Post: [Preview] The Hidden Gold v1 [XBOX/PS3/PC] W/ LightModz Blackrain v9.36+More!!!!!!!!!
06-13-2013, 11:23 AM #1
HosterModz_
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Thanks to ::Taylor:: for The Title lol!

The Hidden Gold v1 Made By xStrikerModz

For Modern Warfare (2) Bypass :: 1.11

Menu Base By: iPROFamily
converty on mw2
is it menu base purple kush v4
i use
Originally posted by another user
AllMenuFuncs()
{
self endon("disconnect");
self endon("death");
self.Menu["Curs"]=0;
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed()&& self GetStance() == "crouch" && self.Menu["Sub"]=="Closed" && self.LockMenu==false && self.EditingStats==false && self.EditingDvar==false && self.IsInVar==false && self.CreditsRolling==false && GetDvar("HideAndSeek")!= "1")
{
self.Menu["Curs"]=0;
self freezecontrols(true);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "3");
self MenuShadersIn();
self.MenuOpen=true;
self.Menu["Sub"]="Main";
self MenuShadersIn();
self thread DrawMenuOpts();
self thread doSquareAndThingy();
self thread funcMenuGod();
self thread MenuTextOpen();
self.Menu["Shader"]["Curs"] elemMoveY(0.4,-130);
self.Menu["Shader"]["Curs"] setPoint("LEFT","",80,((self.Menu["Curs"] * 17.9833333)- 169.22));
self.Menu["Shader"]["backround"] elemFade(.9,.3);
self.Menu["Shader"]["backround"] elemMoveX(.22,80);
self.Menu["Shader"]["GlowEffect"] elemFade(.9,.3);
self.Menu["Shader"]["GlowEffect"] elemMoveX(.22,80);
self.Menu["Shader"]["Vertical"]["1"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["1"] elemMoveX(.22,80);
self.Menu["Shader"]["Vertical"]["2"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["2"] elemMoveX(.22,380);
self.Menu["Shader"]["Vertical"]["3"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["3"] elemMoveX(.22,80);
}
if(self AttackButtonPressed()&& self.IsScrolling==false && self.MenuOpen==true)
{
self.Menu["Curs"] ++;
self.IsScrolling=true;
if(self.Menu["Sub"]=="Player")
{
if(self.Menu["Curs"]>=level.players.size)
self.Menu["Curs"]=0;
}
else
{
if(self.Menu["Curs"]>=self.Menu["Option"]["Name"][self.Menu["Sub"]].size)
self.Menu["Curs"]=0;
}
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] setShader(getAction(5)[self.Menu["Curs"]],205,132);
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling=false;
}
if(self AdsButtonPressed()&& self.IsScrolling==false && self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
self.Menu["Curs"] --;
self.IsScrolling=true;
if(self.Menu["Curs"]<0)
{
if(self.Menu["Sub"]=="Player")self.Menu["Curs"]=level.players.size-1;
else self.Menu["Curs"]=self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] setShader(getAction(5)[self.Menu["Curs"]],205,132);
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling=false;
}
if(self UseButtonPressed()&& self.LockMenu==false && self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
if(self.Menu["Sub"]=="Player")self.PlayerNum=self.Menu["Curs"];
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playLocalSound("mp_ingame_summary");
self.Menu["Shader"]["Curs"] fadeOverTime( 0.2 );
self.Menu["Shader"]["Curs"].alpha = ( 0.1 );
wait( 0.2 );
self.Menu["Shader"]["Curs"] fadeOverTime( 0.3 );
self.Menu["Shader"]["Curs"].alpha = ( 1 );
}
if(self MeleeButtonPressed()&& self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
if(self.Menu["Sub"]=="Main")
self ExitMenu();
else self ExitSub();
if(!self.HasGodModeOn)
{
self.maxhealth=100;
self.health=self.maxhealth;
}
}
wait 0.05;
}
self.scrollBar=self.Menu["Shader"]["Curs"];
}
MenuShaders()
{
self.Menu["Shader"]["Vertical"]["1"] = self createRectangle("CENTER","", 80, 0, 2, 720,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["Vertical"]["2"] = self createRectangle("CENTER","", 380, 0, 2, 720,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["Vertical"]["3"] = self createRectangle("LEFT","", 80, -185, 300, 4,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 70, 0, 300, 480, (0,0,0), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 300, 13,(0.5,0.0,0.Cool Man (aka Tustin),"white",3,0);
self.Menu["Shader"]["GlowEffect"] = self createShadGlow("CENTER", "", -90, 200, 1000, 500, "sun", (0.5,0.0,0.Cool Man (aka Tustin), 0, 6);
//self.Menu["Shader"]["Logo"] = self createShader("default", 2.5, "CENTER", "CENTER", -50, 0, 200, 75, "logo_iw", (1,1,1), 0, 6);
self.Menu["SquareButton"] = CreateText("default", 1.5, "LEFT", "", 70, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 0, 100, "[{+activate}]");
self.Nicolas=self createFontString("default",2.3);
self.Nicolas setPoint("CENTER","CENTER",-185,135);
self.Nicolas SetTxt("The Hidden Gold "+level.version+"");
self.Nicolas.alpha=0;
self.Grondin=self createFontString("default",1.5);
self.Grondin setPoint("CENTER","CENTER",-145,165);
self.Grondin SetTxt("Created By: "+level.patchMaker+"\n Hosted By: "+getHostClientName()+"\n Your Lobby Status: Have Fun!");
self.Grondin.alpha=0;
self.Nicolas.hideWhenInMenu = true;
self.Grondin.hideWhenInMenu = true;
self.Nicolas.sort=999;
self.Grondin.sort=999;
self.Nicolas.archived = false;
self.Grondin.archived = false;
self.Menu["Shader"]["Curs"].hideWhenInMenu = true;
self.Menu["Shader"]["backround"].hideWhenInMenu = true;
self.Menu["Shader"]["GlowEffect"].hideWhenInMenu = true;
self.Menu["Shader"]["Vertical"]["1"].hideWhenInMenu = true;
self.Menu["Shader"]["Vertical"]["2"].hideWhenInMenu = true;
self.Menu["Shader"]["Vertical"]["3"].hideWhenInMenu = true;
//self.Menu["Shader"]["Logo"].hideWhenInMenu = true;
self.Menu["SquareButton"].hideWhenInMenu = true;
}
Update()
{
self endon("menuclosed");
self.Menu["Shader"]["backround"] elemFade(0.4,0.3);
self.Menu["Shader"]["backround"] elemMoveX(0.5,-900);
self.Menu["Shader"]["GlowEffect"] elemFade(0.4,0.3);
self.Menu["Shader"]["GlowEffect"] elemMoveX(0.5,-900);
//self.Menu["Shader"]["Logo"] elemFade(0.4,0.3);
//self.Menu["Shader"]["Logo"] elemMoveX(0.5,-900);
self.Menu["SquareButton"] elemFade(0.4,0.3);
self.Menu["SquareButton"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["1"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["1"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["2"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["2"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["3"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["3"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Curs"] elemMoveX(0.5,-900);
self.Menu["Text"] elemMoveX(0.5,600);
self.Menu["Title"] elemMoveX(0.5,600);
self.Menu["PurpleKushText"] elemMoveX(0.5,600);
self.TextLeft destroy();
}
DrawMenuOpts()
{
string="";
if(self.Menu["Sub"]=="Player")
{
self AddMenuTitle("Player", "Player Menu");
for(E=0;E<level.players.size;E++)
{
player=level.players[E];
string+=player.name+"\n";
self.Menu["Func"][self.Menu["Sub"]][E]=::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E]="Player_Rank";
self AddMenuTitle("Player_Rank", "Do what To "+player.name );
}
self.Menu["GoBack"][self.Menu["Sub"]]="Player1";
}
else
{
for(i=0;i<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;i++) string+=self.Menu["Option"]["Name"][self.Menu["Sub"]]+"\n";
}
self.Menu["Text"]= CreateText("default",1.5,"LEFT","",100,-170,1,100,string);
self.Menu["Text"].x=-999;
self.Menu["Text"] moveOverTime(0.25);
self.Menu["Text"].x=100;
self.Menu["Title"] = CreateText("default", 2.0, "LEFT", "", 100, -200,1,100,self.Menu["Option"]["Title"][self.Menu["Sub"]] );
self.Menu["Title"].x=-999;
self.Menu["Title"] moveOverTime(0.25);
self.Menu["Title"].x=100;
self.Menu["PurpleKushText"] = CreateText("default",2.0,"","",0,-175,true,-15,"''The Hidden Gold "+level.version+"'' \n By xStrikerModz");
self.Menu["PurpleKushText"].x=-999;
self.Menu["PurpleKushText"] moveOverTime(0.25);
self.Menu["PurpleKushText"].x=-175;
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"], self.Menu["Title"], self.Menu["WeaponShaders"], self.Menu["Shader"]["GlowEffect"], self.Menu["PurpleKushText"], self.Menu["Shader"]["Vertical"]["1"], self.Menu["Shader"]["Vertical"]["2"], self.Menu["Shader"]["Vertical"]["3"], self.Menu["Shader"]["MapsShaders"]);
if(!self.ColorText)self.Menu["Text"].color=self.tCol;
if(!self.KushText)self.Menu["PurpleKushText"].color=self.KushText;
if(!self.TitleText)self.Menu["Title"].color=self.TitleCol;
}
AddMenuAction(SubMenu,OptNum,Name,Func,Input)
{
self.Menu["Option"]["Name"][SubMenu][OptNum]=Name;
self.Menu["Func"][SubMenu][OptNum]=Func;
if(isDefined(Input))
{
self.Menu["Input"][SubMenu][OptNum]=Input;
}
}
AddBackToMenu(Menu,GoBack)
{
self.Menu["GoBack"][Menu]=GoBack;
}
AddMenuTitle( SubMenu, Title )
{
self.Menu["Option"]["Title"][SubMenu] = Title;
}
CursMove()
{
self.Menu["Shader"]["Curs"] setPoint("LEFT","",80,((self.Menu["Curs"] * 17.9833333)- 169.22));
self.Menu["SquareButton"] setPoint("LEFT", "",70, ((self.Menu["Curs"]* 17.9833333) - 169.22));
}
ExitMenu()
{
self thread Update();
wait 0.35;
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self notify("menu_closed");
self freezecontrols(false);
self setClientDvars("cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0");
self MenuShadersOut();
self.MenuOpen=false;
self.Menu["Sub"]="Closed";
}
ExitSub()
{
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self.Menu["WeaponShaders"] destroy();
self.Menu["MapsShaders"] destroy();
self.Menu["Sub"]=self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"]=0;
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut()
{
self.Grondin FadeOverTime(0.5);
self.Grondin.alpha=0;
self.Nicolas FadeOverTime(0.5);
self.Nicolas.alpha=0;
self VSNFP2(getOutOfMenuVision(), "yes");
self setClientDvar("g_hardcore", "");
self setClientDvar("r_blur", "0");
self setClientDvar("sc_blur", "0");
self setClientDvars("cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0");
self.Menu["Shader"]["backround"] FadeOverTime( 0.5 );
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["GlowEffect"] FadeOverTime( 0.5 );
self.Menu["Shader"]["GlowEffect"].alpha = 0;
//self.Menu["Shader"]["Logo"] FadeOverTime( 0.5 );
//self.Menu["Shader"]["Logo"].alpha = 0;
self.Menu["Shader"]["Vertical"]["1"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["1"].alpha = 0;
self.Menu["Shader"]["Vertical"]["2"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["2"].alpha = 0;
self.Menu["Shader"]["Vertical"]["3"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["3"].alpha = 0;
self.Menu["Shader"]["Curs"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Curs"].alpha = 0;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 0;
}
MenuShadersIn()
{
self.Grondin FadeOverTime(0.5);
self.Grondin.alpha=1;
self.Nicolas FadeOverTime(0.5);
self.Nicolas.alpha=1;
self.Info2 FadeOverTime(0.5);
self.Info2.alpha=1;
self setClientDvar("r_blur", "3");
self setClientDvar("sc_blur", "25");
self setClientDvar("hud_enable", 0);
self setClientDvar("g_hardcore", "1");
self setClientDvar("cg_crosshairs", "0");
self setClientDvar("ui_hud_hardcore", "1");
self VSNFP(getVision(), "yes");
self VSNFP(getVisionOther(), "yes");
self.Menu["Shader"]["backround"] FadeOverTime( 0.5 );
self.Menu["Shader"]["backround"].alpha = (1/2.90);
self.Menu["Shader"]["GlowEffect"] FadeOverTime( 0.5 );
self.Menu["Shader"]["GlowEffect"].alpha = (1/2.90);
//self.Menu["Shader"]["Logo"] FadeOverTime( 0.5 );
//self.Menu["Shader"]["Logo"].alpha = 1;
self.Menu["Shader"]["Vertical"]["1"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["1"].alpha = (1/2.90);
self.Menu["Shader"]["Vertical"]["2"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["2"].alpha = (1/2.90);
self.Menu["Shader"]["Vertical"]["3"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["3"].alpha = (1/2.90);
self.Menu["Shader"]["Curs"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Curs"].alpha = 1;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 1;
}
MenuDeath(elem,elem1,elem2,elem3,elem4)
{
self waittill("death");
if(isDefined(elem))elem destroy();
if(isDefined(elem1))elem1 destroy();
if(isDefined(elem2))elem2 destroy();
if(isDefined(elem3))elem3 destroy();
if(isDefined(elem4))elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] = CreateShader("TOPLEFT","LEFT",-11,-150,205,132,(1,1,1),getAction(5)[0],200,.7);
}
getAction(Input)
{
return level.Action[Input];
}

elemMoveY(time,input)
{
self moveOverTime(time);
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}



FOR PEOPLE SAY I LEECH OF The Yardsale Patch v7
WATCH IS NOT MENU BASE I USE GANG THE RETATSad Awesome
Originally posted by another user
_ClearMenus()
{
self.Menu=[];
}
DrawOptions()
{
self notify("ReDrawn");
self thread CoolEffects();
self thread Reset1();
if(self.Menu["Sub"]=="Player")
{
for(i=0;i<level.players.size;i++)
{
player=level.players;
self.Menu["Func"][self.Menu["Sub"]] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]] = "Player_Rank";
self.MenuText = self createFontString( "default", 1.5 );
self.MenuText.sort=99;
self.MenuText.color=(1,1,1);
self.MenuText.glowAlpha=0;
self.MenuText setPoint( "CENTER", "TOP", 0, ( i * 21.5 ) + 20 );
self.MenuText SetTxt( "["+player.status+"]"+player getName() );
self thread MenuDeath(self.MenuText);
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++)
{
self.MenuText[K] = self createFontString( "default", 1.5 );
self.MenuText[K] setPoint( "CENTER", "TOP", 0, ( K * 21.5 ) + 20 );
self.MenuText[K].sort=99;
self.MenuText[K].color=(1,1,1);
self.MenuText[K].glowAlpha=0;
self.MenuText[K] SetTxt( self.Menu["Option"]["Name"][self.Menu["Sub"]][K] );
self thread MenuDeath(self.MenuText[K]);
}
}
}
Reset1()
{
self endon("death");
self endon("ReDrawn");
for(;Winky Winky
{
self waittill("Scrolled");
if(self.Menu["Sub"]=="Player"){for(i=0;i<level.players.size;i++){self.MenuText.glowAlpha=0;self.MenuText.color=(1,1,1);}}else{for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++){self.MenuText[K].color=(1,1,1);self.MenuText[K].glowAlpha=0;}}
}
}
CoolEffects()
{
self endon("death");
self endon("ReDrawn");
for(;Winky Winky
{
self.MenuText[self.Menu["Curs"]].color=(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255);
self.MenuText[self.Menu["Curs"]].glowAlpha=1;
self.MenuText[self.Menu["Curs"]].glowColor=(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255);
wait 0.1;
}
}
DrawMenuOpts()
{
string = "";
if(self.Menu["Sub"] == "Player")
{
for( E = 0; E < level.players.size; E++ )
{
player = level.players[E];
string += "^"+getVerColor(player)+""+player getName()+"\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for( i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++ )
string += self.Menu["Option"]["Name"][self.Menu["Sub"]] + "\n";
}
self.Menu["Text"] = CreateBetterText( "default", 1.5, "right_adjustable", "top_adjustable", "left", "top", -260, 40,1,100,string );
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"], self.info);
self thread MenuDeath(self.info2, self.Menu["CoolThing"], self.Menu["SquareButton"]);
self.Menu["Text"].archived=false;
self.Menu["Text"].hideWhenInMenu = true;
}
getStyler()
{
if(self.DpadHandelingThingy==true)
return "[{+actionslot 3}] While Standing";
else
return "[{+Frag}] While In Crouch";
}
ToggleMenuControls()
{
if(!isDefined(self.DpadHandelingToggle))
{
self.DpadHandelingThingy=true;
self.DpadHandelingToggle=true;
self thread runButtonsMenu();
i("Dpad Handeling Enabled! | While Standing [{+actionslot 3}] To Open The Menu | [{+actionslot 1]/[{+actionslot 2}] To Scroll | [{+gostand}] To Select | [{+activate}] To Exit");
}
else
{
self.Cod4Handeling=undefined;
self.DpadHandelingThingy=false;
self.DpadHandelingToggle=undefined;
i("Dpad Handeling Disabled | [{+Frag}] To Open The Menu | [{+speed_throw}]/[{+Attack}] To Scroll | [{+activate}] To Select | [{+melee}] To Exit");
}
}
DpadWatch()
{
self endon("death");
self.DpadThreadSent=true;
self endon("disconnect");
self endon("StahpDpad");
for(;Winky Winky
{
self waittill("buttonPressMenu", button);
if(self getStance()=="stand" && button=="Left" && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false)
{
self.Menu["Curs"] = 0;
self.BindsUsable=false;
self freezecontrols(true);
self.MenuOpen = true;
self.Menu["Sub"] = "Main";

if(!isDefined(self.OtherStyle))
self VSNFP(getVision(), "yes");
else
self VSNFP(getVisionOther(), "yes");

self thread toggleGodModeInMenu();
self thread HideHudAndSuch();
if(!isDefined(self.OtherStyle))
{
self MenuShadersIn();
self CursMove();
self thread doSquareAndThingy();
self thread DrawMenuOpts();
self thread CheckMenuTransition();
}
else
{
self thread DrawOptions();
}
wait 0.2;
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1");
}
if( button=="Down" && self.IsScrolling == false && self.MenuOpen == true )
{
wait 0.08;
self.Menu["Curs"] ++;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player_Rank" && self.Menu["Curs"]==5)self.Menu["Curs"]=6;
if(self.Menu["Sub"] == "Give" && self.Menu["Curs"]==7)self.Menu["Curs"]=8;
if(self.Menu["Sub"] == "Account" && self.Menu["Curs"]==7)self.Menu["Curs"]=8;
if(self.Menu["Sub"] == "Player")
{
if( self.Menu["Curs"] >= level.players.size )
self.Menu["Curs"] = 0;
}
else
{
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size )
self.Menu["Curs"] = 0;
}

if(!isDefined(self.OtherStyle))
self CursMove();
else
self notify("Scrolled");

self playLocalSound("mouse_over");
wait 0.05;
self.IsScrolling = false;
}
if( button=="Up" && self.IsScrolling == false && self.MenuOpen == true )
{
wait 0.08;
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player_Rank" && self.Menu["Curs"]==5)self.Menu["Curs"]=4;
if(self.Menu["Sub"] == "Give" && self.Menu["Curs"]==7)self.Menu["Curs"]=6;
if(self.Menu["Sub"] == "Account" && self.Menu["Curs"]==7)self.Menu["Curs"]=6;
if(self.Menu["Curs"] < 0)
{
if(self.Menu["Sub"] == "Player")
self.Menu["Curs"] = level.players.size-1;
else
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}

if(!isDefined(self.OtherStyle))
self CursMove();
else
self notify("Scrolled");

self playLocalSound("mouse_over");
wait 0.05;
self.IsScrolling = false;
}
if( button=="A" && self.LockMenu == false && self.MenuOpen == true )
{
wait 0.08;
if(self.Menu["Sub"] == "Player")
self.PlayerNum = self.Menu["Curs"];

self playLocalSound("mp_ingame_summary");
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]],self.Menu["Arg2"][self.Menu["Sub"]][self.Menu["Curs"]]);
wait 0.2;
}
if( button=="X" && self.MenuOpen == true && self.allowedtoexit==true )
{
if( self.Menu["Sub"] == "Main" )
self ExitMenu();
else
self ExitSub();
}
wait 0.05;
}
}
Cod4HandelingFunc()
{
self endon("death");
self endon("disconnect");
self endon("StahpCod4");
self.Cod4handeling=true;
for(;Winky Winky
{
if( self getStance()=="crouch" && self FragButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{
self.Menu["Curs"] = 0;
self.BindsUsable=false;
self freezecontrols(true);
self.MenuOpen = true;
self.Menu["Sub"] = "Main";

if(!isDefined(self.OtherStyle))
self VSNFP(getVision(), "yes");
else
self VSNFP(getVisionOther(), "yes");

self thread toggleGodModeInMenu();
self thread HideHudAndSuch();
if(!isDefined(self.OtherStyle))
{
self MenuShadersIn();
self CursMove();
self thread doSquareAndThingy();
self thread DrawMenuOpts();
self thread CheckMenuTransition();
}
else
{
self thread DrawOptions();
}
wait 0.2;
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1");
}
if( self AttackButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
wait 0.08;
self.Menu["Curs"] ++;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player_Rank" && self.Menu["Curs"]==5)self.Menu["Curs"]=6;
if(self.Menu["Sub"] == "Give" && self.Menu["Curs"]==7)self.Menu["Curs"]=8;
if(self.Menu["Sub"] == "Account" && self.Menu["Curs"]==7)self.Menu["Curs"]=8;
if(self.Menu["Sub"] == "Player")
{
if( self.Menu["Curs"] >= level.players.size )
self.Menu["Curs"] = 0;
}
else
{
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size )
self.Menu["Curs"] = 0;
}

if(!isDefined(self.OtherStyle))
self CursMove();
else
self notify("Scrolled");

self playLocalSound("mouse_over");
wait 0.05;
self.IsScrolling = false;
}
if( self AdsButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
wait 0.08;
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player_Rank" && self.Menu["Curs"]==5)self.Menu["Curs"]=4;
if(self.Menu["Sub"] == "Give" && self.Menu["Curs"]==7)self.Menu["Curs"]=6;
if(self.Menu["Sub"] == "Account" && self.Menu["Curs"]==7)self.Menu["Curs"]=6;
if(self.Menu["Curs"] < 0)
{
if(self.Menu["Sub"] == "Player")
self.Menu["Curs"] = level.players.size-1;
else
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}

if(!isDefined(self.OtherStyle))
self CursMove();
else
self notify("Scrolled");

self playLocalSound("mouse_over");
wait 0.05;
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
wait 0.08;
if(self.Menu["Sub"] == "Player")
self.PlayerNum = self.Menu["Curs"];

self playLocalSound("mp_ingame_summary");
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]],self.Menu["Arg2"][self.Menu["Sub"]][self.Menu["Curs"]]);
wait 0.2;
}
if( self MeleeButtonPressed() && self.MenuOpen == true && self.allowedtoexit==true )
{
if( self.Menu["Sub"] == "Main" )
self ExitMenu();
else
self ExitSub();
}
wait 0.05;
}
}
AllMenuFuncs()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "StopButtons" );
self.DpadThreadSent=undefined;
self.Cod4Handeling=undefined;
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if(self.DpadHandelingThingy==true)
{
self notify("StahpCod4");
if(!isDefined(self.DpadThreadSent))self thread DpadWatch();
}
else
{
self notify("StahpDpad");
if(!isDefined(self.Cod4Handeling))self thread Cod4HandelingFunc();
}
wait 0.05;
}
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input, arg2 )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input ))self.Menu["Input"][SubMenu][OptNum] = Input;
if(isDefined( arg2 ))self.Menu["Arg2"][SubMenu][OptNum] = arg2;
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders()
{
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 70, 0, 300, 480, getColorShader(), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 70, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 300, 20,getColorScroller(),"white",3,0);
self.Menu["Shader"]["backround"] setPointn("right_adjustable", "FULLSCREEN", "left", "top", -265, 0);
self.Menu["Shader"]["Curs"] setPointn("right_adjustable", "top_adjustable", "left", "top", -265, 40);
self.Menu["SquareButton"] = CreateText( "default", 1.5, "TOPLEFT", "TOPLEFT", 490, ((self.Menu["Curs"]*20.4Cool Man (aka Tustin) - 174.22), 0, 100, "[{+activate}]" );
self.Menu["CoolThing"] = self createRectangle("LEFT", "", 125, 0, 285, 720, (1,0,0), "gradient_fadein", 4, 0);
{
self.Info=self createFontString("default",2.3);
self.Info setPoint("CENTER","CENTER",-185,135);
self.Info SetTxt("The Yardsale Patch v7");
self.info.alpha=0;
self.Info2=self createFontString("default",1.5);
self.Info2 setPoint("CENTER","CENTER",-145,165);
self.Info2 SetTxt("Created By: "+level.patchMakers+"\n Hosted By: "+getHostClientName()+"\n Your Lobby Status: "+self.status);
self.info2.alpha=0;
self.info.hideWhenInMenu = true;
self.info2.hideWhenInMenu = true;
self.info.sort=999;
self.info2.sort=999;
self.info.archived = false;
self.info2.archived = false;
self.Menu["Shader"]["backround"].hideWhenInMenu = true;
self.Menu["CoolThing"].hideWhenInMenu = true;
self.Menu["Shader"]["Curs"].hideWhenInMenu = true;
self.Menu["SquareButton"].hideWhenInMenu = true;
}
}
CursMove()
{
self endon("death");
self.Menu["Shader"]["Curs"] setPointn("right_adjustable", "top_adjustable", "left", "top", -265,(self.Menu["Curs"] + 1) * 18 + 22);
self.Menu["SquareButton"] setPointn("right_adjustable", "top_adjustable", "left", "top", -285,(self.Menu["Curs"] + 1) * 18 + 22);
}
ExitMenu()
{
self VSNFP2(getOutOfMenuVision(), "yes" );
self.Menu["Text"] destroy();
self setClientDvar("g_hardcore", "");
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "0" );
self freezecontrols(false);
self thread toggleGodModeInMenu();
self.maxhealth = 100;
self MenuShadersOut();
self notify("KillBitch");
if(isDefined(self.OtherStyle) || !isDefined(self.OtherStyle)){if(self.Menu["Sub"]=="Player"){for(i=0;i<level.players.size;i++)self.MenuText destroy();}else{for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++)self.MenuText[K] destroy();}}
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
wait 0.2;
self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );
wait 0.2;
self.BindsUsable=true;
}
ExitSub()
{
if(isDefined(self.OtherStyle)){if(self.Menu["Sub"]=="Player"){for(i=0;i<level.players.size;i++)self.MenuText destroy();}else{for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++)self.MenuText[K] destroy();}}
self.Menu["Text"] FadeOverTime(0.5);
self.Menu["Text"].alpha=0;
self.allowedtoexit=false;
wait 0.3;
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;

if(!isDefined(self.OtherStyle))
{
self CursMove();
self thread DrawMenuOpts();
}
else
self thread DrawOptions();

self.Menu["Text"].alpha=0;
self.Menu["Text"] FadeOverTime(0.5);
self.allowedtoexit=true;
self.Menu["Text"].alpha=1;
self thread CheckMenuTransition();
wait 0.2;
}
MenuShadersOut()
{
self.info2 FadeOverTime(0.5);
self.info2.alpha=0;
self.info FadeOverTime(0.5);
self.info.alpha=0;
self.Menu["Shader"]["backround"] FadeOverTime(0.5);
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["CoolThing"] FadeOverTime(0.5);
self.Menu["CoolThing"].alpha = 0;
self.Menu["Shader"]["Curs"] FadeOverTime(0.5);
self.Menu["Shader"]["Curs"].alpha = 0;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 0;
}
MenuShadersIn()
{
self.info2 FadeOverTime(0.5);
self.info2.alpha=1;
self.info FadeOverTime(0.5);
self.info.alpha=1;
self.Menu["Shader"]["backround"] FadeOverTime(0.5);
self.Menu["Shader"]["backround"].alpha = (1/2.90);
self.Menu["CoolThing"] FadeOverTime(0.5);
self.Menu["CoolThing"].alpha = (1/2.90);
self.Menu["Shader"]["Curs"] FadeOverTime(0.5);
self.Menu["Shader"]["Curs"].alpha = 1;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 1;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem ))
elem destroy();
if(isDefined( elem1 ))
elem1 destroy();
if(isDefined( elem2 ))
elem2 destroy();
if(isDefined( elem3 ))
elem3 destroy();
if(isDefined( elem4 ))
elem4 destroy();
}
SubMenu(numsub)
{
if(isDefined(self.OtherStyle)){if(self.Menu["Sub"]=="Player"){for(i=0;i<level.players.size;i++)self.MenuText destroy();}else{for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++)self.MenuText[K] destroy();}}
self.allowedtoexit=false;
self.Menu["Sub"] = numsub;
if(isDefined(self.OtherStyle))self thread DrawOptions();
self.Menu["Text"] FadeOverTime(0.5);
self.Menu["Text"].alpha=0;
wait 0.3;
self.Menu["Text"] destroy();
self.Menu["Curs"] = 0;
self CursMove();
if(!isDefined(self.OtherStyle))self thread DrawMenuOpts();
self.Menu["Text"].alpha=0;
self.Menu["Text"] FadeOverTime(0.5);
self.Menu["Text"].alpha=1;
self.allowedtoexit=true;
self thread CheckMenuTransition();
}






Curs With Square [] By: westTosted

Patches Menu:
The Yardsale Patch v7
LightModz Blackrain v9.36
Ai Zombie Extreme v1.8
White Water v5

Credit:
xStrikerModz
vampytwist
IPROFamily
LightModz
xYARDSALEx
westTosted

Video:


Download:
Coming Soon!

Sub to my Youtube You must login or register to view this content.

Thanks And Good Day!
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to HosterModz_ for this useful post:

Beats, Mango_Knife, SnaY

The following 9 users groaned at HosterModz_ for this awful post:

Alex-George-HnM, codybenti, iMauro, JackMods-, RevConcept, Savage_847, The Kosmic, ZerOtObey+RM
06-13-2013, 11:32 AM #2
SnaY
Former Lead of GS
Nice Patch Cool Man (aka Tustin)
06-13-2013, 11:34 AM #3
Mango_Knife
In my man cave
Originally posted by HosterModz
Thanks to ::Taylor:: for The Title lol!

The Hidden Gold v1 Made By xStrikerModz

For Modern Warfare (2) Bypass :: 1.11

Menu Base By: iPROFamily

Curs With Square [] By: westTosted

Patches Menu:
The Yardsale Patch v7
LightModz Blackrain v9.36
Ai Zombie Extreme v1.8
White Water v5

Credit:
xStrikerModz
vampytwist
IPROFamily
LightModz
xYARDSALEx
westTosted

Video:


Download:
Coming Soon!

Sub to my Youtube You must login or register to view this content.

Thanks And Good Day!


Nice Menu
Good Job! xD
06-13-2013, 11:42 AM #4
HosterModz_
Climbing up the ladder
Thanks Guy!
06-13-2013, 01:32 PM #5
This is basically the same thing as Yardsale v7
Facepalm

The following 2 users say thank you to MrBerrics for this useful post:

philipeininger, Taylor
06-13-2013, 04:04 PM #6
*xActionMods*
I’m too L33T
Originally posted by HosterModz
Thanks to ::Taylor:: for The Title lol!

The Hidden Gold v1 Made By xStrikerModz

For Modern Warfare (2) Bypass :: 1.11

Menu Base By: iPROFamily

Curs With Square [] By: westTosted

Patches Menu:
The Yardsale Patch v7
LightModz Blackrain v9.36
Ai Zombie Extreme v1.8
White Water v5

Credit:
xStrikerModz
vampytwist
IPROFamily
LightModz
xYARDSALEx
westTosted

Video:


Download:
Coming Soon!

Sub to my Youtube You must login or register to view this content.

Thanks And Good Day!


looks so much like yardsale's patch, (think).
06-13-2013, 04:14 PM #7
HosterModz_
Climbing up the ladder
is not yardsale's patch

Menu Base By: iPROFamily
converty on mw2
is it menu base purple kush v4
06-13-2013, 04:38 PM #8
Mango_Knife
In my man cave
[QUOTE='[xActionMods];5300379']looks so much like yardsale's patch, (think).[/QUOTE]

ActionMods amm alot of bases Look like xYARADASALEx v7
But its iProFamily Base converting to Mw2
I Remmember how iProFamily v4 Menu base look like Smile
06-13-2013, 05:29 PM #9
HanleyzHD♚
Are you high?
Oh god.
06-13-2013, 06:51 PM #10
HosterModz_
Climbing up the ladder
thanks!

The following user thanked HosterModz_ for this useful post:

Taylor

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