Post: Easy Option remembrance CFG [1.14]
06-23-2013, 06:49 PM #1
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Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy
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The following 11 users say thank you to Alex-George-HnM for this useful post:

*xActionMods*, |RichModder|, Rustled Jimmies, Scotty4.11, Script Kiddie, SnaY, TeRmiiMoDz, ViolentFelon, xGreekModzHD, zUnboundPatcher, zZHackzZ
06-23-2013, 07:51 PM #2
zZHackzZ
Climbing up the ladder
Originally posted by HnM View Post
Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy


Very Usefull , Good Find Alex Winky Winky

The following user thanked zZHackzZ for this useful post:

Alex-George-HnM
06-23-2013, 07:54 PM #3
Sabent
Do a barrel roll!
Ahh easy Winky Winky But thanks for sharing to other people :P

The following user thanked Sabent for this useful post:

Alex-George-HnM
06-23-2013, 09:16 PM #4
Rustled Jimmies
Who’s Jim Erased?
Thanks for sharing this. Im such a noob. Ive been trying to do this for the last 4 months or so and i couldnt come up with anything.

The following user thanked Rustled Jimmies for this useful post:

Alex-George-HnM
06-23-2013, 10:31 PM #5
Script Kiddie
At least I can fight
Originally posted by HnM View Post
Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy

Nice alex will come in handy to some personally I think the remembrance would annoy the hell out of the user after a while lol but what ever people like ha ha Smile

The following user thanked Script Kiddie for this useful post:

Alex-George-HnM
06-23-2013, 11:08 PM #6
*xActionMods*
I’m too L33T
Originally posted by HnM View Post
Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy


i basically told you about this Smile
06-24-2013, 12:58 AM #7
Savage_847
Vault dweller
Originally posted by HnM View Post
Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy


i been using this for a long time but i coded mine way different and less complicated
06-24-2013, 12:03 PM #8
SnaY
Former Lead of GS
Originally posted by HnM View Post
Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy


Amazing Job Smile
06-25-2013, 03:45 AM #9
lol When you said you found that I thought you were just making more than one menu open line. xD
06-25-2013, 02:48 PM #10
iTrexk
[move]:p The ''K'' Is Silent :p[/move]
Wassup Alex, just wondering but wouldn't this be a lot easier?

Bind DPAD_UP "(other variable or dvars);vstr Enter"
Set Enter "vstr (main menus first option variable. In this case it would be 'MM1'Winky Winky"

The on every option you will have the variable "Enter" overwriting. For example:

Set MM1 "set Enter vstr MM1; (other variables or dvars)"
Set MM2 "set Enter vstr MM2; (other variables or dvars)"
Set MM3 "set Enter vstr MM3; (other variables or svars)"

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