Post: [Preview] The Hidden Gold v1 [XBOX/PS3/PC] W/ LightModz Blackrain v9.36+More!!!!!!!!!
06-13-2013, 11:23 AM #1
HosterModz_
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Thanks to ::Taylor:: for The Title lol!

The Hidden Gold v1 Made By xStrikerModz

For Modern Warfare (2) Bypass :: 1.11

Menu Base By: iPROFamily
converty on mw2
is it menu base purple kush v4
i use
Originally posted by another user
AllMenuFuncs()
{
self endon("disconnect");
self endon("death");
self.Menu["Curs"]=0;
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed()&& self GetStance() == "crouch" && self.Menu["Sub"]=="Closed" && self.LockMenu==false && self.EditingStats==false && self.EditingDvar==false && self.IsInVar==false && self.CreditsRolling==false && GetDvar("HideAndSeek")!= "1")
{
self.Menu["Curs"]=0;
self freezecontrols(true);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "3");
self MenuShadersIn();
self.MenuOpen=true;
self.Menu["Sub"]="Main";
self MenuShadersIn();
self thread DrawMenuOpts();
self thread doSquareAndThingy();
self thread funcMenuGod();
self thread MenuTextOpen();
self.Menu["Shader"]["Curs"] elemMoveY(0.4,-130);
self.Menu["Shader"]["Curs"] setPoint("LEFT","",80,((self.Menu["Curs"] * 17.9833333)- 169.22));
self.Menu["Shader"]["backround"] elemFade(.9,.3);
self.Menu["Shader"]["backround"] elemMoveX(.22,80);
self.Menu["Shader"]["GlowEffect"] elemFade(.9,.3);
self.Menu["Shader"]["GlowEffect"] elemMoveX(.22,80);
self.Menu["Shader"]["Vertical"]["1"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["1"] elemMoveX(.22,80);
self.Menu["Shader"]["Vertical"]["2"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["2"] elemMoveX(.22,380);
self.Menu["Shader"]["Vertical"]["3"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["3"] elemMoveX(.22,80);
}
if(self AttackButtonPressed()&& self.IsScrolling==false && self.MenuOpen==true)
{
self.Menu["Curs"] ++;
self.IsScrolling=true;
if(self.Menu["Sub"]=="Player")
{
if(self.Menu["Curs"]>=level.players.size)
self.Menu["Curs"]=0;
}
else
{
if(self.Menu["Curs"]>=self.Menu["Option"]["Name"][self.Menu["Sub"]].size)
self.Menu["Curs"]=0;
}
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] setShader(getAction(5)[self.Menu["Curs"]],205,132);
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling=false;
}
if(self AdsButtonPressed()&& self.IsScrolling==false && self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
self.Menu["Curs"] --;
self.IsScrolling=true;
if(self.Menu["Curs"]<0)
{
if(self.Menu["Sub"]=="Player")self.Menu["Curs"]=level.players.size-1;
else self.Menu["Curs"]=self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] setShader(getAction(5)[self.Menu["Curs"]],205,132);
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling=false;
}
if(self UseButtonPressed()&& self.LockMenu==false && self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
if(self.Menu["Sub"]=="Player")self.PlayerNum=self.Menu["Curs"];
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playLocalSound("mp_ingame_summary");
self.Menu["Shader"]["Curs"] fadeOverTime( 0.2 );
self.Menu["Shader"]["Curs"].alpha = ( 0.1 );
wait( 0.2 );
self.Menu["Shader"]["Curs"] fadeOverTime( 0.3 );
self.Menu["Shader"]["Curs"].alpha = ( 1 );
}
if(self MeleeButtonPressed()&& self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
if(self.Menu["Sub"]=="Main")
self ExitMenu();
else self ExitSub();
if(!self.HasGodModeOn)
{
self.maxhealth=100;
self.health=self.maxhealth;
}
}
wait 0.05;
}
self.scrollBar=self.Menu["Shader"]["Curs"];
}
MenuShaders()
{
self.Menu["Shader"]["Vertical"]["1"] = self createRectangle("CENTER","", 80, 0, 2, 720,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["Vertical"]["2"] = self createRectangle("CENTER","", 380, 0, 2, 720,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["Vertical"]["3"] = self createRectangle("LEFT","", 80, -185, 300, 4,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 70, 0, 300, 480, (0,0,0), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 300, 13,(0.5,0.0,0.Cool Man (aka Tustin),"white",3,0);
self.Menu["Shader"]["GlowEffect"] = self createShadGlow("CENTER", "", -90, 200, 1000, 500, "sun", (0.5,0.0,0.Cool Man (aka Tustin), 0, 6);
//self.Menu["Shader"]["Logo"] = self createShader("default", 2.5, "CENTER", "CENTER", -50, 0, 200, 75, "logo_iw", (1,1,1), 0, 6);
self.Menu["SquareButton"] = CreateText("default", 1.5, "LEFT", "", 70, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 0, 100, "[{+activate}]");
self.Nicolas=self createFontString("default",2.3);
self.Nicolas setPoint("CENTER","CENTER",-185,135);
self.Nicolas SetTxt("The Hidden Gold "+level.version+"");
self.Nicolas.alpha=0;
self.Grondin=self createFontString("default",1.5);
self.Grondin setPoint("CENTER","CENTER",-145,165);
self.Grondin SetTxt("Created By: "+level.patchMaker+"\n Hosted By: "+getHostClientName()+"\n Your Lobby Status: Have Fun!");
self.Grondin.alpha=0;
self.Nicolas.hideWhenInMenu = true;
self.Grondin.hideWhenInMenu = true;
self.Nicolas.sort=999;
self.Grondin.sort=999;
self.Nicolas.archived = false;
self.Grondin.archived = false;
self.Menu["Shader"]["Curs"].hideWhenInMenu = true;
self.Menu["Shader"]["backround"].hideWhenInMenu = true;
self.Menu["Shader"]["GlowEffect"].hideWhenInMenu = true;
self.Menu["Shader"]["Vertical"]["1"].hideWhenInMenu = true;
self.Menu["Shader"]["Vertical"]["2"].hideWhenInMenu = true;
self.Menu["Shader"]["Vertical"]["3"].hideWhenInMenu = true;
//self.Menu["Shader"]["Logo"].hideWhenInMenu = true;
self.Menu["SquareButton"].hideWhenInMenu = true;
}
Update()
{
self endon("menuclosed");
self.Menu["Shader"]["backround"] elemFade(0.4,0.3);
self.Menu["Shader"]["backround"] elemMoveX(0.5,-900);
self.Menu["Shader"]["GlowEffect"] elemFade(0.4,0.3);
self.Menu["Shader"]["GlowEffect"] elemMoveX(0.5,-900);
//self.Menu["Shader"]["Logo"] elemFade(0.4,0.3);
//self.Menu["Shader"]["Logo"] elemMoveX(0.5,-900);
self.Menu["SquareButton"] elemFade(0.4,0.3);
self.Menu["SquareButton"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["1"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["1"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["2"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["2"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["3"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["3"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Curs"] elemMoveX(0.5,-900);
self.Menu["Text"] elemMoveX(0.5,600);
self.Menu["Title"] elemMoveX(0.5,600);
self.Menu["PurpleKushText"] elemMoveX(0.5,600);
self.TextLeft destroy();
}
DrawMenuOpts()
{
string="";
if(self.Menu["Sub"]=="Player")
{
self AddMenuTitle("Player", "Player Menu");
for(E=0;E<level.players.size;E++)
{
player=level.players[E];
string+=player.name+"\n";
self.Menu["Func"][self.Menu["Sub"]][E]=::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E]="Player_Rank";
self AddMenuTitle("Player_Rank", "Do what To "+player.name );
}
self.Menu["GoBack"][self.Menu["Sub"]]="Player1";
}
else
{
for(i=0;i<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;i++) string+=self.Menu["Option"]["Name"][self.Menu["Sub"]]+"\n";
}
self.Menu["Text"]= CreateText("default",1.5,"LEFT","",100,-170,1,100,string);
self.Menu["Text"].x=-999;
self.Menu["Text"] moveOverTime(0.25);
self.Menu["Text"].x=100;
self.Menu["Title"] = CreateText("default", 2.0, "LEFT", "", 100, -200,1,100,self.Menu["Option"]["Title"][self.Menu["Sub"]] );
self.Menu["Title"].x=-999;
self.Menu["Title"] moveOverTime(0.25);
self.Menu["Title"].x=100;
self.Menu["PurpleKushText"] = CreateText("default",2.0,"","",0,-175,true,-15,"''The Hidden Gold "+level.version+"'' \n By xStrikerModz");
self.Menu["PurpleKushText"].x=-999;
self.Menu["PurpleKushText"] moveOverTime(0.25);
self.Menu["PurpleKushText"].x=-175;
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"], self.Menu["Title"], self.Menu["WeaponShaders"], self.Menu["Shader"]["GlowEffect"], self.Menu["PurpleKushText"], self.Menu["Shader"]["Vertical"]["1"], self.Menu["Shader"]["Vertical"]["2"], self.Menu["Shader"]["Vertical"]["3"], self.Menu["Shader"]["MapsShaders"]);
if(!self.ColorText)self.Menu["Text"].color=self.tCol;
if(!self.KushText)self.Menu["PurpleKushText"].color=self.KushText;
if(!self.TitleText)self.Menu["Title"].color=self.TitleCol;
}
AddMenuAction(SubMenu,OptNum,Name,Func,Input)
{
self.Menu["Option"]["Name"][SubMenu][OptNum]=Name;
self.Menu["Func"][SubMenu][OptNum]=Func;
if(isDefined(Input))
{
self.Menu["Input"][SubMenu][OptNum]=Input;
}
}
AddBackToMenu(Menu,GoBack)
{
self.Menu["GoBack"][Menu]=GoBack;
}
AddMenuTitle( SubMenu, Title )
{
self.Menu["Option"]["Title"][SubMenu] = Title;
}
CursMove()
{
self.Menu["Shader"]["Curs"] setPoint("LEFT","",80,((self.Menu["Curs"] * 17.9833333)- 169.22));
self.Menu["SquareButton"] setPoint("LEFT", "",70, ((self.Menu["Curs"]* 17.9833333) - 169.22));
}
ExitMenu()
{
self thread Update();
wait 0.35;
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self notify("menu_closed");
self freezecontrols(false);
self setClientDvars("cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0");
self MenuShadersOut();
self.MenuOpen=false;
self.Menu["Sub"]="Closed";
}
ExitSub()
{
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self.Menu["WeaponShaders"] destroy();
self.Menu["MapsShaders"] destroy();
self.Menu["Sub"]=self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"]=0;
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut()
{
self.Grondin FadeOverTime(0.5);
self.Grondin.alpha=0;
self.Nicolas FadeOverTime(0.5);
self.Nicolas.alpha=0;
self VSNFP2(getOutOfMenuVision(), "yes");
self setClientDvar("g_hardcore", "");
self setClientDvar("r_blur", "0");
self setClientDvar("sc_blur", "0");
self setClientDvars("cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0");
self.Menu["Shader"]["backround"] FadeOverTime( 0.5 );
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["GlowEffect"] FadeOverTime( 0.5 );
self.Menu["Shader"]["GlowEffect"].alpha = 0;
//self.Menu["Shader"]["Logo"] FadeOverTime( 0.5 );
//self.Menu["Shader"]["Logo"].alpha = 0;
self.Menu["Shader"]["Vertical"]["1"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["1"].alpha = 0;
self.Menu["Shader"]["Vertical"]["2"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["2"].alpha = 0;
self.Menu["Shader"]["Vertical"]["3"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["3"].alpha = 0;
self.Menu["Shader"]["Curs"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Curs"].alpha = 0;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 0;
}
MenuShadersIn()
{
self.Grondin FadeOverTime(0.5);
self.Grondin.alpha=1;
self.Nicolas FadeOverTime(0.5);
self.Nicolas.alpha=1;
self.Info2 FadeOverTime(0.5);
self.Info2.alpha=1;
self setClientDvar("r_blur", "3");
self setClientDvar("sc_blur", "25");
self setClientDvar("hud_enable", 0);
self setClientDvar("g_hardcore", "1");
self setClientDvar("cg_crosshairs", "0");
self setClientDvar("ui_hud_hardcore", "1");
self VSNFP(getVision(), "yes");
self VSNFP(getVisionOther(), "yes");
self.Menu["Shader"]["backround"] FadeOverTime( 0.5 );
self.Menu["Shader"]["backround"].alpha = (1/2.90);
self.Menu["Shader"]["GlowEffect"] FadeOverTime( 0.5 );
self.Menu["Shader"]["GlowEffect"].alpha = (1/2.90);
//self.Menu["Shader"]["Logo"] FadeOverTime( 0.5 );
//self.Menu["Shader"]["Logo"].alpha = 1;
self.Menu["Shader"]["Vertical"]["1"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["1"].alpha = (1/2.90);
self.Menu["Shader"]["Vertical"]["2"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["2"].alpha = (1/2.90);
self.Menu["Shader"]["Vertical"]["3"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["3"].alpha = (1/2.90);
self.Menu["Shader"]["Curs"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Curs"].alpha = 1;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 1;
}
MenuDeath(elem,elem1,elem2,elem3,elem4)
{
self waittill("death");
if(isDefined(elem))elem destroy();
if(isDefined(elem1))elem1 destroy();
if(isDefined(elem2))elem2 destroy();
if(isDefined(elem3))elem3 destroy();
if(isDefined(elem4))elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] = CreateShader("TOPLEFT","LEFT",-11,-150,205,132,(1,1,1),getAction(5)[0],200,.7);
}
getAction(Input)
{
return level.Action[Input];
}

elemMoveY(time,input)
{
self moveOverTime(time);
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}



FOR PEOPLE SAY I LEECH OF The Yardsale Patch v7
WATCH IS NOT MENU BASE I USE GANG THE RETATSad Awesome
Originally posted by another user
_ClearMenus()
{
self.Menu=[];
}
DrawOptions()
{
self notify("ReDrawn");
self thread CoolEffects();
self thread Reset1();
if(self.Menu["Sub"]=="Player")
{
for(i=0;i<level.players.size;i++)
{
player=level.players;
self.Menu["Func"][self.Menu["Sub"]] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]] = "Player_Rank";
self.MenuText = self createFontString( "default", 1.5 );
self.MenuText.sort=99;
self.MenuText.color=(1,1,1);
self.MenuText.glowAlpha=0;
self.MenuText setPoint( "CENTER", "TOP", 0, ( i * 21.5 ) + 20 );
self.MenuText SetTxt( "["+player.status+"]"+player getName() );
self thread MenuDeath(self.MenuText);
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++)
{
self.MenuText[K] = self createFontString( "default", 1.5 );
self.MenuText[K] setPoint( "CENTER", "TOP", 0, ( K * 21.5 ) + 20 );
self.MenuText[K].sort=99;
self.MenuText[K].color=(1,1,1);
self.MenuText[K].glowAlpha=0;
self.MenuText[K] SetTxt( self.Menu["Option"]["Name"][self.Menu["Sub"]][K] );
self thread MenuDeath(self.MenuText[K]);
}
}
}
Reset1()
{
self endon("death");
self endon("ReDrawn");
for(;Winky Winky
{
self waittill("Scrolled");
if(self.Menu["Sub"]=="Player"){for(i=0;i<level.players.size;i++){self.MenuText.glowAlpha=0;self.MenuText.color=(1,1,1);}}else{for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++){self.MenuText[K].color=(1,1,1);self.MenuText[K].glowAlpha=0;}}
}
}
CoolEffects()
{
self endon("death");
self endon("ReDrawn");
for(;Winky Winky
{
self.MenuText[self.Menu["Curs"]].color=(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255);
self.MenuText[self.Menu["Curs"]].glowAlpha=1;
self.MenuText[self.Menu["Curs"]].glowColor=(randomInt(255)/255, randomInt(255)/255, randomInt(255)/255);
wait 0.1;
}
}
DrawMenuOpts()
{
string = "";
if(self.Menu["Sub"] == "Player")
{
for( E = 0; E < level.players.size; E++ )
{
player = level.players[E];
string += "^"+getVerColor(player)+""+player getName()+"\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for( i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++ )
string += self.Menu["Option"]["Name"][self.Menu["Sub"]] + "\n";
}
self.Menu["Text"] = CreateBetterText( "default", 1.5, "right_adjustable", "top_adjustable", "left", "top", -260, 40,1,100,string );
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"], self.info);
self thread MenuDeath(self.info2, self.Menu["CoolThing"], self.Menu["SquareButton"]);
self.Menu["Text"].archived=false;
self.Menu["Text"].hideWhenInMenu = true;
}
getStyler()
{
if(self.DpadHandelingThingy==true)
return "[{+actionslot 3}] While Standing";
else
return "[{+Frag}] While In Crouch";
}
ToggleMenuControls()
{
if(!isDefined(self.DpadHandelingToggle))
{
self.DpadHandelingThingy=true;
self.DpadHandelingToggle=true;
self thread runButtonsMenu();
i("Dpad Handeling Enabled! | While Standing [{+actionslot 3}] To Open The Menu | [{+actionslot 1]/[{+actionslot 2}] To Scroll | [{+gostand}] To Select | [{+activate}] To Exit");
}
else
{
self.Cod4Handeling=undefined;
self.DpadHandelingThingy=false;
self.DpadHandelingToggle=undefined;
i("Dpad Handeling Disabled | [{+Frag}] To Open The Menu | [{+speed_throw}]/[{+Attack}] To Scroll | [{+activate}] To Select | [{+melee}] To Exit");
}
}
DpadWatch()
{
self endon("death");
self.DpadThreadSent=true;
self endon("disconnect");
self endon("StahpDpad");
for(;Winky Winky
{
self waittill("buttonPressMenu", button);
if(self getStance()=="stand" && button=="Left" && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false)
{
self.Menu["Curs"] = 0;
self.BindsUsable=false;
self freezecontrols(true);
self.MenuOpen = true;
self.Menu["Sub"] = "Main";

if(!isDefined(self.OtherStyle))
self VSNFP(getVision(), "yes");
else
self VSNFP(getVisionOther(), "yes");

self thread toggleGodModeInMenu();
self thread HideHudAndSuch();
if(!isDefined(self.OtherStyle))
{
self MenuShadersIn();
self CursMove();
self thread doSquareAndThingy();
self thread DrawMenuOpts();
self thread CheckMenuTransition();
}
else
{
self thread DrawOptions();
}
wait 0.2;
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1");
}
if( button=="Down" && self.IsScrolling == false && self.MenuOpen == true )
{
wait 0.08;
self.Menu["Curs"] ++;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player_Rank" && self.Menu["Curs"]==5)self.Menu["Curs"]=6;
if(self.Menu["Sub"] == "Give" && self.Menu["Curs"]==7)self.Menu["Curs"]=8;
if(self.Menu["Sub"] == "Account" && self.Menu["Curs"]==7)self.Menu["Curs"]=8;
if(self.Menu["Sub"] == "Player")
{
if( self.Menu["Curs"] >= level.players.size )
self.Menu["Curs"] = 0;
}
else
{
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size )
self.Menu["Curs"] = 0;
}

if(!isDefined(self.OtherStyle))
self CursMove();
else
self notify("Scrolled");

self playLocalSound("mouse_over");
wait 0.05;
self.IsScrolling = false;
}
if( button=="Up" && self.IsScrolling == false && self.MenuOpen == true )
{
wait 0.08;
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player_Rank" && self.Menu["Curs"]==5)self.Menu["Curs"]=4;
if(self.Menu["Sub"] == "Give" && self.Menu["Curs"]==7)self.Menu["Curs"]=6;
if(self.Menu["Sub"] == "Account" && self.Menu["Curs"]==7)self.Menu["Curs"]=6;
if(self.Menu["Curs"] < 0)
{
if(self.Menu["Sub"] == "Player")
self.Menu["Curs"] = level.players.size-1;
else
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}

if(!isDefined(self.OtherStyle))
self CursMove();
else
self notify("Scrolled");

self playLocalSound("mouse_over");
wait 0.05;
self.IsScrolling = false;
}
if( button=="A" && self.LockMenu == false && self.MenuOpen == true )
{
wait 0.08;
if(self.Menu["Sub"] == "Player")
self.PlayerNum = self.Menu["Curs"];

self playLocalSound("mp_ingame_summary");
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]],self.Menu["Arg2"][self.Menu["Sub"]][self.Menu["Curs"]]);
wait 0.2;
}
if( button=="X" && self.MenuOpen == true && self.allowedtoexit==true )
{
if( self.Menu["Sub"] == "Main" )
self ExitMenu();
else
self ExitSub();
}
wait 0.05;
}
}
Cod4HandelingFunc()
{
self endon("death");
self endon("disconnect");
self endon("StahpCod4");
self.Cod4handeling=true;
for(;Winky Winky
{
if( self getStance()=="crouch" && self FragButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{
self.Menu["Curs"] = 0;
self.BindsUsable=false;
self freezecontrols(true);
self.MenuOpen = true;
self.Menu["Sub"] = "Main";

if(!isDefined(self.OtherStyle))
self VSNFP(getVision(), "yes");
else
self VSNFP(getVisionOther(), "yes");

self thread toggleGodModeInMenu();
self thread HideHudAndSuch();
if(!isDefined(self.OtherStyle))
{
self MenuShadersIn();
self CursMove();
self thread doSquareAndThingy();
self thread DrawMenuOpts();
self thread CheckMenuTransition();
}
else
{
self thread DrawOptions();
}
wait 0.2;
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1");
}
if( self AttackButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
wait 0.08;
self.Menu["Curs"] ++;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player_Rank" && self.Menu["Curs"]==5)self.Menu["Curs"]=6;
if(self.Menu["Sub"] == "Give" && self.Menu["Curs"]==7)self.Menu["Curs"]=8;
if(self.Menu["Sub"] == "Account" && self.Menu["Curs"]==7)self.Menu["Curs"]=8;
if(self.Menu["Sub"] == "Player")
{
if( self.Menu["Curs"] >= level.players.size )
self.Menu["Curs"] = 0;
}
else
{
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size )
self.Menu["Curs"] = 0;
}

if(!isDefined(self.OtherStyle))
self CursMove();
else
self notify("Scrolled");

self playLocalSound("mouse_over");
wait 0.05;
self.IsScrolling = false;
}
if( self AdsButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
wait 0.08;
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player_Rank" && self.Menu["Curs"]==5)self.Menu["Curs"]=4;
if(self.Menu["Sub"] == "Give" && self.Menu["Curs"]==7)self.Menu["Curs"]=6;
if(self.Menu["Sub"] == "Account" && self.Menu["Curs"]==7)self.Menu["Curs"]=6;
if(self.Menu["Curs"] < 0)
{
if(self.Menu["Sub"] == "Player")
self.Menu["Curs"] = level.players.size-1;
else
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}

if(!isDefined(self.OtherStyle))
self CursMove();
else
self notify("Scrolled");

self playLocalSound("mouse_over");
wait 0.05;
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
wait 0.08;
if(self.Menu["Sub"] == "Player")
self.PlayerNum = self.Menu["Curs"];

self playLocalSound("mp_ingame_summary");
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]],self.Menu["Arg2"][self.Menu["Sub"]][self.Menu["Curs"]]);
wait 0.2;
}
if( self MeleeButtonPressed() && self.MenuOpen == true && self.allowedtoexit==true )
{
if( self.Menu["Sub"] == "Main" )
self ExitMenu();
else
self ExitSub();
}
wait 0.05;
}
}
AllMenuFuncs()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "StopButtons" );
self.DpadThreadSent=undefined;
self.Cod4Handeling=undefined;
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if(self.DpadHandelingThingy==true)
{
self notify("StahpCod4");
if(!isDefined(self.DpadThreadSent))self thread DpadWatch();
}
else
{
self notify("StahpDpad");
if(!isDefined(self.Cod4Handeling))self thread Cod4HandelingFunc();
}
wait 0.05;
}
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input, arg2 )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input ))self.Menu["Input"][SubMenu][OptNum] = Input;
if(isDefined( arg2 ))self.Menu["Arg2"][SubMenu][OptNum] = arg2;
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders()
{
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 70, 0, 300, 480, getColorShader(), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 70, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 300, 20,getColorScroller(),"white",3,0);
self.Menu["Shader"]["backround"] setPointn("right_adjustable", "FULLSCREEN", "left", "top", -265, 0);
self.Menu["Shader"]["Curs"] setPointn("right_adjustable", "top_adjustable", "left", "top", -265, 40);
self.Menu["SquareButton"] = CreateText( "default", 1.5, "TOPLEFT", "TOPLEFT", 490, ((self.Menu["Curs"]*20.4Cool Man (aka Tustin) - 174.22), 0, 100, "[{+activate}]" );
self.Menu["CoolThing"] = self createRectangle("LEFT", "", 125, 0, 285, 720, (1,0,0), "gradient_fadein", 4, 0);
{
self.Info=self createFontString("default",2.3);
self.Info setPoint("CENTER","CENTER",-185,135);
self.Info SetTxt("The Yardsale Patch v7");
self.info.alpha=0;
self.Info2=self createFontString("default",1.5);
self.Info2 setPoint("CENTER","CENTER",-145,165);
self.Info2 SetTxt("Created By: "+level.patchMakers+"\n Hosted By: "+getHostClientName()+"\n Your Lobby Status: "+self.status);
self.info2.alpha=0;
self.info.hideWhenInMenu = true;
self.info2.hideWhenInMenu = true;
self.info.sort=999;
self.info2.sort=999;
self.info.archived = false;
self.info2.archived = false;
self.Menu["Shader"]["backround"].hideWhenInMenu = true;
self.Menu["CoolThing"].hideWhenInMenu = true;
self.Menu["Shader"]["Curs"].hideWhenInMenu = true;
self.Menu["SquareButton"].hideWhenInMenu = true;
}
}
CursMove()
{
self endon("death");
self.Menu["Shader"]["Curs"] setPointn("right_adjustable", "top_adjustable", "left", "top", -265,(self.Menu["Curs"] + 1) * 18 + 22);
self.Menu["SquareButton"] setPointn("right_adjustable", "top_adjustable", "left", "top", -285,(self.Menu["Curs"] + 1) * 18 + 22);
}
ExitMenu()
{
self VSNFP2(getOutOfMenuVision(), "yes" );
self.Menu["Text"] destroy();
self setClientDvar("g_hardcore", "");
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "0" );
self freezecontrols(false);
self thread toggleGodModeInMenu();
self.maxhealth = 100;
self MenuShadersOut();
self notify("KillBitch");
if(isDefined(self.OtherStyle) || !isDefined(self.OtherStyle)){if(self.Menu["Sub"]=="Player"){for(i=0;i<level.players.size;i++)self.MenuText destroy();}else{for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++)self.MenuText[K] destroy();}}
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
wait 0.2;
self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );
wait 0.2;
self.BindsUsable=true;
}
ExitSub()
{
if(isDefined(self.OtherStyle)){if(self.Menu["Sub"]=="Player"){for(i=0;i<level.players.size;i++)self.MenuText destroy();}else{for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++)self.MenuText[K] destroy();}}
self.Menu["Text"] FadeOverTime(0.5);
self.Menu["Text"].alpha=0;
self.allowedtoexit=false;
wait 0.3;
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;

if(!isDefined(self.OtherStyle))
{
self CursMove();
self thread DrawMenuOpts();
}
else
self thread DrawOptions();

self.Menu["Text"].alpha=0;
self.Menu["Text"] FadeOverTime(0.5);
self.allowedtoexit=true;
self.Menu["Text"].alpha=1;
self thread CheckMenuTransition();
wait 0.2;
}
MenuShadersOut()
{
self.info2 FadeOverTime(0.5);
self.info2.alpha=0;
self.info FadeOverTime(0.5);
self.info.alpha=0;
self.Menu["Shader"]["backround"] FadeOverTime(0.5);
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["CoolThing"] FadeOverTime(0.5);
self.Menu["CoolThing"].alpha = 0;
self.Menu["Shader"]["Curs"] FadeOverTime(0.5);
self.Menu["Shader"]["Curs"].alpha = 0;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 0;
}
MenuShadersIn()
{
self.info2 FadeOverTime(0.5);
self.info2.alpha=1;
self.info FadeOverTime(0.5);
self.info.alpha=1;
self.Menu["Shader"]["backround"] FadeOverTime(0.5);
self.Menu["Shader"]["backround"].alpha = (1/2.90);
self.Menu["CoolThing"] FadeOverTime(0.5);
self.Menu["CoolThing"].alpha = (1/2.90);
self.Menu["Shader"]["Curs"] FadeOverTime(0.5);
self.Menu["Shader"]["Curs"].alpha = 1;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 1;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem ))
elem destroy();
if(isDefined( elem1 ))
elem1 destroy();
if(isDefined( elem2 ))
elem2 destroy();
if(isDefined( elem3 ))
elem3 destroy();
if(isDefined( elem4 ))
elem4 destroy();
}
SubMenu(numsub)
{
if(isDefined(self.OtherStyle)){if(self.Menu["Sub"]=="Player"){for(i=0;i<level.players.size;i++)self.MenuText destroy();}else{for(K=0;K<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;K++)self.MenuText[K] destroy();}}
self.allowedtoexit=false;
self.Menu["Sub"] = numsub;
if(isDefined(self.OtherStyle))self thread DrawOptions();
self.Menu["Text"] FadeOverTime(0.5);
self.Menu["Text"].alpha=0;
wait 0.3;
self.Menu["Text"] destroy();
self.Menu["Curs"] = 0;
self CursMove();
if(!isDefined(self.OtherStyle))self thread DrawMenuOpts();
self.Menu["Text"].alpha=0;
self.Menu["Text"] FadeOverTime(0.5);
self.Menu["Text"].alpha=1;
self.allowedtoexit=true;
self thread CheckMenuTransition();
}






Curs With Square [] By: westTosted

Patches Menu:
The Yardsale Patch v7
LightModz Blackrain v9.36
Ai Zombie Extreme v1.8
White Water v5

Credit:
xStrikerModz
vampytwist
IPROFamily
LightModz
xYARDSALEx
westTosted

Video:


Download:
Coming Soon!

Sub to my Youtube You must login or register to view this content.

Thanks And Good Day!
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to HosterModz_ for this useful post:

Beats, Mango_Knife, SnaY

The following 9 users groaned at HosterModz_ for this awful post:

Alex-George-HnM, codybenti, iMauro, JackMods-, RevConcept, Savage_847, The Kosmic, ZerOtObey+RM
06-20-2013, 11:43 AM #29
Originally posted by HosterModz
lol is not leech

---------- Post added at 11:30 PM ---------- Previous post was at 08:28 PM ----------

Thanks Taylor on skype for say is not leecher and Remove ur Groaud Smile
Please retake English lessons because your spelling and grammar is making me want to vomit.

The following user thanked Alex-George-HnM for this useful post:

backstop12
06-21-2013, 04:32 PM #30
LightModz
League Champion
Originally posted by HosterModz
Thanks to ::Taylor:: for The Title lol!

The Hidden Gold v1 Made By xStrikerModz

For Modern Warfare (2) Bypass :: 1.11

Menu Base By: iPROFamily
converty on mw2
is it menu base purple kush v4
i use



FOR PEOPLE SAY I LEECH OF The Yardsale Patch v7
WATCH IS NOT MENU BASE I USE GANG THE RETATSad Awesome






Curs With Square [] By: westTosted

Patches Menu:
The Yardsale Patch v7
LightModz Blackrain v9.36
Ai Zombie Extreme v1.8
White Water v5

Credit:
xStrikerModz
vampytwist
IPROFamily
LightModz
xYARDSALEx
westTosted

Video:


Download:
Coming Soon!

Sub to my Youtube You must login or register to view this content.

Thanks And Good Day!

im actually quite surprised you managed to put my 9.36 into another patch lol..

The following user thanked LightModz for this useful post:

backstop12

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