green]C3NT3R[/color]+(25,25,60),4);[color=purple]wait 4[/color];
[color=blue]self[/color] unlink();
[color=red]LightModz_is_gay[/color] delete();
[color=blue]self[/color] iPrintLnBold("Adventure Time Over!");
}


you might need to precache this if you haven't already :worried:

    
precacheModel("[color=orange]test_sphere_silver[/color]");


- you can obviously add on to it and make it longer/shorter to your liking

Fake and gay.

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