Post: Easy Option remembrance CFG [1.14]
06-23-2013, 06:49 PM #1
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Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy
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The following 11 users say thank you to Alex-George-HnM for this useful post:

*xActionMods*, |RichModder|, Rustled Jimmies, Scotty4.11, Script Kiddie, SnaY, TeRmiiMoDz, ViolentFelon, xGreekModzHD, zUnboundPatcher, zZHackzZ
06-25-2013, 03:04 PM #11
Savage_847
Vault dweller
Originally posted by iTrexk View Post
Wassup Alex, just wondering but wouldn't this be a lot easier?

Bind DPAD_UP "(other variable or dvars);vstr Enter"
Set Enter "vstr (main menus first option variable. In this case it would be 'MM1'Winky Winky"

The on every option you will have the variable "Enter" overwriting. For example:

Set MM1 "set Enter vstr MM1; (other variables or dvars)"
Set MM2 "set Enter vstr MM2; (other variables or dvars)"
Set MM3 "set Enter vstr MM3; (other variables or svars)"


LOL thats what i use, i been using this for along time and its good for people that cant be host cause they need to keep scrolling down to find the mods they want and sometimes they lag out.


bind dpad_up "vstr Open"
set Open "vstr Remember"
set Remember "vstr Menu1"

set Menu1 "LOLOLOL;set Remember vstr Menu1"
set Menu2 "LOLOLOL;set Remember vstr Menu2"
set Menu3 "LOLOLOL;set Remember vstr Menu3"
set Menu4 "LOLOLOL;set Remember vstr Menu4"
set Menu5 "LOLOLOL;set Remember vstr Menu5"
set Menu6 "LOLOLOL;set Remember vstr Menu6"
set Menu7 "LOLOLOL;set Remember vstr Menu7"
06-26-2013, 01:29 PM #12
Originally posted by HnM View Post
Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy


Hmmmm i think i will Enjoy Happy
06-26-2013, 06:54 PM #13
Originally posted by HnM View Post
Hello everyone

So basically this is an easy ways to make your menu a little bit nicer by making your menu open on the previous option you were on before you closed the menu Happy



1st Off, you are going to use a apad to open on the 1st option at 1st as without this your menu won't load lol
    bind apad_up "bind dpad_up vstr 1stOpen"
set 1stOpen "vstr OpenMenu;vstr Main1"

Note that the vstr Main1 is the 1st menu you open e.g. Main Menu

Then, you need to setup your open set like this ( Not exactly, on the vstr RememberOP )
    set OpenMenu "vstr RememberOP;vstr Shader;vstr MenuBinds"
set RememberOP "" <- Important !


Now that's set up, on your menu base, at the end or start of each set of your menu base (only the ones that you need for the remembrance)

For Example:

set Admin1 "MENU TEXT VSTR'S;set U vstr Admin10;set D vstr Admin2;set RememberOP vstr Admin1"

So at the end of every menu set you want this to work on, you need to include this:
    ;set RememberOP vstr Admin1


For the vstr Admin1, you need to use the set name of the set the menu is, for example vstr Host10 or vstr SubMenu2OP4 etc.

Enjoy Happy


Thanks a lot alex... now my v4's special thingy is useless :L

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